This class encapsulates the native OpcUa_NodeId structure and handles memory allocation and cleanup for you. UaNodeId uses implicit sharing to avoid needless copying and to boost the performance. Only if you modify a shared NodeId it creates a copy for that (copy-on-write). So assigning another UaNodeId or passing it as parameter is as fast as assigning a pointer. More...

#include <uanodeid.h>

List of all members.

Public Member Functions

 UaNodeId ()
 UaNodeId (const UaNodeId &other)
 UaNodeId (const OpcUa_NodeId &other)
 UaNodeId (OpcUa_UInt32 id, OpcUa_UInt16 NsIdx=0)
 UaNodeId (const UaString &sId, OpcUa_UInt16 NsIdx)
 UaNodeId (const UaGuid &guid, OpcUa_UInt16 NsIdx)
 UaNodeId (const UaByteString &data, OpcUa_UInt16 NsIdx)
 ~UaNodeId ()
OpcUa_Boolean isNull () const
void clear ()
void attach (const OpcUa_NodeId *pOther)
OpcUa_NodeId * detach (OpcUa_NodeId *pDst)
void setNamespaceIndex (OpcUa_UInt16 NsIdx)
void setNodeId (OpcUa_UInt32 id, OpcUa_UInt16 NsIdx=0)
void setNodeId (const UaString &sId, OpcUa_UInt16 NsIdx=1)
void setNodeId (const UaGuid &id, OpcUa_UInt16 NsIdx)
void setNodeId (const UaByteString &id, OpcUa_UInt16 NsIdx)
 operator const OpcUa_NodeId * () const
OpcUa_NodeId * copy () const
void copyTo (OpcUa_NodeId *pDst) const
UaNodeIdoperator= (const UaNodeId &other)
bool operator< (const UaNodeId &other) const
bool operator== (const UaNodeId &other) const
bool operator!= (const UaNodeId &other) const
bool nodeIdCompare (OpcUa_NodeId *pNodeId) const
UaString toString () const
UaString toFullString () const
UaString toXmlString () const
OpcUa_IdentifierType identifierType () const
OpcUa_UInt16 namespaceIndex () const
OpcUa_UInt32 identifierNumeric () const
const OpcUa_String * identifierString () const

Static Public Member Functions

static OpcUa_NodeId * clone (const OpcUa_NodeId &source)
static void cloneTo (const OpcUa_NodeId &source, OpcUa_NodeId &copy)
static bool compare (const OpcUa_NodeId &, const OpcUa_NodeId &)
static UaNodeId fromXmlString (UaString xmlString)

Detailed Description

This class encapsulates the native OpcUa_NodeId structure and handles memory allocation and cleanup for you. UaNodeId uses implicit sharing to avoid needless copying and to boost the performance. Only if you modify a shared NodeId it creates a copy for that (copy-on-write). So assigning another UaNodeId or passing it as parameter is as fast as assigning a pointer.


Constructor & Destructor Documentation

UaNodeId::UaNodeId (  )

Creates an empty NodeId with NS=0, IdentifierType=Numeric, Identifier=0.

UaNodeId::UaNodeId ( const UaNodeId other )

Constructs a copy of other. This operation takes constant time, because UaNodeId is implicitly shared. This makes returning a UaNodeId from a function very fast. If a shared instance is modified, it will be copied (copy-on-write), and that takes linear time.

Parameters:
otherthe UaNodeId.
UaNodeId::UaNodeId ( const OpcUa_NodeId &  other )

Construct a copy of the native OpcUa_NodeId structure. This creates a copy of the native data and doesn't modify other. You can also attach the native stucture so no copying is needed

Parameters:
otherthe OpcUa_NodeId.
See also:
attach
UaNodeId::UaNodeId ( OpcUa_UInt32  id,
OpcUa_UInt16  NsIdx = 0 
)

Creates a new numeric NodeId.

Parameters:
idThe numeric identifier.
NsIdxThe namespace index.
UaNodeId::UaNodeId ( const UaString sId,
OpcUa_UInt16  NsIdx 
)

Creates a new string NodeId.

Parameters:
sIdThe string identifier.
NsIdxThe namespace index.
UaNodeId::UaNodeId ( const UaGuid guid,
OpcUa_UInt16  NsIdx 
)

Creates a new GUID NodeId.

Parameters:
guidThe GUID identifier.
NsIdxThe namespace index.
UaNodeId::UaNodeId ( const UaByteString data,
OpcUa_UInt16  NsIdx 
)

Creates a new opaque NodeId.

Parameters:
dataThe opqaque data identifier.
NsIdxThe namespace index.
UaNodeId::~UaNodeId (  )

Cleans up everything. If you want to prevent deleting the internal OpcUa_NodeId structure you can also detach it before deleting the UaNodeId intance.

See also:
detach

Member Function Documentation

void UaNodeId::attach ( const OpcUa_NodeId *  pOther )

Attaches to the native NodeId structure. This means UaNodeId takes ownership of the NodeId data and clears this in the destructor automatically. It does not clear the OpcUa_NodeId structure itself.

Parameters:
pOtherPointer to native OpcUa_NodeId structure.
void UaNodeId::clear (  )

Clear data.

Clears the current NodeId.

OpcUa_NodeId * UaNodeId::clone ( const OpcUa_NodeId &  source ) [static]

Copy OpcUa_NodeId data to a newly allocated OpcUa_NodeId.

Parameters:
sourcethe source of this operation.
Returns:
a newly allocated OpcUa_NodeId.

Creates a copy of the source NodeId. This method creates a complete new OpcUa_NodeId structure. You have to call OpcUa_NodeId_Clear to clear the NodeId contents and you have to free the structure itself using OpcUa_Memory_Free.

Parameters:
sourceSource NodeId to clone.
Returns:
New copy of source NodeId.
void UaNodeId::cloneTo ( const OpcUa_NodeId &  source,
OpcUa_NodeId &  copy 
) [static]

Creates a copy of the source NodeId. This method copies the NodeId data into an existing OpcUa_NodeId structure. You have to call OpcUa_NodeId_Clear to clear the NodeId contents.

Parameters:
sourceSource NodeId to clone.
copyNew copy of source NodeId.
bool UaNodeId::compare ( const OpcUa_NodeId &  nodeId1,
const OpcUa_NodeId &  nodeId2 
) [static]

Compares two nodeIds and returns true if they are equal.

Parameters:
nodeId1the source to compare to.
nodeId2the destination to comapre to.
Returns:
true if the two nodeIds are equal.
See also:
operator==
OpcUa_NodeId * UaNodeId::copy (  ) const

Copy OpcUa_NodeId data to a newly allocated OpcUa_NodeId.

Returns:
a newly allocated OpcUa_NodeId.

Creates a copy of the internal NodeId. This method creates a complete new OpcUa_NodeId structure. You have to call OpcUa_NodeId_Clear to clear the NodeId contents and you have to free the structure itself using OpcUa_Memory_Free.

Returns:
copy of this NodeId.
void UaNodeId::copyTo ( OpcUa_NodeId *  pDst ) const

Copy a value to a new destination.

Parameters:
pDstthe destination of this operation
Returns:
a new copy.

Creates a copy of the internal NodeId. This method copies the NodeId data into an existing OpcUa_NodeId structure. You have to call OpcUa_NodeId_Clear to clear the NodeId contents.

Parameters:
pDstthe destination of this copyoperation.
OpcUa_NodeId * UaNodeId::detach ( OpcUa_NodeId *  pDst )

Reset OpcUa_NodeId structure without clearing the data.

Parameters:
pDstthe destination of this operation

Detaches the internal NodeId structure from this class. This way you take over the control of releasing the NodeId data. You can only detach the data if not more than one references exists.

Parameters:
pDstPointer to OpcUa_NodeId structure that receives the NodeId data.
Returns:
If the functions succeeds pDst is returned, otherwise 0 is returned.
UaNodeId UaNodeId::fromXmlString ( UaString  xmlString ) [static]

Creates a NodeId to from a string where the syntax is defined by the OPC UA XML Schema. The format of the string is
ns=<namespaceindex>;<type>=<identifier>
with the fields

  • <namespaceindex> The namespace index formatted as a base 10 number. If the index is 0 then the entire 'ns=0;' clause is omitted.
  • <type> A flag that specifies the identifier type. The flag has the following values:
    • i NUMERIC (UInteger)
    • s STRING (String)
    • g GUID (Guid)
    • b OPAQUE (ByteString)
  • <identifier> The identifier encoded as string. The identifier is formatted using the XML data type mapping for the identifier type. Note that the identifier may contain any non-null UTF8 character including whitespace.
OpcUa_UInt32 UaNodeId::identifierNumeric (  ) const

Returns the numeric identifier as numeric value.

Get an identifier as numeric.

Returns:
an identifier as numeric.
const OpcUa_String * UaNodeId::identifierString (  ) const

Returns the string identifier as string value.

Get an identifier as sting.

Returns:
an identifier as sting.
OpcUa_IdentifierType UaNodeId::identifierType (  ) const

Returns the identifier type of the NodeId. Possible values are

  • OpcUa_IdentifierType_Numeric = 0x00
  • OpcUa_IdentifierType_String = 0x01
  • OpcUa_IdentifierType_Guid = 0x02
  • OpcUa_IdentifierType_Opaque = 0x03

Get the identifier type.

Returns:
the identifier type.
OpcUa_Boolean UaNodeId::isNull (  ) const

Checks wether a value is Null or not.

Returns:
true if Null false if not.

Checks if the NodeId is NULL or not.

Returns:
true if it is NULL false if not.
OpcUa_UInt16 UaNodeId::namespaceIndex (  ) const

Returns the namespace index as numeric value.

Get the namespace index.

Returns:
the namespace index.
bool UaNodeId::nodeIdCompare ( OpcUa_NodeId *  pNodeId ) const

Compares another NodeId to the current instance.

Parameters:
pNodeIdthe UaNodeId to assign.
Returns:
another NodeId to the current instance.

Compares two nodeIds and returns true if they are equal.

Parameters:
pNodeIdthe node id of the actual node.
Returns:
true if the nodeIds are equal.
See also:
operator==
UaNodeId::operator const OpcUa_NodeId * (  ) const

Returns the OpcUa_NodeId pointer to the internal data structure.

Returns:
OpcUa_NodeId pointer to the internal data structure.
bool UaNodeId::operator!= ( const UaNodeId other ) const

Compares another NodeId to the current instance.

Parameters:
otherthe UaNodeId to assign.
Returns:
another NodeId to the current instance.

Returns true if other is not equal to this.

See also:
operator==
Parameters:
otherthe UaString to compare.
Returns:
true if other is not equal to this.
bool UaNodeId::operator< ( const UaNodeId other ) const

Is lower than operator. This is used to sort NodeIds e.g. to use it as key in map

Parameters:
otherthe UaNodeId to append.
Returns:
true if appended false if not.
UaNodeId & UaNodeId::operator= ( const UaNodeId other )

Assigns another NodeId to the current instance.

Parameters:
otherthe UaNodeId to assign.
Returns:
another NodeId to the current instance.
bool UaNodeId::operator== ( const UaNodeId other ) const

Compares another NodeId to the current instance.

Parameters:
otherthe UaNodeId to assign.
Returns:
another NodeId to the current instance.

Is equal operator.

Parameters:
otherthe UaNodeId to compare.
Returns:
true if the two nodeIds are equal
void UaNodeId::setNamespaceIndex ( OpcUa_UInt16  NsIdx )

Set the namespace index.

Parameters:
NsIdxThe namespace index.

Assigns a new namespace index to the NodeId.

Parameters:
NsIdxThe namespace index.
void UaNodeId::setNodeId ( const UaGuid id,
OpcUa_UInt16  NsIdx 
)

Set the actual used node id.

Parameters:
idThe guid identifier.
NsIdxThe namespace index.

Assigns a new NodeId.

Parameters:
idThe GUID identifier.
NsIdxThe namespace index.
void UaNodeId::setNodeId ( const UaByteString id,
OpcUa_UInt16  NsIdx 
)

Set the actual used node id.

Parameters:
idThe bytestring identifier.
NsIdxThe namespace index.

Assigns a new NodeId.

Parameters:
idThe ByteString identifier.
NsIdxThe namespace index.
void UaNodeId::setNodeId ( const UaString sId,
OpcUa_UInt16  NsIdx = 1 
)

Set the actual used node id.

Parameters:
sIdThe string identifier.
NsIdxThe namespace index.

Assigns a new NodeId.

Parameters:
sIdThe string identifier.
NsIdxThe namespace index.
void UaNodeId::setNodeId ( OpcUa_UInt32  id,
OpcUa_UInt16  NsIdx = 0 
)

Set the actual used node id.

Parameters:
idThe numeric identifier.
NsIdxThe namespace index.

Assigns a new NodeId.

Parameters:
idThe numeric identifier.
NsIdxThe namespace index.
UaString UaNodeId::toFullString (  ) const

Converts all elements of a NodeId to a human readable string. The format of the string is
NS<namespace index>|<indentifier type>|<identifier>
with the fields

  • <namespace index> is the namespace index in the NodeId as numeric value
  • <identifier type> is Numeric, String, Guid or Opaque
  • <identifier> is the string representation of the Identifier field of the NodeId
UaString UaNodeId::toString (  ) const

Converts the identifier of the NodeId to a string.

Converts the NodeId into a UaString.

Returns:
the converted NodeId.
UaString UaNodeId::toXmlString (  ) const

Converts all elements of a NodeId to a string where the syntax is defined by the OPC UA XML Schema. The format of the string is
ns=<namespaceindex>;<type>=<identifier>
with the fields

  • <namespaceindex> The namespace index formatted as a base 10 number. If the index is 0 then the entire 'ns=0;' clause is omitted.
  • <type> A flag that specifies the identifier type. The flag has the following values:
    • i NUMERIC (UInteger)
    • s STRING (String)
    • g GUID (Guid)
    • b OPAQUE (ByteString)
  • <identifier> The identifier encoded as string. The identifier is formatted using the XML data type mapping for the identifier type. Note that the identifier may contain any non-null UTF8 character including whitespace.

The documentation for this class was generated from the following files:
  • /home/buildbot/work/uasdkcpp/src/uabase/uabasecpp/uanodeid.h
  • /home/buildbot/work/uasdkcpp/src/uabase/uabasecpp/uanodeid.cpp