.NET Based OPC UA Client/Server SDK
3.3.1.531
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Inherits UnifiedAutomation.UaServer.StateVariableModel.
Public Member Functions | |||
FiniteStateVariableModel () | |||
Initializes a new instance of the FiniteStateVariableModel class. More... | |||
FiniteStateVariableModel (FiniteStateVariableModel template, DummyArgument dummy=null) | |||
Initializes a new instance of the FiniteStateVariableModel class. More... | |||
Public Member Functions inherited from UnifiedAutomation.UaServer.StateVariableModel | |||
StateVariableModel () | |||
Initializes a new instance of the StateVariableModel class. More... | |||
StateVariableModel (StateVariableModel template, DummyArgument dummy=null) | |||
Initializes a new instance of the StateVariableModel class. More... | |||
Public Member Functions inherited from UnifiedAutomation.UaServer.BaseDataVariableModel | |||
BaseDataVariableModel () | |||
Initializes a new instance of the BaseDataVariableModel class. More... | |||
BaseDataVariableModel (BaseDataVariableModel template, DummyArgument dummy=null) | |||
Initializes a new instance of the BaseDataVariableModel class. More... | |||
Public Member Functions inherited from UnifiedAutomation.UaServer.BaseVariableModel | |||
BaseVariableModel () | |||
Initializes a new instance of the BaseVariableModel class. More... | |||
BaseVariableModel (BaseVariableModel template, DummyArgument dummy=null) | |||
Initializes a new instance of the BaseVariableModel class. More... | |||
Public Member Functions inherited from UnifiedAutomation.UaServer.ModelControllerBase | |||
virtual ModelHandle | GetModelHandle (StringTable namespaceUris, object instance) | ||
Gets the metadata handle. More... | |||
virtual DataValue | GetValue (IMapperContext context, ModelMapping mapping) | ||
Gets the value associated with the mapping. More... | |||
virtual bool | SetValue (IMapperContext context, ModelMapping mapping, DataValue value) | ||
Sets the value associated with the mapping. More... | |||
StatusCode | GetStatusCode (string propertyName) | ||
Retrieve the status code for the given property. If no status code was explicitly set, StatusCodes.Good will be returned.
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void | SetStatusCode (string propertyName, StatusCode statusCode) | ||
Sets the status code of the given property. More... | |||
Properties | |
new NodeId | Id [get, set] |
Properties inherited from UnifiedAutomation.UaServer.StateVariableModel | |
new LocalizedText | Value [get, set] |
Gets or sets the value. More... | |
LocalizedText | EffectiveDisplayName [get, set] |
Contains a human readable name for the current state of the state machine after taking the state of any SubStateMachines in account. More... | |
object | Id [get, set] |
A name which uniquely identifies the current state within the StateMachineType. More... | |
QualifiedName | Name [get, set] |
A QualifiedName which uniquely identifies the current state within the StateMachineType. More... | |
uint | Number [get, set] |
An integer which uniquely identifies the current state within the StateMachineType. More... | |
Properties inherited from UnifiedAutomation.UaServer.BaseVariableModel | |
object | Value [get, set] |
Gets or sets the value. More... | |
Properties inherited from UnifiedAutomation.UaServer.ModelControllerBase | |
ModelHandle | ModelHandle [get, set] |
Gets or sets the metadata handle. More... | |
object | UserData [get, set] |
Gets or sets the user data. More... | |
Properties inherited from UnifiedAutomation.UaServer.INotifyStatusCodeInfo | |
bool | HasStatusCodes [get] |
true if no property has an explicit set status code. Hence when all status codes are implicit StatusCodes.Good. More... | |
Additional Inherited Members | |
Public Attributes inherited from UnifiedAutomation.UaServer.ModelControllerBase | |
bool | HasStatusCodes => m_statusCodes != null && m_statusCodes.Count > 0 |
Protected Member Functions inherited from UnifiedAutomation.UaServer.ModelControllerBase | |
void | RaisePropertyChangedEvent ([CallerMemberName] string propertyName=null) |
Raises an property change event. More... | |
void | RaisePropertyChangeRequestedEvent< T > (T value, [CallerMemberName] string propertyName=null) |
Called when the value of a property is supposed to be changed. More... | |
bool | SetField< T > (ref T field, T value, [CallerMemberName] string propertyName=null) |
Sets the backing field to the new value, and triggers a property change event, if the value has changed. More... | |
Events inherited from UnifiedAutomation.UaServer.ModelControllerBase | |
PropertyChangedEventHandler | PropertyChanged |
Occurs when a property value changes. More... | |
EventHandler < PropertyChangeRequestedEventArgs > | PropertyChangeRequested |
The event is emitted just before the value will be changed, and gives the observer the opportunity to reject or adjust (e.g. clamp) the property change by setting the PropertyChangeRequestedEventArgs.StatusCode and PropertyChangeRequestedEventArgs.Value properties. More... | |
EventHandler < StatusCodeChangedEventArgs > | StatusCodeChanged |
Events inherited from UnifiedAutomation.UaServer.INotifyPropertyChangeRequested | |
EventHandler < PropertyChangeRequestedEventArgs > | PropertyChangeRequested |
The property change request event. More... | |
Events inherited from UnifiedAutomation.UaServer.INotifyStatusCodeInfo | |
EventHandler < StatusCodeChangedEventArgs > | StatusCodeChanged |
Occurs if the status code of a property was changed. More... | |
The FiniteStateVariableType is a subtype of StateVariableType and is used to store the current state of a FiniteStateMachine as a human readable name. It inherits the Properties Id, Name, and Number from the StateVariableType.
The optional Name Property is inherited from StateVariableType. Its Value shall be the BrowseName of one of the State objects of the FiniteStateMachineType.
The optional Number Property is inherited from StateVariableType. Its Value shall be the StateNumber for one of the State objects of the FiniteStateMachineType.
UnifiedAutomation.UaServer.FiniteStateVariableModel.FiniteStateVariableModel | ( | ) |
Initializes a new instance of the FiniteStateVariableModel class.
UnifiedAutomation.UaServer.FiniteStateVariableModel.FiniteStateVariableModel | ( | FiniteStateVariableModel | template, |
DummyArgument | dummy = null |
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Initializes a new instance of the FiniteStateVariableModel class.
template | The template. |
dummy | Dummy argument to enable writing own constructors that are called by the generated code. |
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getset |
The Property Id shall be the NodeId of one of the State objects of the FiniteStateMachineType.