UA Bundle SDK .NET
2.5.2.385
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Transitions of a FiniteStateMachine are represented as objects of the ObjectType TransitionType. More...
Inherits UnifiedAutomation.UaServer.BaseObjectModel.
Public Member Functions | |
TransitionModel () | |
Initializes a new instance of the TransitionModel class. More... | |
TransitionModel (TransitionModel template) | |
Initializes a new instance of the TransitionModel class. More... | |
Public Member Functions inherited from UnifiedAutomation.UaServer.BaseObjectModel | |
BaseObjectModel () | |
Initializes a new instance of the BaseObjectModel class. More... | |
BaseObjectModel (BaseObjectModel template) | |
Initializes a new instance of the BaseObjectModel class. More... | |
Public Member Functions inherited from UnifiedAutomation.UaServer.ModelControllerBase | |
virtual ModelHandle | GetModelHandle (StringTable namespaceUris, object instance) |
Gets the metadata handle. More... | |
virtual DataValue | GetValue (IMapperContext context, ModelMapping mapping) |
Gets the value associated with the mapping. More... | |
virtual bool | SetValue (IMapperContext context, ModelMapping mapping, DataValue value) |
Sets the value associated with the mapping. More... | |
Properties | |
uint | TransitionNumber [get, set] |
A number for the transition that is unique across all transitions defined in the state machine. More... | |
Properties inherited from UnifiedAutomation.UaServer.ModelControllerBase | |
ModelHandle | ModelHandle [get, set] |
Gets or sets the metadata handle. More... | |
object | UserData [get, set] |
Gets or sets the user data. More... | |
Transitions of a FiniteStateMachine are represented as objects of the ObjectType TransitionType.
Each valid transition shall have exactly one FromState reference and exactly one ToState reference, each pointing to an object of the ObjectType StateType.
Each transition can have one or more HasCause references pointing to the cause that triggers the transition.
Each transition can have one or more HasEffect references pointing to the effects that occur when the transition was triggered.
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inline |
Initializes a new instance of the TransitionModel class.
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inline |
Initializes a new instance of the TransitionModel class.
template | The template. |
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getset |
A number for the transition that is unique across all transitions defined in the state machine.