#include <opcserver.h>
List of all members.
Detailed Description
Callback interface for the main OPC Server object. This callback interface needs to be implemented if the application wants to implement user authentication.
Constructor & Destructor Documentation
OpcServerCallback::OpcServerCallback |
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) |
[inline] |
virtual OpcServerCallback::~OpcServerCallback |
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[inline, virtual] |
Member Function Documentation
virtual Session* OpcServerCallback::createSession |
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OpcUa_Int32 |
sessionID, |
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const UaNodeId & |
authenticationToken |
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) |
| [pure virtual] |
Creates a session object for the OPC server. This callback allows the application to create its own session class derived from UaSession to store user specific information and to implement the user logon and user verfication.
- Parameters:
-
sessionID | Session Id created by the server application. |
authenticationToken | Secret session Id created by the server application. |
- Returns:
- A pointer to the created session.
virtual UaServer* OpcServerCallback::createUaServer |
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) |
[inline, virtual] |
Optional method used to create an application specific UaServer object used as main entry point for the UA communication. The SDK creates an instance of the UaServer class as default implementation.
- Returns:
- UaServer object or NULL if the SDK should use the default implementation.
Validates the user identity token and sets the user for the session.
- Parameters:
-
pSession | Interface to the Session context for the method call |
pUserIdentityToken | Secret session Id created by the server application. |
- Returns:
- Error code.
The documentation for this class was generated from the following file:
- /home/buildbot/work/uasdkcpp/examples/utilities/opcserver.h