.NET Based OPC UA Client/Server SDK  3.3.0.530
UnifiedAutomation.UaServer.ServerRedundancyModel Class Reference

This object type defines the redundancy capabilities supported by the OPC UA Server. More...

Inherits UnifiedAutomation.UaServer.BaseObjectModel.

Inherited by UnifiedAutomation.UaServer.NonTransparentRedundancyModel, and UnifiedAutomation.UaServer.TransparentRedundancyModel.

Public Member Functions

 ServerRedundancyModel ()
 Initializes a new instance of the ServerRedundancyModel class. More...
 
 ServerRedundancyModel (ServerRedundancyModel template, DummyArgument dummy=null)
 Initializes a new instance of the ServerRedundancyModel class. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.BaseObjectModel
 BaseObjectModel ()
 Initializes a new instance of the BaseObjectModel class. More...
 
 BaseObjectModel (BaseObjectModel template, DummyArgument dummy=null)
 Initializes a new instance of the BaseObjectModel class. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.ModelControllerBase
virtual ModelHandle GetModelHandle (StringTable namespaceUris, object instance)
 Gets the metadata handle. More...
 
virtual DataValue GetValue (IMapperContext context, ModelMapping mapping)
 Gets the value associated with the mapping. More...
 
virtual bool SetValue (IMapperContext context, ModelMapping mapping, DataValue value)
 Sets the value associated with the mapping. More...
 
StatusCode GetStatusCode (string propertyName)
 Retrieve the status code for the given property. If no status code was explicitly set, StatusCodes.Good will be returned.
Parameters
propertyNameThe property name.
Returns
The status code of the property.

 
void SetStatusCode (string propertyName, StatusCode statusCode)
 Sets the status code of the given property. More...
 

Properties

RedundancySupport RedundancySupport [get, set]
 Indicates what redundancy is supported by the Server. More...
 
- Properties inherited from UnifiedAutomation.UaServer.ModelControllerBase
ModelHandle ModelHandle [get, set]
 Gets or sets the metadata handle. More...
 
object UserData [get, set]
 Gets or sets the user data. More...
 
- Properties inherited from UnifiedAutomation.UaServer.INotifyStatusCodeInfo
bool HasStatusCodes [get]
 true if no property has an explicit set status code. Hence when all status codes are implicit StatusCodes.Good. More...
 

Additional Inherited Members

- Public Attributes inherited from UnifiedAutomation.UaServer.ModelControllerBase
bool HasStatusCodes => m_statusCodes != null && m_statusCodes.Count > 0
 
- Protected Member Functions inherited from UnifiedAutomation.UaServer.ModelControllerBase
void RaisePropertyChangedEvent ([CallerMemberName] string propertyName=null)
 Raises an property change event. More...
 
void RaisePropertyChangeRequestedEvent< T > (T value, [CallerMemberName] string propertyName=null)
 Called when the value of a property is supposed to be changed. More...
 
bool SetField< T > (ref T field, T value, [CallerMemberName] string propertyName=null)
 Sets the backing field to the new value, and triggers a property change event, if the value has changed. More...
 
- Events inherited from UnifiedAutomation.UaServer.ModelControllerBase
PropertyChangedEventHandler PropertyChanged
 Occurs when a property value changes. More...
 
EventHandler
< PropertyChangeRequestedEventArgs
PropertyChangeRequested
 The event is emitted just before the value will be changed, and gives the observer the opportunity to reject or adjust (e.g. clamp) the property change by setting the PropertyChangeRequestedEventArgs.StatusCode and PropertyChangeRequestedEventArgs.Value properties. More...
 
EventHandler
< StatusCodeChangedEventArgs
StatusCodeChanged
 
- Events inherited from UnifiedAutomation.UaServer.INotifyPropertyChangeRequested
EventHandler
< PropertyChangeRequestedEventArgs
PropertyChangeRequested
 The property change request event. More...
 
- Events inherited from UnifiedAutomation.UaServer.INotifyStatusCodeInfo
EventHandler
< StatusCodeChangedEventArgs
StatusCodeChanged
 Occurs if the status code of a property was changed. More...
 

Detailed Description

This object type defines the redundancy capabilities supported by the OPC UA Server.

Constructor & Destructor Documentation

UnifiedAutomation.UaServer.ServerRedundancyModel.ServerRedundancyModel ( )

Initializes a new instance of the ServerRedundancyModel class.

UnifiedAutomation.UaServer.ServerRedundancyModel.ServerRedundancyModel ( ServerRedundancyModel  template,
DummyArgument  dummy = null 
)

Initializes a new instance of the ServerRedundancyModel class.

Parameters
templateThe template.
dummyDummy argument to enable writing own constructors that are called by the generated code.

Property Documentation

RedundancySupport UnifiedAutomation.UaServer.ServerRedundancyModel.RedundancySupport
getset

Indicates what redundancy is supported by the Server.

Its values are defined in UnifiedAutomation.UaBase.RedundancySupport. It shall be set to NONE_0 for all instances of the ServerRedundancyType using the object type directly (no subtype).


The documentation for this class was generated from the following file: