Class implementing the UaObject interface for the ExclusiveLimitAlarmType. More...

#include <opcua_exclusivelimitalarmtype.h>

Inheritance diagram for OpcUa::ExclusiveLimitAlarmType:
Collaboration diagram for OpcUa::ExclusiveLimitAlarmType:

List of all members.

Public Member Functions

 ExclusiveLimitAlarmType (const UaNodeId &nodeId, UaObject *pInstanceDeclarationObject, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 ExclusiveLimitAlarmType (const UaNodeId &nodeId, const UaString &name, OpcUa_UInt16 browseNameNameSpaceIndex, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
virtual void getAlarmConditionTypeOptionalFieldData (OpcUa_UInt32 index, Session *pSession, OpcUa_Variant &data)
void setExclusiveState (ExclusiveLimitStateMachineType::ExclusiveState state)
ExclusiveLimitStateMachineType::ExclusiveState getExclusiveState ()
virtual void getExclusiveLimitAlarmTypeOptionalFieldData (OpcUa_UInt32 index, Session *pSession, OpcUa_Variant &data)

Static Public Member Functions

static void createTypes ()
static void clearStaticMembers ()
static void addStatesLocale (const UaLocalizedText &LowLowName, const UaLocalizedText &LowName, const UaLocalizedText &HighName, const UaLocalizedText &HighHighName)

Protected Member Functions

virtual ~ExclusiveLimitAlarmType ()

Static Protected Member Functions

static UaLocalizedText getLowLowName (Session *pSession)
static UaLocalizedText getLowName (Session *pSession)
static UaLocalizedText getHighName (Session *pSession)
static UaLocalizedText getHighHighName (Session *pSession)

Detailed Description

Class implementing the UaObject interface for the ExclusiveLimitAlarmType.

OPC UA Objects are used to represent systems, system components, real-world objects and software objects. They have the NodeClass Object. The detailed description of Objects and their attributes can be found in the general description of the Object node class.


Constructor & Destructor Documentation

OpcUa::ExclusiveLimitAlarmType::~ExclusiveLimitAlarmType (  ) [protected, virtual]

Destruction

OpcUa::ExclusiveLimitAlarmType::ExclusiveLimitAlarmType ( const UaNodeId nodeId,
UaObject pInstanceDeclarationObject,
NodeManagerConfig pNodeConfig,
const UaNodeId sourceNode,
const UaString sourceName,
UaMutexRefCounted pSharedMutex = NULL 
)

Construction of the class ExclusiveLimitAlarmType. This constructor is used if the object is created based on an instance declaration of an object type. Since the only difference between the instance declaration object and the instance object are the node id, the pointer to the instance declaration node is used to get the attribute values other than NodeId from the instance declaration node.
The object is reference counted and can not be deleted directly. The reference counter is set to one after the object is created. If the object was successfully added to a NodeManager using the methods NodeManagerConfig::addUaNode or NodeManagerConfig::addNodeAndReference the NodeManager will release this reference during shut down. If the object was not added to a NodeManager, it must be deleted using the releaseReference method. If the interface pointer is used in other places, the availablity of the object must be ensured by incrementing the reference counter with addReference when the pointer is stored somewhere and decremented with releaseReference if the interface pointer is not longer needed.

Parameters:
[in]nodeIdNodeId of the new object
[in]pInstanceDeclarationObjectUaObject interface of the instance declaration node used to provide attribute values other than NodeId
[in]pNodeConfigInterface pointer to the NodeManagerConfig interface used to add and delete node and references in the address space
[in]sourceNodeNodeId of the source node used for this condition object. Can be null if the source is not a node in the address space
[in]sourceNameName of the source used for this condition object
[in]pSharedMutexShared mutex object used to synchronize access to the object. Can be NULL if no shared mutex is provided
OpcUa::ExclusiveLimitAlarmType::ExclusiveLimitAlarmType ( const UaNodeId nodeId,
const UaString name,
OpcUa_UInt16  browseNameNameSpaceIndex,
NodeManagerConfig pNodeConfig,
const UaNodeId sourceNode,
const UaString sourceName,
UaMutexRefCounted pSharedMutex = NULL 
)

Construction of the class ExclusiveLimitAlarmType. This constructor is used if the object is not created based on an instance declaration. It defines the name and node id of the object. Additional language specific names and other attribute values can be set with set methods provided by the class. The object is reference counted and can not be deleted directly. The reference counter is set to one after the object is created. If the object was successfully added to a NodeManager using the methods NodeManagerConfig::addUaNode or NodeManagerConfig::addNodeAndReference the NodeManager will release this reference during shut down. If the object was not added to a NodeManager, it must be deleted using the releaseReference method. If the interface pointer is used in other places, the availablity of the object must be ensured by incrementing the reference counter with addReference when the pointer is stored somewhere and decremented with releaseReference if the interface pointer is not longer needed.

Parameters:
[in]nodeIdNodeId of the new object
[in]nameName of the new object. Used as browse name and also as display name if no additional language specific names are set.
[in]browseNameNameSpaceIndexNamespace index used for the browse name
[in]pNodeConfigInterface pointer to the NodeManagerConfig interface used to add and delete node and references in the address space
[in]sourceNodeNodeId of the source node used for this condition object. Can be null if the source is not a node in the address space
[in]sourceNameName of the source used for this condition object
[in]pSharedMutexShared mutex object used to synchronize access to the object. Can be NULL if no shared mutex is provided

Member Function Documentation

void OpcUa::ExclusiveLimitAlarmType::addStatesLocale ( const UaLocalizedText LowLowName,
const UaLocalizedText LowName,
const UaLocalizedText HighName,
const UaLocalizedText HighHighName 
) [static]

Add state display strings for additional locale

void OpcUa::ExclusiveLimitAlarmType::clearStaticMembers (  ) [static]
void OpcUa::ExclusiveLimitAlarmType::createTypes (  ) [static]
void OpcUa::ExclusiveLimitAlarmType::getAlarmConditionTypeOptionalFieldData ( OpcUa_UInt32  index,
Session pSession,
OpcUa_Variant &  data 
) [virtual]

Get the field value for the passed index for optional fields of the AlarmConditionType. This function must be overwritten by derived classes to provide the optional fields registred with ConditionTypeData::registerOptionalEventFields

Parameters:
indexThe index of the selected field.
pSessionSession context for the call.
dataThe data for the selected field.

Reimplemented from OpcUa::AlarmConditionType.

void OpcUa::ExclusiveLimitAlarmType::getExclusiveLimitAlarmTypeOptionalFieldData ( OpcUa_UInt32  index,
Session pSession,
OpcUa_Variant &  data 
) [virtual]

Get the field value for the passed index for optional fields of the ConditionType. This function must be overwritten by derived classes to provide the optional fields registred with ConditionTypeData::registerOptionalEventFields

Parameters:
indexThe index of the selected field.
pSessionSession context for the call.
dataThe data for the selected field.

Reimplemented from OpcUa::ExclusiveLimitAlarmTypeBase.

ExclusiveLimitStateMachineType::ExclusiveState OpcUa::ExclusiveLimitAlarmType::getExclusiveState (  )

Returns the state of the exclusice limit state machine

UaLocalizedText OpcUa::ExclusiveLimitAlarmType::getHighHighName ( Session pSession ) [static, protected]

Get the HighHigh state display name depending on the session locale

Parameters:
[in]pSessionSession context for the call
UaLocalizedText OpcUa::ExclusiveLimitAlarmType::getHighName ( Session pSession ) [static, protected]

Get the High state display name depending on the session locale

Parameters:
[in]pSessionSession context for the call
UaLocalizedText OpcUa::ExclusiveLimitAlarmType::getLowLowName ( Session pSession ) [static, protected]

Get the LowLow state display name depending on the session locale

Parameters:
[in]pSessionSession context for the call
UaLocalizedText OpcUa::ExclusiveLimitAlarmType::getLowName ( Session pSession ) [static, protected]

Get the Low state display name depending on the session locale

Parameters:
[in]pSessionSession context for the call
void OpcUa::ExclusiveLimitAlarmType::setExclusiveState ( ExclusiveLimitStateMachineType::ExclusiveState  state )

Sets the state of the exclusice limit state machine


The documentation for this class was generated from the following files:
  • /home/buildbot/work/uasdkcpp/src/uaserver/uaservercpp/coremodule/opcua_exclusivelimitalarmtype.h
  • /home/buildbot/work/uasdkcpp/src/uaserver/uaservercpp/coremodule/opcua_exclusivelimitalarmtype.cpp