C++ Based OPC UA Client/Server/PubSub SDK
1.7.2.493
|
A factory to create subtypes of BaseNode. More...
#include <basenodes.h>
Public Member Functions | |
virtual Object * | createObject (const UaNodeId &nodeId) const |
Creates an Object. More... | |
virtual Variable * | createVariable (const UaNodeId &nodeId) const |
Creates a Variable. More... | |
virtual Method * | createMethod (const UaNodeId &nodeId) const |
Creates a Method. More... | |
virtual DataType * | createDataType (const UaNodeId &nodeId) const |
Creates a DataType. More... | |
virtual ReferenceType * | createReferenceType (const UaNodeId &nodeId) const |
Creates a ReferenceType. More... | |
virtual ObjectType * | createObjectType (const UaNodeId &nodeId) const |
Creates an ObjectType. More... | |
virtual VariableType * | createVariableType (const UaNodeId &nodeId) const |
Creates a VariableType. More... | |
virtual View * | createView (const UaNodeId &nodeId) const |
Creates a View. More... | |
A factory to create subtypes of BaseNode.
You can create a subtype to instantiate your own subtypes of BaseNode, e.g. within UaNodeSetXmlParser.
Creates a DataType.
Creates a Method.
Creates an Object.
|
virtual |
Creates an ObjectType.
|
virtual |
Creates a ReferenceType.
Creates a Variable.
|
virtual |
Creates a VariableType.