High Performance OPC UA Server SDK  1.2.0.193
ua_serverstatusdatatype Struct Reference

Contains elements that describe the status of the Server. More...

#include <serverstatusdatatype.h>

Data Fields

ua_datetime start_time
 Time (UTC) the server was started. More...
 
ua_datetime current_time
 The current time (UTC) as known by the server.
 
enum ua_serverstate state
 The current state of the server.
 
struct ua_buildinfo build_info
 Build information of the server.
 
uint32_t seconds_till_shutdown
 Approximate number of seconds until the server will be shut down. More...
 
struct ua_localizedtext shutdown_reason
 An optional localized text indicating the reason for the shutdown. More...
 

Related Functions

void ua_serverstatusdatatype_init (struct ua_serverstatusdatatype *t)
 Initialize an ua_serverstatusdatatype struct with a valid value. More...
 
void ua_serverstatusdatatype_clear (struct ua_serverstatusdatatype *t)
 Clear all resources alloctated in an ua_serverstatusdatatype struct. More...
 
int ua_serverstatusdatatype_compare (const struct ua_serverstatusdatatype *a, const struct ua_serverstatusdatatype *b)
 Compare two ua_serverstatusdatatype structs. More...
 
int ua_serverstatusdatatype_copy (struct ua_serverstatusdatatype *dst, const struct ua_serverstatusdatatype *src)
 Create a copy of a ua_serverstatusdatatype struct. More...
 

Detailed Description

Contains elements that describe the status of the Server.

Friends And Related Function Documentation

void ua_serverstatusdatatype_clear ( struct ua_serverstatusdatatype t)
related

Clear all resources alloctated in an ua_serverstatusdatatype struct.

Frees allocated memory like arrays and resets numeric values. The ua_serverstatusdatatype struct itself is not freed and must be freed by the caller if required. This function always succeeds for a valid ua_serverstatusdatatype struct, that was validly decoded, initilized by ua_serverstatusdatatype_init or created with ua_serverstatusdatatype_copy.

int ua_serverstatusdatatype_compare ( const struct ua_serverstatusdatatype a,
const struct ua_serverstatusdatatype b 
)
related

Compare two ua_serverstatusdatatype structs.

Compares the content of the ua_serverstatusdatatype struct a to the content of the ua_serverstatusdatatype struct b. If a is smaller than b, an integer less than zero is returned, if a is bigger than b, an integer greater than zero is returned. If both structs are equal zero is returned.

This function creates a total order on ua_serverstatusdatatype structs, so it is well suited to not only determine equality, but also sort multiple instances of this struct.

int ua_serverstatusdatatype_copy ( struct ua_serverstatusdatatype dst,
const struct ua_serverstatusdatatype src 
)
related

Create a copy of a ua_serverstatusdatatype struct.

Copy all fields from struct ua_serverstatusdatatype src to dst. Creates a deep copy so all content is recusively copied and both src and dst can be used and must be freed separately.

dst is not cleared before the copy operation, so it must not have any allocated data. It may or may not be initilized by the caller before copy.

Returns
Zero on success or ua_statuscode on failure.
void ua_serverstatusdatatype_init ( struct ua_serverstatusdatatype t)
related

Initialize an ua_serverstatusdatatype struct with a valid value.

After initialization the fields of the struct are set to valid and consistent values and can safley be accessed. An initialized ua_serverstatusdatatype struct can also be passed to ua_serverstatusdatatype_compare, ua_serverstatusdatatype_copy and ua_serverstatusdatatype_clear. This function will always succeed as long as an ua_serverstatusdatatype struct is passed to it.

Field Documentation

seconds_till_shutdown

Approximate number of seconds until the server will be shut down.

The value is only relevant once the state changes into SHUTDOWN.

shutdown_reason

An optional localized text indicating the reason for the shutdown.

The value is only relevant once the state changes into SHUTDOWN.

start_time

Time (UTC) the server was started.

This is constant for the server instance and is not reset when the server changes state. Each instance of a server should keep the time when the process started.


The documentation for this struct was generated from the following files: