.NET Based OPC UA Client/Server SDK  3.3.0.530
UnifiedAutomation.UaServer.NonExclusiveLimitAlarmModel Class Reference

Used to specify the common behaviour for Alarm Types with multiple non-exclusive limits More...

Inherits UnifiedAutomation.UaServer.LimitAlarmModel.

Inherited by UnifiedAutomation.UaServer.NonExclusiveDeviationAlarmModel, UnifiedAutomation.UaServer.NonExclusiveLevelAlarmModel, and UnifiedAutomation.UaServer.NonExclusiveRateOfChangeAlarmModel.

Public Member Functions

override void Evaluate (double value)
 Evaluates the given value. More...
 
 NonExclusiveLimitAlarmModel ()
 Initializes a new instance of the NonExclusiveLimitAlarmModel class. More...
 
 NonExclusiveLimitAlarmModel (NonExclusiveLimitAlarmModel template)
 Initializes a new instance of the NonExclusiveLimitAlarmModel class. More...
 
override void UpdateEvent (GenericEvent e)
 Updates the event. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.LimitAlarmModel
 LimitAlarmModel ()
 Initializes a new instance of the LimitAlarmModel class. More...
 
 LimitAlarmModel (LimitAlarmModel template)
 Initializes a new instance of the LimitAlarmModel class. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.AlarmConditionModel
StatusCode OneShotShelve (LocalizedText comment, string clientUserId)
 Shelves an alarm. More...
 
StatusCode OneShotShelve ()
 Shelves an alarm. More...
 
StatusCode OneShotShelve (RequestContext context)
 Shelves an alarm. More...
 
StatusCode TimedShelve (LocalizedText comment, string clientUserId)
 Shelves an alarm for a defined time period. More...
 
StatusCode TimedShelve ()
 Shelves an alarm for a defined time period. More...
 
StatusCode TimedShelve (RequestContext context, double shelvingTime)
 Shelves an alarm for a defined time period. More...
 
StatusCode Unshelve (LocalizedText comment, string clientUserId)
 Unshelves an alarm. More...
 
StatusCode Unshelve ()
 Unshelves an alarm. More...
 
StatusCode Unshelve (RequestContext context)
 Unshelves an alarm. More...
 
virtual StatusCode Suppress (LocalizedText comment, string clientUserId)
 Suppresses an alarm. More...
 
virtual StatusCode Suppress ()
 Suppress an alarm. More...
 
virtual StatusCode Unsuppress (LocalizedText comment, string clientUserId)
 Unsuppresses an alarm. More...
 
virtual StatusCode Unsuppress ()
 Unsuppress an alarm. More...
 
virtual StatusCode Suppress (RequestContext context, bool suppress)
 Suppress an alarm. More...
 
virtual StatusCode RemoveFromService (LocalizedText comment, string clientUserId)
 Puts an alarm out of service. More...
 
virtual StatusCode RemoveFromService ()
 Puts an alarm out of service. More...
 
virtual StatusCode PlaceInService (LocalizedText comment, string clientUserId)
 Puts an alarm in service. More...
 
virtual StatusCode PlaceInService ()
 Puts an alarm in service. More...
 
virtual StatusCode Reset (LocalizedText comment, string clientUserId)
 The Reset Method is used reset a latched Alarm instance. More...
 
virtual StatusCode Reset ()
 The Reset Method is used reset a latched Alarm instance. More...
 
virtual StatusCode Silence ()
 The Silence Method is used silence a specific Alarm instance. More...
 
virtual StatusCode Activate ()
 Activates an alarm More...
 
virtual StatusCode Inactivate ()
 Inactivates an alarm More...
 
virtual StatusCode Activate (RequestContext context, bool active)
 Activates or inactivates an alarm More...
 
override StatusCode Acknowledge (byte[] eventId, LocalizedText comment, string clientUserId)
 Acknowledges an Event Notification for a Condition instance state where AckedState was set to FALSE. More...
 
override void UpdateEnabledEffectiveDisplayName ()
 Updates the effect display name for the enabled state. More...
 
virtual void UpdateActiveEffectiveDisplayName ()
 Updates the effective display name for the active state. More...
 
override void UpdateRetain ()
 Update the retain bit. More...
 
override void ActivateModel (RequestContext context)
 Activates the model. More...
 
 AlarmConditionModel ()
 Initializes a new instance of the AlarmConditionModel class. More...
 
 AlarmConditionModel (AlarmConditionModel template)
 Initializes a new instance of the AlarmConditionModel class. More...
 
override CallMethodEventHandler GetMethodDispatcher (RequestContext context, NodeId objectId, NodeId methodId)
 Gets the method dispatcher. More...
 
override StatusCode DispatchMethod (RequestContext context, MethodHandle methodHandle, IList< Variant > inputArguments, List< StatusCode > inputArgumentResults, List< Variant > outputArguments)
 Dispatches the method. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.AcknowledgeableConditionModel
virtual StatusCode Acknowledge (RequestContext context, byte[] eventId, LocalizedText comment)
 Acknowledges an Event Notification for a Condition instance state where AckedState was set to FALSE. More...
 
virtual StatusCode Confirm (byte[] eventId, LocalizedText comment, string clientUserId)
 Confirms an Event Notification for a Condition instance state where ConfirmedState was set to FALSE. More...
 
virtual StatusCode Confirm (RequestContext context, byte[] eventId, LocalizedText comment)
 Confirms an Event Notification for a Condition instance state where ConfirmedState was set to FALSE. More...
 
virtual void ResetAcked ()
 Sets the AckedState to unacknowledged. More...
 
virtual void ResetAcked (RequestContext context)
 Sets the AckedState to unacknowledged. More...
 
virtual void ResetConfirmed ()
 Sets the state to unconfirmed. More...
 
 AcknowledgeableConditionModel ()
 Initializes a new instance of the AcknowledgeableConditionModel class. More...
 
 AcknowledgeableConditionModel (AcknowledgeableConditionModel template)
 Initializes a new instance of the AcknowledgeableConditionModel class. More...
 
override CallMethodEventHandler GetMethodDispatcher (RequestContext context, NodeId objectId, NodeId methodId)
 Gets the method dispatcher. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.ConditionModel
void RaiseConditionChangedEvent (ConditionModel model)
 Emits a new condition changed event. More...
 
virtual StatusCode Enable ()
 Changes a Condition instance to the enabled state. More...
 
virtual StatusCode Enable (RequestContext context)
 Changes a Condition instance to the enabled state. More...
 
virtual StatusCode Disable ()
 Changes a Condition instance to the disabled state. More...
 
virtual StatusCode Disable (RequestContext context)
 Changes a Condition instance to the disabled state. More...
 
virtual StatusCode AddComment (byte[] eventId, LocalizedText comment, string clientUserId)
 Applies a comment to a specific state of a Condition instance. More...
 
virtual StatusCode AddComment (RequestContext context, byte[] eventId, LocalizedText comment)
 Applies a comment to a specific state of a Condition instance. More...
 
TransitionRaiser MergeTransitions ()
 Merges transitions. More...
 
TransitionRaiser NewTransition ()
 
virtual void DeactivateModel ()
 Deactivates the model. More...
 
 ConditionModel ()
 Initializes a new instance of the ConditionModel class. More...
 
 ConditionModel (ConditionModel template)
 Initializes a new instance of the ConditionModel class. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.BaseEventModel
 BaseEventModel ()
 Initializes a new instance of the BaseEventModel class. More...
 
 BaseEventModel (BaseEventModel template)
 Initializes a new instance of the BaseEventModel class. More...
 
void SetRolePermissions (RolePermissionTypeCollection rolePermissions, BaseNodeManager nodeManager)
 Sets the RolePermissions to an event. Is used to restrict the receiving of the events to certain roles. More...
 
void SetRolePermissionsAndAccessRestriction (Node sourceNode, BaseNodeManager nodeManager)
 Sets the RolePermissions and AccessRestiriction to an event. Is used to restrict the receiving of the events to certain users. More...
 
void NewId ()
 Assigns a new EventId, Time and ReceiveTime to the event. More...
 
virtual GenericEvent CreateEvent (FilterManager manager)
 Creates the event. More...
 
virtual GenericEvent CreateEvent (FilterManager manager, bool autoGenerateEventIdAndTime)
 Creates the event. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.ModelControllerBase
virtual ModelHandle GetModelHandle (StringTable namespaceUris, object instance)
 Gets the metadata handle. More...
 
virtual DataValue GetValue (IMapperContext context, ModelMapping mapping)
 Gets the value associated with the mapping. More...
 
virtual bool SetValue (IMapperContext context, ModelMapping mapping, DataValue value)
 Sets the value associated with the mapping. More...
 
StatusCode GetStatusCode (string propertyName)
 Retrieve the status code for the given property. If no status code was explicitly set, StatusCodes.Good will be returned.
Parameters
propertyNameThe property name.
Returns
The status code of the property.

 
void SetStatusCode (string propertyName, StatusCode statusCode)
 Sets the status code of the given property. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.ICondition
GenericEvent CreateEvent (FilterManager manager, bool autoGenerateEventIdAndTime)
 Creates an generic event for the condition. More...
 

Properties

new TwoStateVariableModel ActiveState [get, set]
 Gets or sets the ActiveState More...
 
TwoStateVariableModel HighHighState [get, set]
 Represents one of the four non-exclusive states. More...
 
TwoStateVariableModel HighState [get, set]
 Represents one of the four non-exclusive states. More...
 
TwoStateVariableModel LowLowState [get, set]
 Represents one of the four non-exclusive states. More...
 
TwoStateVariableModel LowState [get, set]
 Represents one of the four non-exclusive states. More...
 
- Properties inherited from UnifiedAutomation.UaServer.LimitAlarmModel
double BaseHighHighLimit [get, set]
 Gets or sets the BaseHighHighLimit More...
 
double BaseHighLimit [get, set]
 Gets or sets the BaseHighLimit More...
 
double BaseLowLimit [get, set]
 Gets or sets the BaseLowLimit More...
 
double BaseLowLowLimit [get, set]
 Gets or sets the BaseLowLowLimit More...
 
double HighDeadband [get, set]
 Gets or sets the HighDeadband More...
 
double HighHighDeadband [get, set]
 Gets or sets the HighHighDeadband More...
 
double HighHighLimit [get, set]
 Gets or sets the HighHighLimit More...
 
double HighLimit [get, set]
 Gets or sets the HighLimit More...
 
double LowDeadband [get, set]
 Gets or sets the LowDeadband More...
 
double LowLimit [get, set]
 Gets or sets the LowLimit More...
 
double LowLowDeadband [get, set]
 Gets or sets the LowLowDeadband More...
 
double LowLowLimit [get, set]
 Gets or sets the LowLowLimit More...
 
ushort SeverityHigh [get, set]
 Gets or sets the SeverityHigh More...
 
ushort SeverityHighHigh [get, set]
 Gets or sets the SeverityHighHigh More...
 
ushort SeverityLow [get, set]
 Gets or sets the SeverityLow More...
 
ushort SeverityLowLow [get, set]
 Gets or sets the SeverityLowLow More...
 
- Properties inherited from UnifiedAutomation.UaServer.AlarmConditionModel
AutoAcknowledgeMode AutoAcknowledgeMode [get, set]
 The auto-acknowledge mode. More...
 
TwoStateVariableModel ActiveState [get, set]
 ActiveState when set to TRUE indicates that the situation the Condition is representing currently exists. More...
 
bool AudibleEnabled [get, set]
 Gets or sets the AudibleEnabled More...
 
byte[] AudibleSound [get, set]
 Gets or sets the AudibleSound More...
 
new TwoStateVariableModel EnabledState [get, set]
 Gets or sets the EnabledState More...
 
AlarmGroupModel FirstInGroup [get, set]
 Gets or sets the FirstInGroup More...
 
bool FirstInGroupFlag [get, set]
 Gets or sets the FirstInGroupFlag More...
 
NodeId InputNode [get, set]
 Provides the NodeId of the Variable the Value of which is used as primary input in the calculation of the Alarm state. More...
 
TwoStateVariableModel LatchedState [get, set]
 Gets or sets the LatchedState More...
 
double MaxTimeShelved [get, set]
 Optional Property used to set the maximum time that an Alarm Condition may be shelved. More...
 
double OffDelay [get, set]
 Gets or sets the OffDelay More...
 
double OnDelay [get, set]
 Gets or sets the OnDelay More...
 
TwoStateVariableModel OutOfServiceState [get, set]
 Gets or sets the OutOfServiceState More...
 
short ReAlarmRepeatCount [get, set]
 Gets or sets the ReAlarmRepeatCount More...
 
double ReAlarmTime [get, set]
 Gets or sets the ReAlarmTime More...
 
ShelvedStateMachineModel ShelvingState [get, set]
 Suggests whether an Alarm shall (temporarily) be prevented from being displayed to the user. More...
 
TwoStateVariableModel SilenceState [get, set]
 Gets or sets the SilenceState More...
 
bool SuppressedOrShelved [get, set]
 The SuppressedState and the ShelvingState together result in the SuppressedOrShelved status of the Condition. More...
 
TwoStateVariableModel SuppressedState [get, set]
 Used internally by a Server to automatically suppress Alarms due to system specific reasons. More...
 
- Properties inherited from UnifiedAutomation.UaServer.AcknowledgeableConditionModel
bool IsAckedStateIgnored [get, set]
 Ignores the AckedState in the ConditionModel.Retain calculation. More...
 
ConfirmedStateResetMode ConfirmedStateResetMode [get, set]
 Gets or sets the mode when to reset the confirmed state. More...
 
TwoStateVariableModel AckedState [get, set]
 AckedState when FALSE indicates that the Condition instance requires acknowledgement for the reported Condition state. More...
 
TwoStateVariableModel ConfirmedState [get, set]
 Indicates whether the Condition requires confirmation. More...
 
new TwoStateVariableModel EnabledState [get, set]
 Gets or sets the EnabledState More...
 
- Properties inherited from UnifiedAutomation.UaServer.ConditionModel
bool IsInitialized [get, set]
 Gets or sets if the condition is initialized. More...
 
uint TransitionCount [get]
 
NodeId BranchId [get, set]
 
string ClientUserId [get, set]
 Is related to the Comment field and contains the identity of the user who inserted the most recent Comment. More...
 
ConditionVariableModel
< LocalizedText
Comment [get, set]
 Contains the last comment provided for a certain state (ConditionBranch). More...
 
new NodeId ConditionClassId [get, set]
 Specifies in which domain this Condition is used. More...
 
new LocalizedText ConditionClassName [get, set]
 
string ConditionName [get, set]
 Identifies the Condition instance that the Event originated from. More...
 
TwoStateVariableModel EnabledState [get, set]
 EnabledState indicates whether the Condition is enabled. More...
 
ConditionVariableModel< ushort > LastSeverity [get, set]
 Provides the previous severity of the ConditionBranch. More...
 
ConditionVariableModel
< StatusCode
Quality [get, set]
 Reveals the status of process values or other resources that this Condition instance is based upon. More...
 
bool Retain [get, set]
 
IConditionMethods ConditionMethods [get, set]
 Gets or sets the Condition methods. More...
 
- Properties inherited from UnifiedAutomation.UaServer.BaseEventModel
NodeId NodeId [get, set]
 The node identifier for a representation of an event in the Server address space. Used mainly for ConditionIds. More...
 
byte[] EventId [get, set]
 Generated by the server to uniquely identify a particular Event Notification. More...
 
NodeId EventType [get, set]
 Describes the specific type of Event. More...
 
NodeId SourceNode [get, set]
 Identifies the Node that the Event originated from. More...
 
string SourceName [get, set]
 Provides a description of the source of the Event. More...
 
DateTime Time [get, set]
 Provides the time the Event occurred. More...
 
DateTime ReceiveTime [get, set]
 Provides the time the OPC UA Server received the Event from the underlying device of another Server. More...
 
TimeZoneDataType LocalTime [get, set]
 Contains the Offset and the DaylightSavingInOffset flag. More...
 
LocalizedText Message [get, set]
 Provides a human-readable and localizable text description of the Event. More...
 
ushort Severity [get, set]
 An indication of the urgency of the Event. More...
 
NodeId ConditionClassId [get, set]
 Specifies in which domain this Condition is used. More...
 
LocalizedText ConditionClassName [get, set]
 
NodeId ConditionSubClassId [get, set]
 ConditionSubClassId specifies additional class[es] that apply to the Event. More...
 
LocalizedText ConditionSubClassName [get, set]
 
INodeAccessInfo NodeAccessInfo [get, set]
 Using a NodeAccessInfo can restrict the access of an event to single scopes. More...
 
AccessRestrictionType AccessRestriction [get, set]
 Using the AcccessRestrictions accessing the events can be restricted for users having a secure connection. More...
 
IRolePermissions RolePermissions [get, set]
 Using the RolePermissions accessing the events can be restricted for users having one of the configured roles. More...
 
- Properties inherited from UnifiedAutomation.UaServer.ModelControllerBase
ModelHandle ModelHandle [get, set]
 Gets or sets the metadata handle. More...
 
object UserData [get, set]
 Gets or sets the user data. More...
 
- Properties inherited from UnifiedAutomation.UaServer.INotifyStatusCodeInfo
bool HasStatusCodes [get]
 true if no property has an explicit set status code. Hence when all status codes are implicit StatusCodes.Good. More...
 
- Properties inherited from UnifiedAutomation.UaServer.ICondition
bool Retain [get]
 The retain state. See Part 9: Alarms and Conditions More...
 
NodeId SourceNode [get]
 The source node. See Part 9: Alarms and Conditions More...
 

Additional Inherited Members

- Public Attributes inherited from UnifiedAutomation.UaServer.ModelControllerBase
bool HasStatusCodes => m_statusCodes != null && m_statusCodes.Count > 0
 
- Protected Member Functions inherited from UnifiedAutomation.UaServer.AlarmConditionModel
override void Initialize ()
 Called when the model is activated for the first time.
 
- Protected Member Functions inherited from UnifiedAutomation.UaServer.ConditionModel
void RaiseTransition ()
 Ends a merged transitions. More...
 
- Protected Member Functions inherited from UnifiedAutomation.UaServer.ModelControllerBase
void RaisePropertyChangedEvent ([CallerMemberName] string propertyName=null)
 Raises an property change event. More...
 
void RaisePropertyChangeRequestedEvent< T > (T value, [CallerMemberName] string propertyName=null)
 Called when the value of a property is supposed to be changed. More...
 
bool SetField< T > (ref T field, T value, [CallerMemberName] string propertyName=null)
 Sets the backing field to the new value, and triggers a property change event, if the value has changed. More...
 
- Events inherited from UnifiedAutomation.UaServer.ConditionModel
EventHandler< ConditionModelConditionChanged
 Occurs when the condition changed in a way that a new UA event needs to be emitted. More...
 
- Events inherited from UnifiedAutomation.UaServer.ModelControllerBase
PropertyChangedEventHandler PropertyChanged
 Occurs when a property value changes. More...
 
EventHandler
< PropertyChangeRequestedEventArgs
PropertyChangeRequested
 The event is emitted just before the value will be changed, and gives the observer the opportunity to reject or adjust (e.g. clamp) the property change by setting the PropertyChangeRequestedEventArgs.StatusCode and PropertyChangeRequestedEventArgs.Value properties. More...
 
EventHandler
< StatusCodeChangedEventArgs
StatusCodeChanged
 
- Events inherited from UnifiedAutomation.UaServer.INotifyPropertyChangeRequested
EventHandler
< PropertyChangeRequestedEventArgs
PropertyChangeRequested
 The property change request event. More...
 
- Events inherited from UnifiedAutomation.UaServer.INotifyStatusCodeInfo
EventHandler
< StatusCodeChangedEventArgs
StatusCodeChanged
 Occurs if the status code of a property was changed. More...
 

Detailed Description

Used to specify the common behaviour for Alarm Types with multiple non-exclusive limits

HighHighState, HighState, LowState, and LowLowState represent the non-exclusive states. As an example, it is possible that both HighState and HighHighState are in their TRUE state. Vendors may choose to support any subset of these states.

Four optional limits are defined that configure these states. At least the HighState or the LowState shall be provided even though all states are optional. It is implied by the definition of a HighState and a LowState, that these groupings are mutually exclusive. A value cannot exceed both a HighState value and a LowState value simultaneously.

Constructor & Destructor Documentation

UnifiedAutomation.UaServer.NonExclusiveLimitAlarmModel.NonExclusiveLimitAlarmModel ( )

Initializes a new instance of the NonExclusiveLimitAlarmModel class.

UnifiedAutomation.UaServer.NonExclusiveLimitAlarmModel.NonExclusiveLimitAlarmModel ( NonExclusiveLimitAlarmModel  template)

Initializes a new instance of the NonExclusiveLimitAlarmModel class.

Parameters
templateThe template.

Member Function Documentation

override void UnifiedAutomation.UaServer.NonExclusiveLimitAlarmModel.Evaluate ( double  value)
virtual

Evaluates the given value.

This method will adjust the limit states HighHighState, HighState, LowState and LowLowState and the active state. Should there be a change in state the ConditionModel.ConditionChanged event will be raised.

Parameters
valueThe input value.

Reimplemented from UnifiedAutomation.UaServer.LimitAlarmModel.

override void UnifiedAutomation.UaServer.NonExclusiveLimitAlarmModel.UpdateEvent ( GenericEvent  e)
virtual

Property Documentation

new TwoStateVariableModel UnifiedAutomation.UaServer.NonExclusiveLimitAlarmModel.ActiveState
getset

Gets or sets the ActiveState

TwoStateVariableModel UnifiedAutomation.UaServer.NonExclusiveLimitAlarmModel.HighHighState
getset

Represents one of the four non-exclusive states.

Recommended state names for LocaleIds are listed in the following table.

LocaleId FALSE State Name TRUE State Name
en HighHigh inactive HighHigh active
de HighHigh inaktiv HighHigh aktiv
fr Très Haute Inactive Très Haute active
TwoStateVariableModel UnifiedAutomation.UaServer.NonExclusiveLimitAlarmModel.HighState
getset

Represents one of the four non-exclusive states.

Recommended state names for LocaleIds are listed in the following table.

LocaleId FALSE State Name TRUE State Name
en High inactive High active
de High inaktiv High aktiv
fr Haute inactive Haute active
TwoStateVariableModel UnifiedAutomation.UaServer.NonExclusiveLimitAlarmModel.LowLowState
getset

Represents one of the four non-exclusive states.

Recommended state names for LocaleIds are listed in the following table.

LocaleId FALSE State Name TRUE State Name
en LowLow inactive LowLow active
de LowLow inaktiv LowLow aktiv
fr Très basse inactive Très basse active
TwoStateVariableModel UnifiedAutomation.UaServer.NonExclusiveLimitAlarmModel.LowState
getset

Represents one of the four non-exclusive states.

Recommended state names for LocaleIds are listed in the following table.

LocaleId FALSE State Name TRUE State Name
en Low inactive Low active
de Low inaktiv Low aktiv
fr Basse inactive Basse active

The documentation for this class was generated from the following files: