High Performance OPC UA Server SDK
1.2.0.193
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Structure for a static memory pool, see also objectpool. More...
#include <objectpool.h>
Data Fields | |
unsigned int | id |
pool id | |
size_t | num_objects |
number of possible objects in pool | |
size_t | object_size |
size of one object in bytes | |
size_t | used |
number of used objects in pool | |
const char * | name |
human readable name of buffer | |
void * | always_null |
pointer that must be NULL for static pools | |
unsigned char | data [] |
rest of the pool data | |
Structure for a static memory pool, see also objectpool.
note, the binary layout of mem_objectpool_static must be indentical with objectpool, because the same functions are used on it.