UA Bundle SDK .NET
2.3.1.334
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Inherits UnifiedAutomation.UaServer.StateVariableModel.
Public Member Functions | |
FiniteStateVariableModel () | |
Initializes a new instance of the FiniteStateVariableModel class. More... | |
FiniteStateVariableModel (FiniteStateVariableModel template) | |
Initializes a new instance of the FiniteStateVariableModel class. More... | |
Public Member Functions inherited from UnifiedAutomation.UaServer.StateVariableModel | |
StateVariableModel () | |
Initializes a new instance of the StateVariableModel class. More... | |
StateVariableModel (StateVariableModel template) | |
Initializes a new instance of the StateVariableModel class. More... | |
Public Member Functions inherited from UnifiedAutomation.UaServer.BaseDataVariableModel | |
BaseDataVariableModel () | |
Initializes a new instance of the BaseDataVariableModel class. More... | |
BaseDataVariableModel (BaseDataVariableModel template) | |
Initializes a new instance of the BaseDataVariableModel class. More... | |
Public Member Functions inherited from UnifiedAutomation.UaServer.BaseVariableModel | |
BaseVariableModel () | |
Initializes a new instance of the BaseVariableModel class. More... | |
BaseVariableModel (BaseVariableModel template) | |
Initializes a new instance of the BaseVariableModel class. More... | |
Public Member Functions inherited from UnifiedAutomation.UaServer.ModelControllerBase | |
virtual ModelHandle | GetModelHandle (StringTable namespaceUris, object instance) |
Gets the metadata handle. More... | |
virtual DataValue | GetValue (IMapperContext context, ModelMapping mapping) |
Gets the value associated with the mapping. More... | |
virtual bool | SetValue (IMapperContext context, ModelMapping mapping, DataValue value) |
Sets the value associated with the mapping. More... | |
Properties | |
new NodeId | Id [get, set] |
Gets or sets the Id More... | |
Properties inherited from UnifiedAutomation.UaServer.StateVariableModel | |
new LocalizedText | Value [get, set] |
Gets or sets the value. More... | |
LocalizedText | EffectiveDisplayName [get, set] |
Gets or sets the EffectiveDisplayName More... | |
object | Id [get, set] |
Gets or sets the Id More... | |
QualifiedName | Name [get, set] |
Gets or sets the Name More... | |
uint | Number [get, set] |
Gets or sets the Number More... | |
Properties inherited from UnifiedAutomation.UaServer.BaseDataVariableModel | |
new object | Value [get, set] |
Gets or sets the value. More... | |
Properties inherited from UnifiedAutomation.UaServer.BaseVariableModel | |
object | Value [get, set] |
Gets or sets the value. More... | |
Properties inherited from UnifiedAutomation.UaServer.ModelControllerBase | |
ModelHandle | ModelHandle [get, set] |
Gets or sets the metadata handle. More... | |
object | UserData [get, set] |
Gets or sets the user data. More... | |
The FiniteStateVariableType is a subtype of StateVariableType and is used to store the current state of a FiniteStateMachine as a human readable name. It inherits the Properties Id, Name, and Number from the StateVariableType.
The mandatory Property Id is inherited from the StateVariableType and overridden to reflect the required DataType. This value shall be the NodeId of one of the State Objects of the FiniteStateMachineType.
The optional Name Property is inherited from StateVariableType. Its Value shall be the BrowseName of one of the State Objects of the FiniteStateMachineType.
The optional Number Property is inherited from StateVariableType. Its Value shall be the StateNumber for one of the State Objects of the FiniteStateMachineType.
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Initializes a new instance of the FiniteStateVariableModel class.
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inline |
Initializes a new instance of the FiniteStateVariableModel class.
template | The template. |
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getset |
Gets or sets the Id
The Property Id shall be the NodeId of one of the State Objects of the FiniteStateMachineType.