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UnifiedAutomation.UaServer.FiniteStateVariableModel Class Reference

Inherits UnifiedAutomation.UaServer.StateVariableModel.

Public Member Functions

 FiniteStateVariableModel ()
 Initializes a new instance of the FiniteStateVariableModel class. More...
 
 FiniteStateVariableModel (FiniteStateVariableModel template)
 Initializes a new instance of the FiniteStateVariableModel class. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.StateVariableModel
 StateVariableModel ()
 Initializes a new instance of the StateVariableModel class. More...
 
 StateVariableModel (StateVariableModel template)
 Initializes a new instance of the StateVariableModel class. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.BaseDataVariableModel
 BaseDataVariableModel ()
 Initializes a new instance of the BaseDataVariableModel class. More...
 
 BaseDataVariableModel (BaseDataVariableModel template)
 Initializes a new instance of the BaseDataVariableModel class. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.BaseVariableModel
 BaseVariableModel ()
 Initializes a new instance of the BaseVariableModel class. More...
 
 BaseVariableModel (BaseVariableModel template)
 Initializes a new instance of the BaseVariableModel class. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.ModelControllerBase
virtual ModelHandle GetModelHandle (StringTable namespaceUris, object instance)
 Gets the metadata handle. More...
 
virtual DataValue GetValue (IMapperContext context, ModelMapping mapping)
 Gets the value associated with the mapping. More...
 
virtual bool SetValue (IMapperContext context, ModelMapping mapping, DataValue value)
 Sets the value associated with the mapping. More...
 

Properties

new NodeId Id [get, set]
 Gets or sets the Id More...
 
- Properties inherited from UnifiedAutomation.UaServer.StateVariableModel
new LocalizedText Value [get, set]
 Gets or sets the value. More...
 
LocalizedText EffectiveDisplayName [get, set]
 Gets or sets the EffectiveDisplayName More...
 
object Id [get, set]
 Gets or sets the Id More...
 
QualifiedName Name [get, set]
 Gets or sets the Name More...
 
uint Number [get, set]
 Gets or sets the Number More...
 
- Properties inherited from UnifiedAutomation.UaServer.BaseDataVariableModel
new object Value [get, set]
 Gets or sets the value. More...
 
- Properties inherited from UnifiedAutomation.UaServer.BaseVariableModel
object Value [get, set]
 Gets or sets the value. More...
 
- Properties inherited from UnifiedAutomation.UaServer.ModelControllerBase
ModelHandle ModelHandle [get, set]
 Gets or sets the metadata handle. More...
 
object UserData [get, set]
 Gets or sets the user data. More...
 

Detailed Description

The FiniteStateVariableType is a subtype of StateVariableType and is used to store the current state of a FiniteStateMachine as a human readable name. It inherits the Properties Id, Name, and Number from the StateVariableType.

The mandatory Property Id is inherited from the StateVariableType and overridden to reflect the required DataType. This value shall be the NodeId of one of the State Objects of the FiniteStateMachineType.

The optional Name Property is inherited from StateVariableType. Its Value shall be the BrowseName of one of the State Objects of the FiniteStateMachineType.

The optional Number Property is inherited from StateVariableType. Its Value shall be the StateNumber for one of the State Objects of the FiniteStateMachineType.

Constructor & Destructor Documentation

UnifiedAutomation.UaServer.FiniteStateVariableModel.FiniteStateVariableModel ( )
inline

Initializes a new instance of the FiniteStateVariableModel class.

UnifiedAutomation.UaServer.FiniteStateVariableModel.FiniteStateVariableModel ( FiniteStateVariableModel  template)
inline

Initializes a new instance of the FiniteStateVariableModel class.

Parameters
templateThe template.

Property Documentation

new NodeId UnifiedAutomation.UaServer.FiniteStateVariableModel.Id
getset

Gets or sets the Id

The Property Id shall be the NodeId of one of the State Objects of the FiniteStateMachineType.


The documentation for this class was generated from the following file: