C++ Based OPC UA Client/Server SDK  1.6.2.402
VariableHandleUaNode Class Reference

VariableHandleUaNode. More...

#include <variablehandleuanode.h>

Inherits VariableHandle.

Public Member Functions

 VariableHandleUaNode ()
 construction
 
void setUaNode (UaNode *pUaNode)
 Set the node pointer for the VariableHandle.
 
virtual const NodeAccessInfogetAccessInfo () const
 Returns the NodeAccessInfo for the Node related to the VariableHandle Returns Null if the NodeAccessInfo is not available or the derived class does not have acess to the NodeAccessInfo.
 
- Public Member Functions inherited from VariableHandle
 VariableHandle ()
 construction
 
virtual UaStatus setAccessInfo (NodeAccessInfo *pNodeAccessInfo)
 Sets the NodeAccessInfo of the Node related to the VariableHandle Returns a bad status if the NodeAccessInfo cannot be stored in the derived class. More...
 
- Public Member Functions inherited from ReferenceCounter
 ReferenceCounter ()
 construction
 
virtual ~ReferenceCounter ()
 destruction
 

Protected Member Functions

virtual ~VariableHandleUaNode ()
 destruction
 
- Protected Member Functions inherited from VariableHandle
virtual ~VariableHandle ()
 destruction
 

Additional Inherited Members

- Public Types inherited from VariableHandle
enum  ServiceType { ServiceRead, ServiceWrite, ServiceMonitoring, ServiceRegister }
 This enumeration indicates the type of action this variable handle is used for. More...
 
- Public Attributes inherited from VariableHandle
IOManagerm_pIOManager
 Interface pointer of the responsible IOManager for the node.
 
OpcUa_Int32 m_AttributeID
 Requested attribute for the action.
 

Detailed Description

VariableHandleUaNode.

Class for the Variable Handle of an internal node tree element based on the BaseNode. Derived from VariableHandle.


The documentation for this class was generated from the following files: