.NET Based OPC UA Client/Server SDK
3.2.1.522
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A class that stores a NodeId/AttributeId pair. More...
Public Member Functions | |
NodeAttributeId (NodeId nodeId, uint attributeId) | |
Initializes a new instance of the NodeAttributeId class. More... | |
bool | Equals (NodeAttributeId other) |
Determines whether the specified UnifiedAutomation.UaServer.NodeAttributeId is equal to this instance. More... | |
override bool | Equals (object obj) |
Determines whether the specified System.Object is equal to this instance. More... | |
override int | GetHashCode () |
Returns a hash code for this instance. More... | |
Properties | |
NodeId | NodeId [get] |
Gets or sets the node id. More... | |
uint | AttributeId [get] |
Gets or sets the attribute id. More... | |
A class that stores a NodeId/AttributeId pair.
UnifiedAutomation.UaServer.NodeAttributeId.NodeAttributeId | ( | NodeId | nodeId, |
uint | attributeId | ||
) |
Initializes a new instance of the NodeAttributeId class.
nodeId | The node id. |
attributeId | The attribute id. |
bool UnifiedAutomation.UaServer.NodeAttributeId.Equals | ( | NodeAttributeId | other | ) |
Determines whether the specified UnifiedAutomation.UaServer.NodeAttributeId is equal to this instance.
other | The UnifiedAutomation.UaServer.NodeAttributeId to compare with this instance. |
true
if other and this instance have equal AttributeId and NodeId; otherwise, false
. override bool UnifiedAutomation.UaServer.NodeAttributeId.Equals | ( | object | obj | ) |
Determines whether the specified System.Object is equal to this instance.
obj | The System.Object to compare with this instance. |
true
if the specified System.Object is equal to this instance; otherwise, false
. override int UnifiedAutomation.UaServer.NodeAttributeId.GetHashCode | ( | ) |
Returns a hash code for this instance.
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get |
Gets or sets the attribute id.
The attribute id.
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get |
Gets or sets the node id.
The node id.