.NET Based OPC UA Client/Server SDK
3.3.0.530
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A special level Alarm utilized with one or more non-exclusive states. More...
Inherits UnifiedAutomation.UaServer.NonExclusiveLimitAlarmModel.
Public Member Functions | |||
NonExclusiveLevelAlarmModel () | |||
Initializes a new instance of the NonExclusiveLevelAlarmModel class. More... | |||
NonExclusiveLevelAlarmModel (NonExclusiveLevelAlarmModel template) | |||
Initializes a new instance of the NonExclusiveLevelAlarmModel class. More... | |||
override void | UpdateEvent (GenericEvent e) | ||
Updates the event. More... | |||
Public Member Functions inherited from UnifiedAutomation.UaServer.NonExclusiveLimitAlarmModel | |||
override void | Evaluate (double value) | ||
Evaluates the given value. More... | |||
NonExclusiveLimitAlarmModel () | |||
Initializes a new instance of the NonExclusiveLimitAlarmModel class. More... | |||
NonExclusiveLimitAlarmModel (NonExclusiveLimitAlarmModel template) | |||
Initializes a new instance of the NonExclusiveLimitAlarmModel class. More... | |||
Public Member Functions inherited from UnifiedAutomation.UaServer.LimitAlarmModel | |||
LimitAlarmModel () | |||
Initializes a new instance of the LimitAlarmModel class. More... | |||
LimitAlarmModel (LimitAlarmModel template) | |||
Initializes a new instance of the LimitAlarmModel class. More... | |||
Public Member Functions inherited from UnifiedAutomation.UaServer.AlarmConditionModel | |||
StatusCode | OneShotShelve (LocalizedText comment, string clientUserId) | ||
Shelves an alarm. More... | |||
StatusCode | OneShotShelve () | ||
Shelves an alarm. More... | |||
StatusCode | OneShotShelve (RequestContext context) | ||
Shelves an alarm. More... | |||
StatusCode | TimedShelve (LocalizedText comment, string clientUserId) | ||
Shelves an alarm for a defined time period. More... | |||
StatusCode | TimedShelve () | ||
Shelves an alarm for a defined time period. More... | |||
StatusCode | TimedShelve (RequestContext context, double shelvingTime) | ||
Shelves an alarm for a defined time period. More... | |||
StatusCode | Unshelve (LocalizedText comment, string clientUserId) | ||
Unshelves an alarm. More... | |||
StatusCode | Unshelve () | ||
Unshelves an alarm. More... | |||
StatusCode | Unshelve (RequestContext context) | ||
Unshelves an alarm. More... | |||
virtual StatusCode | Suppress (LocalizedText comment, string clientUserId) | ||
Suppresses an alarm. More... | |||
virtual StatusCode | Suppress () | ||
Suppress an alarm. More... | |||
virtual StatusCode | Unsuppress (LocalizedText comment, string clientUserId) | ||
Unsuppresses an alarm. More... | |||
virtual StatusCode | Unsuppress () | ||
Unsuppress an alarm. More... | |||
virtual StatusCode | Suppress (RequestContext context, bool suppress) | ||
Suppress an alarm. More... | |||
virtual StatusCode | RemoveFromService (LocalizedText comment, string clientUserId) | ||
Puts an alarm out of service. More... | |||
virtual StatusCode | RemoveFromService () | ||
Puts an alarm out of service. More... | |||
virtual StatusCode | PlaceInService (LocalizedText comment, string clientUserId) | ||
Puts an alarm in service. More... | |||
virtual StatusCode | PlaceInService () | ||
Puts an alarm in service. More... | |||
virtual StatusCode | Reset (LocalizedText comment, string clientUserId) | ||
The Reset Method is used reset a latched Alarm instance. More... | |||
virtual StatusCode | Reset () | ||
The Reset Method is used reset a latched Alarm instance. More... | |||
virtual StatusCode | Silence () | ||
The Silence Method is used silence a specific Alarm instance. More... | |||
virtual StatusCode | Activate () | ||
Activates an alarm More... | |||
virtual StatusCode | Inactivate () | ||
Inactivates an alarm More... | |||
virtual StatusCode | Activate (RequestContext context, bool active) | ||
Activates or inactivates an alarm More... | |||
override StatusCode | Acknowledge (byte[] eventId, LocalizedText comment, string clientUserId) | ||
Acknowledges an Event Notification for a Condition instance state where AckedState was set to FALSE. More... | |||
override void | UpdateEnabledEffectiveDisplayName () | ||
Updates the effect display name for the enabled state. More... | |||
virtual void | UpdateActiveEffectiveDisplayName () | ||
Updates the effective display name for the active state. More... | |||
override void | UpdateRetain () | ||
Update the retain bit. More... | |||
override void | ActivateModel (RequestContext context) | ||
Activates the model. More... | |||
AlarmConditionModel () | |||
Initializes a new instance of the AlarmConditionModel class. More... | |||
AlarmConditionModel (AlarmConditionModel template) | |||
Initializes a new instance of the AlarmConditionModel class. More... | |||
override CallMethodEventHandler | GetMethodDispatcher (RequestContext context, NodeId objectId, NodeId methodId) | ||
Gets the method dispatcher. More... | |||
override StatusCode | DispatchMethod (RequestContext context, MethodHandle methodHandle, IList< Variant > inputArguments, List< StatusCode > inputArgumentResults, List< Variant > outputArguments) | ||
Dispatches the method. More... | |||
Public Member Functions inherited from UnifiedAutomation.UaServer.AcknowledgeableConditionModel | |||
virtual StatusCode | Acknowledge (RequestContext context, byte[] eventId, LocalizedText comment) | ||
Acknowledges an Event Notification for a Condition instance state where AckedState was set to FALSE. More... | |||
virtual StatusCode | Confirm (byte[] eventId, LocalizedText comment, string clientUserId) | ||
Confirms an Event Notification for a Condition instance state where ConfirmedState was set to FALSE. More... | |||
virtual StatusCode | Confirm (RequestContext context, byte[] eventId, LocalizedText comment) | ||
Confirms an Event Notification for a Condition instance state where ConfirmedState was set to FALSE. More... | |||
virtual void | ResetAcked () | ||
Sets the AckedState to unacknowledged. More... | |||
virtual void | ResetAcked (RequestContext context) | ||
Sets the AckedState to unacknowledged. More... | |||
virtual void | ResetConfirmed () | ||
Sets the state to unconfirmed. More... | |||
AcknowledgeableConditionModel () | |||
Initializes a new instance of the AcknowledgeableConditionModel class. More... | |||
AcknowledgeableConditionModel (AcknowledgeableConditionModel template) | |||
Initializes a new instance of the AcknowledgeableConditionModel class. More... | |||
override CallMethodEventHandler | GetMethodDispatcher (RequestContext context, NodeId objectId, NodeId methodId) | ||
Gets the method dispatcher. More... | |||
Public Member Functions inherited from UnifiedAutomation.UaServer.ConditionModel | |||
void | RaiseConditionChangedEvent (ConditionModel model) | ||
Emits a new condition changed event. More... | |||
virtual StatusCode | Enable () | ||
Changes a Condition instance to the enabled state. More... | |||
virtual StatusCode | Enable (RequestContext context) | ||
Changes a Condition instance to the enabled state. More... | |||
virtual StatusCode | Disable () | ||
Changes a Condition instance to the disabled state. More... | |||
virtual StatusCode | Disable (RequestContext context) | ||
Changes a Condition instance to the disabled state. More... | |||
virtual StatusCode | AddComment (byte[] eventId, LocalizedText comment, string clientUserId) | ||
Applies a comment to a specific state of a Condition instance. More... | |||
virtual StatusCode | AddComment (RequestContext context, byte[] eventId, LocalizedText comment) | ||
Applies a comment to a specific state of a Condition instance. More... | |||
TransitionRaiser | MergeTransitions () | ||
Merges transitions. More... | |||
TransitionRaiser | NewTransition () | ||
virtual void | DeactivateModel () | ||
Deactivates the model. More... | |||
ConditionModel () | |||
Initializes a new instance of the ConditionModel class. More... | |||
ConditionModel (ConditionModel template) | |||
Initializes a new instance of the ConditionModel class. More... | |||
Public Member Functions inherited from UnifiedAutomation.UaServer.BaseEventModel | |||
BaseEventModel () | |||
Initializes a new instance of the BaseEventModel class. More... | |||
BaseEventModel (BaseEventModel template) | |||
Initializes a new instance of the BaseEventModel class. More... | |||
void | SetRolePermissions (RolePermissionTypeCollection rolePermissions, BaseNodeManager nodeManager) | ||
Sets the RolePermissions to an event. Is used to restrict the receiving of the events to certain roles. More... | |||
void | SetRolePermissionsAndAccessRestriction (Node sourceNode, BaseNodeManager nodeManager) | ||
Sets the RolePermissions and AccessRestiriction to an event. Is used to restrict the receiving of the events to certain users. More... | |||
void | NewId () | ||
Assigns a new EventId, Time and ReceiveTime to the event. More... | |||
virtual GenericEvent | CreateEvent (FilterManager manager) | ||
Creates the event. More... | |||
virtual GenericEvent | CreateEvent (FilterManager manager, bool autoGenerateEventIdAndTime) | ||
Creates the event. More... | |||
Public Member Functions inherited from UnifiedAutomation.UaServer.ModelControllerBase | |||
virtual ModelHandle | GetModelHandle (StringTable namespaceUris, object instance) | ||
Gets the metadata handle. More... | |||
virtual DataValue | GetValue (IMapperContext context, ModelMapping mapping) | ||
Gets the value associated with the mapping. More... | |||
virtual bool | SetValue (IMapperContext context, ModelMapping mapping, DataValue value) | ||
Sets the value associated with the mapping. More... | |||
StatusCode | GetStatusCode (string propertyName) | ||
Retrieve the status code for the given property. If no status code was explicitly set, StatusCodes.Good will be returned.
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void | SetStatusCode (string propertyName, StatusCode statusCode) | ||
Sets the status code of the given property. More... | |||
Public Member Functions inherited from UnifiedAutomation.UaServer.ICondition | |||
GenericEvent | CreateEvent (FilterManager manager, bool autoGenerateEventIdAndTime) | ||
Creates an generic event for the condition. More... | |||
Additional Inherited Members | |
Public Attributes inherited from UnifiedAutomation.UaServer.ModelControllerBase | |
bool | HasStatusCodes => m_statusCodes != null && m_statusCodes.Count > 0 |
Protected Member Functions inherited from UnifiedAutomation.UaServer.AlarmConditionModel | |
override void | Initialize () |
Called when the model is activated for the first time. | |
Protected Member Functions inherited from UnifiedAutomation.UaServer.ConditionModel | |
void | RaiseTransition () |
Ends a merged transitions. More... | |
Protected Member Functions inherited from UnifiedAutomation.UaServer.ModelControllerBase | |
void | RaisePropertyChangedEvent ([CallerMemberName] string propertyName=null) |
Raises an property change event. More... | |
void | RaisePropertyChangeRequestedEvent< T > (T value, [CallerMemberName] string propertyName=null) |
Called when the value of a property is supposed to be changed. More... | |
bool | SetField< T > (ref T field, T value, [CallerMemberName] string propertyName=null) |
Sets the backing field to the new value, and triggers a property change event, if the value has changed. More... | |
Properties inherited from UnifiedAutomation.UaServer.NonExclusiveLimitAlarmModel | |
new TwoStateVariableModel | ActiveState [get, set] |
Gets or sets the ActiveState More... | |
TwoStateVariableModel | HighHighState [get, set] |
Represents one of the four non-exclusive states. More... | |
TwoStateVariableModel | HighState [get, set] |
Represents one of the four non-exclusive states. More... | |
TwoStateVariableModel | LowLowState [get, set] |
Represents one of the four non-exclusive states. More... | |
TwoStateVariableModel | LowState [get, set] |
Represents one of the four non-exclusive states. More... | |
Properties inherited from UnifiedAutomation.UaServer.LimitAlarmModel | |
double | BaseHighHighLimit [get, set] |
Gets or sets the BaseHighHighLimit More... | |
double | BaseHighLimit [get, set] |
Gets or sets the BaseHighLimit More... | |
double | BaseLowLimit [get, set] |
Gets or sets the BaseLowLimit More... | |
double | BaseLowLowLimit [get, set] |
Gets or sets the BaseLowLowLimit More... | |
double | HighDeadband [get, set] |
Gets or sets the HighDeadband More... | |
double | HighHighDeadband [get, set] |
Gets or sets the HighHighDeadband More... | |
double | HighHighLimit [get, set] |
Gets or sets the HighHighLimit More... | |
double | HighLimit [get, set] |
Gets or sets the HighLimit More... | |
double | LowDeadband [get, set] |
Gets or sets the LowDeadband More... | |
double | LowLimit [get, set] |
Gets or sets the LowLimit More... | |
double | LowLowDeadband [get, set] |
Gets or sets the LowLowDeadband More... | |
double | LowLowLimit [get, set] |
Gets or sets the LowLowLimit More... | |
ushort | SeverityHigh [get, set] |
Gets or sets the SeverityHigh More... | |
ushort | SeverityHighHigh [get, set] |
Gets or sets the SeverityHighHigh More... | |
ushort | SeverityLow [get, set] |
Gets or sets the SeverityLow More... | |
ushort | SeverityLowLow [get, set] |
Gets or sets the SeverityLowLow More... | |
Properties inherited from UnifiedAutomation.UaServer.AlarmConditionModel | |
AutoAcknowledgeMode | AutoAcknowledgeMode [get, set] |
The auto-acknowledge mode. More... | |
TwoStateVariableModel | ActiveState [get, set] |
ActiveState when set to TRUE indicates that the situation the Condition is representing currently exists. More... | |
bool | AudibleEnabled [get, set] |
Gets or sets the AudibleEnabled More... | |
byte[] | AudibleSound [get, set] |
Gets or sets the AudibleSound More... | |
new TwoStateVariableModel | EnabledState [get, set] |
Gets or sets the EnabledState More... | |
AlarmGroupModel | FirstInGroup [get, set] |
Gets or sets the FirstInGroup More... | |
bool | FirstInGroupFlag [get, set] |
Gets or sets the FirstInGroupFlag More... | |
NodeId | InputNode [get, set] |
Provides the NodeId of the Variable the Value of which is used as primary input in the calculation of the Alarm state. More... | |
TwoStateVariableModel | LatchedState [get, set] |
Gets or sets the LatchedState More... | |
double | MaxTimeShelved [get, set] |
Optional Property used to set the maximum time that an Alarm Condition may be shelved. More... | |
double | OffDelay [get, set] |
Gets or sets the OffDelay More... | |
double | OnDelay [get, set] |
Gets or sets the OnDelay More... | |
TwoStateVariableModel | OutOfServiceState [get, set] |
Gets or sets the OutOfServiceState More... | |
short | ReAlarmRepeatCount [get, set] |
Gets or sets the ReAlarmRepeatCount More... | |
double | ReAlarmTime [get, set] |
Gets or sets the ReAlarmTime More... | |
ShelvedStateMachineModel | ShelvingState [get, set] |
Suggests whether an Alarm shall (temporarily) be prevented from being displayed to the user. More... | |
TwoStateVariableModel | SilenceState [get, set] |
Gets or sets the SilenceState More... | |
bool | SuppressedOrShelved [get, set] |
The SuppressedState and the ShelvingState together result in the SuppressedOrShelved status of the Condition. More... | |
TwoStateVariableModel | SuppressedState [get, set] |
Used internally by a Server to automatically suppress Alarms due to system specific reasons. More... | |
Properties inherited from UnifiedAutomation.UaServer.AcknowledgeableConditionModel | |
bool | IsAckedStateIgnored [get, set] |
Ignores the AckedState in the ConditionModel.Retain calculation. More... | |
ConfirmedStateResetMode | ConfirmedStateResetMode [get, set] |
Gets or sets the mode when to reset the confirmed state. More... | |
TwoStateVariableModel | AckedState [get, set] |
AckedState when FALSE indicates that the Condition instance requires acknowledgement for the reported Condition state. More... | |
TwoStateVariableModel | ConfirmedState [get, set] |
Indicates whether the Condition requires confirmation. More... | |
new TwoStateVariableModel | EnabledState [get, set] |
Gets or sets the EnabledState More... | |
Properties inherited from UnifiedAutomation.UaServer.ConditionModel | |
bool | IsInitialized [get, set] |
Gets or sets if the condition is initialized. More... | |
uint | TransitionCount [get] |
NodeId | BranchId [get, set] |
string | ClientUserId [get, set] |
Is related to the Comment field and contains the identity of the user who inserted the most recent Comment. More... | |
ConditionVariableModel < LocalizedText > | Comment [get, set] |
Contains the last comment provided for a certain state (ConditionBranch). More... | |
new NodeId | ConditionClassId [get, set] |
Specifies in which domain this Condition is used. More... | |
new LocalizedText | ConditionClassName [get, set] |
string | ConditionName [get, set] |
Identifies the Condition instance that the Event originated from. More... | |
TwoStateVariableModel | EnabledState [get, set] |
EnabledState indicates whether the Condition is enabled. More... | |
ConditionVariableModel< ushort > | LastSeverity [get, set] |
Provides the previous severity of the ConditionBranch. More... | |
ConditionVariableModel < StatusCode > | Quality [get, set] |
Reveals the status of process values or other resources that this Condition instance is based upon. More... | |
bool | Retain [get, set] |
IConditionMethods | ConditionMethods [get, set] |
Gets or sets the Condition methods. More... | |
Properties inherited from UnifiedAutomation.UaServer.BaseEventModel | |
NodeId | NodeId [get, set] |
The node identifier for a representation of an event in the Server address space. Used mainly for ConditionIds. More... | |
byte[] | EventId [get, set] |
Generated by the server to uniquely identify a particular Event Notification. More... | |
NodeId | EventType [get, set] |
Describes the specific type of Event. More... | |
NodeId | SourceNode [get, set] |
Identifies the Node that the Event originated from. More... | |
string | SourceName [get, set] |
Provides a description of the source of the Event. More... | |
DateTime | Time [get, set] |
Provides the time the Event occurred. More... | |
DateTime | ReceiveTime [get, set] |
Provides the time the OPC UA Server received the Event from the underlying device of another Server. More... | |
TimeZoneDataType | LocalTime [get, set] |
Contains the Offset and the DaylightSavingInOffset flag. More... | |
LocalizedText | Message [get, set] |
Provides a human-readable and localizable text description of the Event. More... | |
ushort | Severity [get, set] |
An indication of the urgency of the Event. More... | |
NodeId | ConditionClassId [get, set] |
Specifies in which domain this Condition is used. More... | |
LocalizedText | ConditionClassName [get, set] |
NodeId | ConditionSubClassId [get, set] |
ConditionSubClassId specifies additional class[es] that apply to the Event. More... | |
LocalizedText | ConditionSubClassName [get, set] |
INodeAccessInfo | NodeAccessInfo [get, set] |
Using a NodeAccessInfo can restrict the access of an event to single scopes. More... | |
AccessRestrictionType | AccessRestriction [get, set] |
Using the AcccessRestrictions accessing the events can be restricted for users having a secure connection. More... | |
IRolePermissions | RolePermissions [get, set] |
Using the RolePermissions accessing the events can be restricted for users having one of the configured roles. More... | |
Properties inherited from UnifiedAutomation.UaServer.ModelControllerBase | |
ModelHandle | ModelHandle [get, set] |
Gets or sets the metadata handle. More... | |
object | UserData [get, set] |
Gets or sets the user data. More... | |
Properties inherited from UnifiedAutomation.UaServer.INotifyStatusCodeInfo | |
bool | HasStatusCodes [get] |
true if no property has an explicit set status code. Hence when all status codes are implicit StatusCodes.Good. More... | |
Properties inherited from UnifiedAutomation.UaServer.ICondition | |
bool | Retain [get] |
The retain state. See Part 9: Alarms and Conditions More... | |
NodeId | SourceNode [get] |
The source node. See Part 9: Alarms and Conditions More... | |
Events inherited from UnifiedAutomation.UaServer.ConditionModel | |
EventHandler< ConditionModel > | ConditionChanged |
Occurs when the condition changed in a way that a new UA event needs to be emitted. More... | |
Events inherited from UnifiedAutomation.UaServer.ModelControllerBase | |
PropertyChangedEventHandler | PropertyChanged |
Occurs when a property value changes. More... | |
EventHandler < PropertyChangeRequestedEventArgs > | PropertyChangeRequested |
The event is emitted just before the value will be changed, and gives the observer the opportunity to reject or adjust (e.g. clamp) the property change by setting the PropertyChangeRequestedEventArgs.StatusCode and PropertyChangeRequestedEventArgs.Value properties. More... | |
EventHandler < StatusCodeChangedEventArgs > | StatusCodeChanged |
Events inherited from UnifiedAutomation.UaServer.INotifyPropertyChangeRequested | |
EventHandler < PropertyChangeRequestedEventArgs > | PropertyChangeRequested |
The property change request event. More... | |
Events inherited from UnifiedAutomation.UaServer.INotifyStatusCodeInfo | |
EventHandler < StatusCodeChangedEventArgs > | StatusCodeChanged |
Occurs if the status code of a property was changed. More... | |
A special level Alarm utilized with one or more non-exclusive states.
If for example both the High and HighHigh states need to be maintained as active at the same time this AlarmType should be used.
A level Alarm is commonly used to report when a limit is exceeded. It typically relates to an instrument – e.g. a temperature meter. The level Alarm becomes active when the observed value is above a high limit or below a low limit.
The NonExclusiveLevelAlarmType is based on the NonExclusiveLimitAlarmType.
UnifiedAutomation.UaServer.NonExclusiveLevelAlarmModel.NonExclusiveLevelAlarmModel | ( | ) |
Initializes a new instance of the NonExclusiveLevelAlarmModel class.
UnifiedAutomation.UaServer.NonExclusiveLevelAlarmModel.NonExclusiveLevelAlarmModel | ( | NonExclusiveLevelAlarmModel | template | ) |
Initializes a new instance of the NonExclusiveLevelAlarmModel class.
template | The template. |
|
virtual |
Updates the event.
e | The event to update. |
Reimplemented from UnifiedAutomation.UaServer.NonExclusiveLimitAlarmModel.