.NET Based OPC UA Client/Server SDK
2.6.2.427
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An object of the InitialStateType represents the state that a FiniteStateMachine enters when it is activated. More...
Inherits UnifiedAutomation.UaServer.StateModel.
Public Member Functions | |
InitialStateModel () | |
Initializes a new instance of the InitialStateModel class. More... | |
InitialStateModel (InitialStateModel template) | |
Initializes a new instance of the InitialStateModel class. More... | |
Public Member Functions inherited from UnifiedAutomation.UaServer.StateModel | |
StateModel () | |
Initializes a new instance of the StateModel class. More... | |
StateModel (StateModel template) | |
Initializes a new instance of the StateModel class. More... | |
Public Member Functions inherited from UnifiedAutomation.UaServer.BaseObjectModel | |
BaseObjectModel () | |
Initializes a new instance of the BaseObjectModel class. More... | |
BaseObjectModel (BaseObjectModel template) | |
Initializes a new instance of the BaseObjectModel class. More... | |
Public Member Functions inherited from UnifiedAutomation.UaServer.ModelControllerBase | |
virtual ModelHandle | GetModelHandle (StringTable namespaceUris, object instance) |
Gets the metadata handle. More... | |
virtual DataValue | GetValue (IMapperContext context, ModelMapping mapping) |
Gets the value associated with the mapping. More... | |
virtual bool | SetValue (IMapperContext context, ModelMapping mapping, DataValue value) |
Sets the value associated with the mapping. More... | |
Additional Inherited Members | |
Properties inherited from UnifiedAutomation.UaServer.StateModel | |
uint | StateNumber [get, set] |
A number for the state that is unique across all states defined in the state machine. More... | |
Properties inherited from UnifiedAutomation.UaServer.ModelControllerBase | |
ModelHandle | ModelHandle [get, set] |
Gets or sets the metadata handle. More... | |
object | UserData [get, set] |
Gets or sets the user data. More... | |
An object of the InitialStateType represents the state that a FiniteStateMachine enters when it is activated.
Each FiniteStateMachine can have at most one state of type InitialStateType, but a FiniteStateMachine does not have to have a state of this type.
A sub-state machine goes into its initial state whenever the parent state is entered. However, a state machine may define a transition that goes directly to a state of the sub-state machine. In this case the sub-state machine goes into that state instead of the initial State.
If no initial state for a sub-state machine exists and the state having the sub-state machine is entered directly, then the state of the sub-state machine is server-specific.
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Initializes a new instance of the InitialStateModel class.
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inline |
Initializes a new instance of the InitialStateModel class.
template | The template. |