.NET Based OPC UA Client/Server SDK
3.3.0.530
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Transitions of a FiniteStateMachine are represented as objects of the ObjectType TransitionType. More...
Inherits UnifiedAutomation.UaServer.BaseObjectModel.
Public Member Functions | |||
TransitionModel () | |||
Initializes a new instance of the TransitionModel class. More... | |||
TransitionModel (TransitionModel template, DummyArgument dummy=null) | |||
Initializes a new instance of the TransitionModel class. More... | |||
Public Member Functions inherited from UnifiedAutomation.UaServer.BaseObjectModel | |||
BaseObjectModel () | |||
Initializes a new instance of the BaseObjectModel class. More... | |||
BaseObjectModel (BaseObjectModel template, DummyArgument dummy=null) | |||
Initializes a new instance of the BaseObjectModel class. More... | |||
Public Member Functions inherited from UnifiedAutomation.UaServer.ModelControllerBase | |||
virtual ModelHandle | GetModelHandle (StringTable namespaceUris, object instance) | ||
Gets the metadata handle. More... | |||
virtual DataValue | GetValue (IMapperContext context, ModelMapping mapping) | ||
Gets the value associated with the mapping. More... | |||
virtual bool | SetValue (IMapperContext context, ModelMapping mapping, DataValue value) | ||
Sets the value associated with the mapping. More... | |||
StatusCode | GetStatusCode (string propertyName) | ||
Retrieve the status code for the given property. If no status code was explicitly set, StatusCodes.Good will be returned.
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void | SetStatusCode (string propertyName, StatusCode statusCode) | ||
Sets the status code of the given property. More... | |||
Properties | |
uint | TransitionNumber [get, set] |
A number for the transition that is unique across all transitions defined in the state machine. More... | |
Properties inherited from UnifiedAutomation.UaServer.ModelControllerBase | |
ModelHandle | ModelHandle [get, set] |
Gets or sets the metadata handle. More... | |
object | UserData [get, set] |
Gets or sets the user data. More... | |
Properties inherited from UnifiedAutomation.UaServer.INotifyStatusCodeInfo | |
bool | HasStatusCodes [get] |
true if no property has an explicit set status code. Hence when all status codes are implicit StatusCodes.Good. More... | |
Additional Inherited Members | |
Public Attributes inherited from UnifiedAutomation.UaServer.ModelControllerBase | |
bool | HasStatusCodes => m_statusCodes != null && m_statusCodes.Count > 0 |
Protected Member Functions inherited from UnifiedAutomation.UaServer.ModelControllerBase | |
void | RaisePropertyChangedEvent ([CallerMemberName] string propertyName=null) |
Raises an property change event. More... | |
void | RaisePropertyChangeRequestedEvent< T > (T value, [CallerMemberName] string propertyName=null) |
Called when the value of a property is supposed to be changed. More... | |
bool | SetField< T > (ref T field, T value, [CallerMemberName] string propertyName=null) |
Sets the backing field to the new value, and triggers a property change event, if the value has changed. More... | |
Events inherited from UnifiedAutomation.UaServer.ModelControllerBase | |
PropertyChangedEventHandler | PropertyChanged |
Occurs when a property value changes. More... | |
EventHandler < PropertyChangeRequestedEventArgs > | PropertyChangeRequested |
The event is emitted just before the value will be changed, and gives the observer the opportunity to reject or adjust (e.g. clamp) the property change by setting the PropertyChangeRequestedEventArgs.StatusCode and PropertyChangeRequestedEventArgs.Value properties. More... | |
EventHandler < StatusCodeChangedEventArgs > | StatusCodeChanged |
Events inherited from UnifiedAutomation.UaServer.INotifyPropertyChangeRequested | |
EventHandler < PropertyChangeRequestedEventArgs > | PropertyChangeRequested |
The property change request event. More... | |
Events inherited from UnifiedAutomation.UaServer.INotifyStatusCodeInfo | |
EventHandler < StatusCodeChangedEventArgs > | StatusCodeChanged |
Occurs if the status code of a property was changed. More... | |
Transitions of a FiniteStateMachine are represented as objects of the ObjectType TransitionType.
Each valid transition shall have exactly one FromState reference and exactly one ToState reference, each pointing to an object of the ObjectType StateType.
Each transition can have one or more HasCause references pointing to the cause that triggers the transition.
Each transition can have one or more HasEffect references pointing to the effects that occur when the transition was triggered.
UnifiedAutomation.UaServer.TransitionModel.TransitionModel | ( | ) |
Initializes a new instance of the TransitionModel class.
UnifiedAutomation.UaServer.TransitionModel.TransitionModel | ( | TransitionModel | template, |
DummyArgument | dummy = null |
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) |
Initializes a new instance of the TransitionModel class.
template | The template. |
dummy | Dummy argument to enable writing own constructors that are called by the generated code. |
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getset |
A number for the transition that is unique across all transitions defined in the state machine.