C++ Based OPC UA Client/Server/PubSub SDK
1.7.8.584
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Contains the object and method identification and the input arguments for a call request. More...
#include <uaclientsdk.h>
Public Member Functions | |
CallIn () | |
Constructor. | |
~CallIn () | |
Destructor. | |
Public Attributes | |
UaNodeId | objectId |
NodeId of the Object providing the method. More... | |
UaNodeId | methodId |
NodeId of the Method to call. More... | |
UaVariantArray | inputArguments |
Array of input arguments. More... | |
Contains the object and method identification and the input arguments for a call request.
UaVariantArray UaClientSdk::CallIn::inputArguments |
Array of input arguments.
The size and the data types of the arguments must match the description provided by the server in the InputArguments Property of the Method.
UaNodeId UaClientSdk::CallIn::methodId |
NodeId of the Method to call.
This could be the NodeId of the Method on the Object instance or the NodeId of the instance declaration node for the Methode on the ObjectType.
UaNodeId UaClientSdk::CallIn::objectId |
NodeId of the Object providing the method.
In the case of a Method only defined on an ObjectType like ConditionRefresh, the NodeId of the ObjectType can be used in this parameter.