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UnifiedAutomation.UaServer.ExclusiveLimitStateMachineModel Class Reference

Inherits UnifiedAutomation.UaServer.FiniteStateMachineModel.

Public Member Functions

 ExclusiveLimitStateMachineModel ()
 Initializes a new instance of the ExclusiveLimitStateMachineModel class. More...
 
 ExclusiveLimitStateMachineModel (ExclusiveLimitStateMachineModel template)
 Initializes a new instance of the ExclusiveLimitStateMachineModel class. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.FiniteStateMachineModel
 FiniteStateMachineModel ()
 Initializes a new instance of the FiniteStateMachineModel class. More...
 
 FiniteStateMachineModel (FiniteStateMachineModel template)
 Initializes a new instance of the FiniteStateMachineModel class. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.StateMachineModel
 StateMachineModel ()
 Initializes a new instance of the StateMachineModel class. More...
 
 StateMachineModel (StateMachineModel template)
 Initializes a new instance of the StateMachineModel class. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.BaseObjectModel
 BaseObjectModel ()
 Initializes a new instance of the BaseObjectModel class. More...
 
 BaseObjectModel (BaseObjectModel template)
 Initializes a new instance of the BaseObjectModel class. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.ModelControllerBase
virtual ModelHandle GetModelHandle (StringTable namespaceUris, object instance)
 Gets the metadata handle. More...
 
virtual DataValue GetValue (IMapperContext context, ModelMapping mapping)
 Gets the value associated with the mapping. More...
 
virtual bool SetValue (IMapperContext context, ModelMapping mapping, DataValue value)
 Sets the value associated with the mapping. More...
 

Additional Inherited Members

- Properties inherited from UnifiedAutomation.UaServer.FiniteStateMachineModel
new FiniteStateVariableModel CurrentState [get, set]
 Gets or sets the CurrentState More...
 
new FiniteTransitionVariableModel LastTransition [get, set]
 Gets or sets the LastTransition More...
 

Detailed Description

The ExclusiveLimitStateMachineType defines the state machine used by AlarmTypes that handle multiple mutually exclusive limits. It is created by extending the FiniteStateMachineType.

The ExclusiveLimitStateMachine defines the sub state machine that represents the actual level of a multilevel Alarm when it is in the Active state. The sub state machine defined here includes High, Low, HighHigh and LowLow states. This model also includes in its transition state a series of transitions to and from a parent state, the inactive state. This state machine as it is defined shall be used as a sub state machine for a state machine which has an Active state. This Active state could be part of a “level” Alarm or “deviation” Alarm or any other Alarm state machine.

The LowLow, Low, High, HighHigh are typical for many industries. Vendors can introduce sub-state models that include additional limits; they may also omit limits in an instance.

Constructor & Destructor Documentation

UnifiedAutomation.UaServer.ExclusiveLimitStateMachineModel.ExclusiveLimitStateMachineModel ( )
inline

Initializes a new instance of the ExclusiveLimitStateMachineModel class.

UnifiedAutomation.UaServer.ExclusiveLimitStateMachineModel.ExclusiveLimitStateMachineModel ( ExclusiveLimitStateMachineModel  template)
inline

Initializes a new instance of the ExclusiveLimitStateMachineModel class.

Parameters
templateThe template.

The documentation for this class was generated from the following file: