C++ Based OPC UA Client/Server SDK
1.6.5.478
|
Class implementing the UaObject interface for the FiniteStateMachineType. More...
#include <opcua_finitestatemachinetype.h>
Inherits OpcUa::BaseObjectType.
Inherited by OpcUa::ExclusiveLimitStateMachineType, OpcUa::FileTransferStateMachineTypeBase, OpcUa::ProgramStateMachineTypeBase, and OpcUa::ShelvedStateMachineTypeBase.
Public Member Functions | |
FiniteStateMachineType (const UaNodeId &nodeId, UaObject *pInstanceDeclarationObject, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL) | |
Construction of the class FiniteStateMachineType. More... | |
FiniteStateMachineType (const UaNodeId &nodeId, const UaString &name, OpcUa_UInt16 browseNameNameSpaceIndex, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL) | |
Construction of the class FiniteStateMachineType. More... | |
FiniteStateMachineType (UaBase::Object *pBaseNode, XmlUaNodeFactoryManager *pFactory, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL) | |
Constructs an instance of the class FiniteStateMachineType with all components. More... | |
virtual UaNodeId | typeDefinitionId () const |
Returns the type definition NodeId for the FiniteStateMachineType. | |
virtual void | setCurrentState (const UaLocalizedText ¤tState) |
Sets the CurrentState. More... | |
virtual UaLocalizedText | getCurrentState (Session *pSession) |
Gets the CurrentState. More... | |
virtual void | setLastTransition (const UaLocalizedText &lastTransition) |
Sets the LastTransition. More... | |
virtual UaLocalizedText | getLastTransition (Session *pSession) |
Gets the LastTransition. More... | |
virtual OpcUa::FiniteStateVariableType * | getCurrentStateNode () |
Returns the CurrentState node. More... | |
virtual OpcUa::FiniteTransitionVariableType * | getLastTransitionNode () |
Returns the LastTransition node. More... | |
virtual void | useAccessInfoFromType () |
Applys the NodeAccessInfo set at the FiniteStateMachineType and its children. More... | |
void | useAccessInfoFromInstance (FiniteStateMachineType *pInstance) |
Uses the NodeAccessInfo of pOther and its children. More... | |
Public Member Functions inherited from OpcUa::BaseObjectType | |
BaseObjectType (const UaNodeId &nodeId, UaObject *pInstanceDeclarationObject, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL) | |
Construction of the class BaseObjectType. More... | |
BaseObjectType (const UaNodeId &nodeId, const UaString &name, OpcUa_UInt16 browseNameNameSpaceIndex, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL) | |
Construction of the class BaseObjectType. More... | |
UaReferenceLists * | getUaReferenceLists () const |
Get the UaReferenceLists interface for the node. More... | |
virtual UaStatus | browse (const ServiceContext &serviceContext, BrowseContext &browseContext, UaReferenceDescriptions &References) |
Discover the references of a specified node of a view. More... | |
UaNodeId | nodeId () const |
Get the NodeId of the current Node. More... | |
virtual UaQualifiedName | browseName () const |
Get the browseName of the current Node. More... | |
virtual UaLocalizedText | displayName (Session *pSession) const |
Get the displayName as LocalizedText of the current Node. More... | |
virtual OpcUa_Boolean | isDescriptionSupported () const |
Check if Node is DescriptionSupported. More... | |
virtual UaLocalizedText | description (Session *pSession) const |
Get the description as LocalizedText of the current Node. More... | |
virtual OpcUa_Boolean | isWriteMaskSupported () const |
Check if Node is WriteMaskSupported. More... | |
virtual OpcUa_UInt32 | writeMask () const |
Get the writeMask of the current Node. More... | |
virtual OpcUa_Boolean | isUserWriteMaskSupported () const |
Check if Node is UserWriteMaskSupported. More... | |
virtual OpcUa_UInt32 | userWriteMask (Session *pSession) const |
Check if Node has a userWriteMask. More... | |
UaNode * | getUaNode () const |
Get the UaNode interface pointer of this node. More... | |
virtual OpcUa_Byte | eventNotifier () const |
Returns the EventNotifier for the BaseObjectType. More... | |
virtual MethodManager * | getMethodManager (UaMethod *pMethod) const |
Returns the method manager interface for the BaseObjectType instance. More... | |
virtual void | setUserData (UserDataBase *pUserData) |
Method to set user data stored in this class. More... | |
virtual UserDataBase * | getUserData () const |
Method to get the user data stored in this class. More... | |
virtual void | setBrowseName (const UaQualifiedName &browseName) |
Sets the browse name attribute value. More... | |
virtual void | setDisplayName (const UaLocalizedText &displayName) |
Sets the display name attribute value. More... | |
virtual void | setDescription (const UaLocalizedText &description) |
Sets the description attribute value. More... | |
virtual void | setWriteMask (OpcUa_UInt32 writeMask) |
Sets the write mask attribute value. More... | |
virtual void | setEventNotifier (OpcUa_Byte eventNotifier) |
Sets the eventNotifier attribute value. More... | |
virtual void | setModellingRuleId (const UaNodeId &modellingRuleId) |
Set NodeId of the modeling rule for this node. More... | |
virtual UaNodeId | modellingRuleId () const |
Get NodeId of the modeling rule for this node. More... | |
void | setMethodManager (MethodManager *pMethodManager) |
Allows a class aggregating the object to implement the MethodManager for this object. More... | |
virtual UaStatus | setAttributeValue (Session *pSession, OpcUa_Int32 attributeId, const UaDataValue &dataValue, NodeAccessInfo *pDefaultPermissions, OpcUa_Boolean checkWriteMask) |
Sets the value of an attribute of the Node. More... | |
virtual UaStatus | beginCall (MethodManagerCallback *pCallback, const ServiceContext &serviceContext, OpcUa_UInt32 callbackHandle, MethodHandle *pMethodHandle, const UaVariantArray &inputArguments) |
Implementation of the MethodManager interface method beginCall. | |
virtual UaStatus | call (const ServiceContext &serviceContext, MethodHandle *pMethodHandle, const UaVariantArray &inputArguments, UaVariantArray &outputArguments, UaStatusCodeArray &inputArgumentResults, UaDiagnosticInfos &inputArgumentDiag) |
Synchronous version of the MethodManager method call executed in a worker thread. | |
Public Member Functions inherited from MethodManager | |
MethodManager () | |
construction | |
virtual | ~MethodManager () |
destruction | |
Public Member Functions inherited from UaObject | |
UaObject () | |
Construction of the UaObject. More... | |
OpcUa_NodeClass | nodeClass () const |
Get the node class of the Node. More... | |
virtual void | getAttributeValue (Session *pSession, OpcUa_Int32 attributeId, NodeAccessInfo *pDefaultPermissions, UaDataValue &uaDataValue) |
Gets the value of an attribute of the Node. More... | |
Public Member Functions inherited from UaNode | |
UaNode () | |
Construction of the UaNode. More... | |
virtual UaNodeId | getKey () const |
Get the key of the node used for the hash table. More... | |
virtual const NodeAccessInfo * | getAccessInfo () const |
Returns the access info for this node. More... | |
virtual void | useAccessInfoFrom (const UaNode *pOther) |
Set the NodeAccessInfo from another node to this node. More... | |
virtual void | setAccessInfo (NodeAccessInfo *pAccessInfo) |
Set the NodeAccessInfo for this node. More... | |
virtual void | attachAccessInfo (NodeAccessInfo *pAccessInfo) |
Set the NodeAccessInfo for this node. More... | |
Public Member Functions inherited from ChainEntry | |
ChainEntry () | |
construction | |
ChainEntry * | find (const UaNodeId &key, ChainEntry **ppPrevious) |
finds the right entry in the chain. More... | |
void | add (ChainEntry *pNewEntry) |
adds a new entry to the list. More... | |
void | prepend (ChainEntry *pNewEntry) |
prepends a new entry to the list. More... | |
ChainEntry * | remove (const UaNodeId &key, ChainEntry **ppNext) |
removes an entry from the list. More... | |
ChainEntry * | getNext () const |
Check if there is a chain. More... | |
virtual void | setInvalid () |
Set the entry to invalid. More... | |
void | clearChain () |
Clear the chain when the hashtable is cleared. | |
Public Member Functions inherited from ReferenceCounter | |
ReferenceCounter () | |
construction | |
virtual | ~ReferenceCounter () |
destruction | |
Public Member Functions inherited from UaReferenceLists | |
UaReferenceLists () | |
Constructs the reference lists object. | |
virtual | ~UaReferenceLists () |
Destroys the reference lists object. | |
virtual UaStatus | browseReferences (const ServiceContext &serviceContext, BrowseContext &browseContext, UaReferenceDescriptions &References) |
Discover the references of a specified node of a view. More... | |
virtual UaStatus | translateBrowsePathToNodeId (const ServiceContext &serviceContext, const UaNodeId &startingNode, UaRelativePath &relativePath, UaBrowsePathTargets &browsePathTargets) |
Find a node based on an element of an relative path. More... | |
virtual const UaReference * | pTargetNodes () const |
Returns the list of references to target nodes. More... | |
virtual const UaReference * | pSourceNodes () const |
Returns the list of references to source nodes. More... | |
virtual UaNode * | getTargetNodeByBrowseName (const UaQualifiedName &browseName) const |
Searches a target node with the passed browse name and returns the UaNode interface if found. More... | |
virtual void | addTargetNode (UaReference *pReference) |
Add a reference to a target node where this node is the source node. More... | |
virtual void | addSourceNode (UaReference *pReference) |
Adds a reference to a source node where this node is the target node. More... | |
virtual UaStatus | removeSourceNode (UaReference *pReferenceToRemove) |
Remove a reference to a source node where this node is the target node. More... | |
virtual bool | removeSourceReference (UaReference *pReferenceToRemove) |
Remove the passed reference to a source node. More... | |
virtual UaStatus | removeTargetNode (UaNode *pTargetNode, const UaNodeId &referenceTypeId, OpcUa_Boolean deleteBidirectional) |
Remove a reference to a target node where this node is the source node. More... | |
virtual UaStatus | removeTargetNode (const UaNodeId &targetNodeId, const UaNodeId &referenceTypeId, OpcUa_Boolean deleteBidirectional) |
Remove a reference to a target node where this node is the source node. More... | |
virtual bool | removeTargetReference (UaReference *pReferenceToRemove) |
Remove the passed reference to a target node. More... | |
virtual UaStatus | removeCrossNodeManagerRef (NodeManager *pNodeManager) |
Remove references to another NodeManager. More... | |
virtual UaStatus | invalidateSourceReferences (OpcUa_Boolean deleteSourceReferences) |
Set all references from SourceNodes to this Node invalid. More... | |
virtual UaStatus | invalidateTargetReferences (OpcUa_Boolean deleteTargetReferences) |
Set all references to TargetNode of this node invalid. More... | |
virtual UaStatus | deleteAllChildren (NodeManagerConfig *pNodeManagerConfig) |
Deletes all child nodes. More... | |
Static Public Member Functions | |
static void | createTypes () |
Create the related type nodes. | |
static void | clearStaticMembers () |
Clear the static members of the class. | |
Static Public Member Functions inherited from OpcUa::BaseObjectType | |
static void | clearStaticMembers () |
Clear the static members of the class. | |
Protected Member Functions | |
virtual | ~FiniteStateMachineType () |
Destruction. | |
Protected Member Functions inherited from OpcUa::BaseObjectType | |
virtual | ~BaseObjectType () |
Destruction of the BaseObjectType. More... | |
Protected Member Functions inherited from UaObject | |
virtual | ~UaObject () |
Destruction of the UaObject. More... | |
Protected Member Functions inherited from UaNode | |
virtual | ~UaNode () |
Destruction of the UaNode. More... | |
Protected Member Functions inherited from ChainEntry | |
virtual | ~ChainEntry () |
destruction | |
Protected Member Functions inherited from UaReferenceLists | |
virtual UaStatus | collectAllChildrenRecursive (NodeManagerConfig *pNodeManagerConfig, NodesToDeleteCollection &nodesToDeleteCollection) |
Collect a list of all child nodes. More... | |
Additional Inherited Members | |
Protected Attributes inherited from UaReferenceLists | |
UaReference * | m_pTargetNodes |
List of references to target nodes where this node is the source node. More... | |
UaReference * | m_pLastTargetNode |
Last references in the list of references to the target nodes. More... | |
UaReference * | m_pSourceNodes |
List of references to source nodes where this node is the target node. More... | |
Class implementing the UaObject interface for the FiniteStateMachineType.
OPC UA Objects are used to represent systems, system components, real-world objects and software objects. They have the NodeClass Object. The detailed description of Objects and their attributes can be found in the general description of the Object node class.
Variable members of the FiniteStateMachineType:
Browse Name | DataType | TypeDefinition | Modelling Rule | See Also |
---|---|---|---|---|
CurrentState | LocalizedText | FiniteStateVariableType | Mandatory | getCurrentState, setCurrentState |
LastTransition | LocalizedText | FiniteTransitionVariableType | Optional | getLastTransition, setLastTransition |
The FiniteStateMachineType is the base ObjectType for state machines that explicitly define the possible states and transitions.
Once the states are defined, subtypes shall not add new states.
The states of the machine are represented with instances of the StateType ObjectType. Each state shall have a BrowseName which is unique within the state machine and shall have a StateNumber which shall also be unique across all states defined in the state machine. Be aware that states in a sub-state machine may have the same StateNumber or BrowseName as states in the parent machine. A concrete subtype of FiniteStateMachineType shall define at least one state.
A state machine may define one state which is an instance of the InitialStateType. This state is the state that the machine goes into when it is activated.
The transitions that may occur are represented with instances of the TransitionType. Each transition shall have a BrowseName which is unique within the state machine and may have a TransitionNumber which shall also be unique across all transitions defined in the state machine.
The initial state for a transition is a StateType object which is the target of a FromState reference. The final state for a transition is a StateType object which is the target of a ToState reference. The FromState and ToState references shall always be specified.
A transition may produce an event. The event is indicated by a HasEffect reference to a subtype of BaseEventType. The StateMachineType shall have GeneratesEvent references to the targets of a HasEffect reference for each of its transitions.
A FiniteStateMachineType may define methods that cause a transition to occur. These methods are targets of HasCause references for each of the transitions that may be triggered by the method. The Executable attribute for a method is used to indicate whether the current state of the machine allows the method to be called.
A FiniteStateMachineType may have sub-state machines which are represented as instances of StateMachineType ObjectTypes. Each state shall have a HasSubStateMachine reference to the StateMachineType object which represents the child states. The SubStateMachine is not active if the parent state is not active. In this case the CurrentState and LastTransition variables of the sub-state machine shall have a status equal to Bad_StateNotActive.
OpcUa::FiniteStateMachineType::FiniteStateMachineType | ( | const UaNodeId & | nodeId, |
UaObject * | pInstanceDeclarationObject, | ||
NodeManagerConfig * | pNodeConfig, | ||
UaMutexRefCounted * | pSharedMutex = NULL |
||
) |
Construction of the class FiniteStateMachineType.
This constructor is used if the object is created based on an instance declaration of an object type. Since the only difference between the instance declaration object and the instance object are the node id, the pointer to the instance declaration node is used to get the attribute values other than NodeId from the instance declaration node.
The object is reference counted and can not be deleted directly. The reference counter is set to one after the object is created. If the object was successfully added to a NodeManager using the methods NodeManagerConfig::addUaNode or NodeManagerConfig::addNodeAndReference the NodeManager will release this reference during shut down. If the object was not added to a NodeManager, it must be deleted using the releaseReference method. If the interface pointer is used in other places, the availability of the object must be ensured by incrementing the reference counter with addReference when the pointer is stored somewhere and decremented with releaseReference if the interface pointer is not longer needed.
[in] | nodeId | NodeId of the new object |
[in] | pInstanceDeclarationObject | UaObject interface of the instance declaration node used to provide attribute values other than NodeId |
[in] | pNodeConfig | Interface pointer to the NodeManagerConfig interface used to add and delete node and references in the address space |
[in] | pSharedMutex | Shared mutex object used to synchronize access to the object. Can be NULL if no shared mutex is provided |
OpcUa::FiniteStateMachineType::FiniteStateMachineType | ( | const UaNodeId & | nodeId, |
const UaString & | name, | ||
OpcUa_UInt16 | browseNameNameSpaceIndex, | ||
NodeManagerConfig * | pNodeConfig, | ||
UaMutexRefCounted * | pSharedMutex = NULL |
||
) |
Construction of the class FiniteStateMachineType.
This constructor is used if the object is not created based on an instance declaration. It defines the name and node id of the object. Additional language specific names and other attribute values can be set with set methods provided by the class.
The object is reference counted and can not be deleted directly. The reference counter is set to one after the object is created. If the object was successfully added to a NodeManager using the methods NodeManagerConfig::addUaNode or NodeManagerConfig::addNodeAndReference the NodeManager will release this reference during shut down. If the object was not added to a NodeManager, it must be deleted using the releaseReference method. If the interface pointer is used in other places, the availability of the object must be ensured by incrementing the reference counter with addReference when the pointer is stored somewhere and decremented with releaseReference if the interface pointer is not longer needed.
[in] | nodeId | NodeId of the new object |
[in] | name | Name of the new object. Used as browse name and also as display name if no additional language specific names are set. |
[in] | browseNameNameSpaceIndex | Namespace index used for the browse name |
[in] | pNodeConfig | Interface pointer to the NodeManagerConfig interface used to add and delete node and references in the address space |
[in] | pSharedMutex | Shared mutex object used to synchronize access to the object. Can be NULL if no shared mutex is provided |
OpcUa::FiniteStateMachineType::FiniteStateMachineType | ( | UaBase::Object * | pBaseNode, |
XmlUaNodeFactoryManager * | pFactory, | ||
NodeManagerConfig * | pNodeConfig, | ||
UaMutexRefCounted * | pSharedMutex = NULL |
||
) |
Constructs an instance of the class FiniteStateMachineType with all components.
[in] | pBaseNode | The "tree" of nodes that specifies the attributes of the instance and its children |
[in] | pFactory | The factory to create the children |
[in] | pNodeConfig | Interface pointer to the NodeManagerConfig interface used to add and delete node and references in the address space |
[in] | pSharedMutex | Shared mutex object used to synchronize access to the variable. Can be NULL if no shared mutex is provided |
|
virtual |
Gets the CurrentState.
Stores the current state of an instance of the FiniteStateMachineType.
CurrentState provides a human readable name for the current state which may not be suitable for use in application control logic. Applications should use the Id property of CurrentState if they need a unique identifier for the state.
|
virtual |
Returns the CurrentState node.
Stores the current state of an instance of the FiniteStateMachineType.
CurrentState provides a human readable name for the current state which may not be suitable for use in application control logic. Applications should use the Id property of CurrentState if they need a unique identifier for the state.
|
virtual |
Gets the LastTransition.
Stores the last transition which occurred in an instance of the FiniteStateMachineType.
LastTransition provides a human readable name for the last transition which may not be suitable for use in application control logic. Applications should use the Id property of LastTransition if they need a unique identifier for the transition.
|
virtual |
Returns the LastTransition node.
If the Variable has not been created yet, this method returns NULL.
Stores the last transition which occurred in an instance of the FiniteStateMachineType.
LastTransition provides a human readable name for the last transition which may not be suitable for use in application control logic. Applications should use the Id property of LastTransition if they need a unique identifier for the transition.
|
virtual |
Sets the CurrentState.
Stores the current state of an instance of the FiniteStateMachineType.
CurrentState provides a human readable name for the current state which may not be suitable for use in application control logic. Applications should use the Id property of CurrentState if they need a unique identifier for the state.
|
virtual |
Sets the LastTransition.
Stores the last transition which occurred in an instance of the FiniteStateMachineType.
LastTransition provides a human readable name for the last transition which may not be suitable for use in application control logic. Applications should use the Id property of LastTransition if they need a unique identifier for the transition.
void OpcUa::FiniteStateMachineType::useAccessInfoFromInstance | ( | FiniteStateMachineType * | pOther | ) |
Uses the NodeAccessInfo of pOther and its children.
|
virtual |
Applys the NodeAccessInfo set at the FiniteStateMachineType and its children.
Reimplemented from OpcUa::BaseObjectType.
Reimplemented in OpcUa::ShelvedStateMachineTypeBase, OpcUa::ProgramStateMachineTypeBase, OpcUa::FileTransferStateMachineTypeBase, and OpcUa::ExclusiveLimitStateMachineType.