#include <uadatavariablecache.h>
Public Member Functions | |
UaPropertyCache (const UaString &name, const UaNodeId &nodeId, const UaVariant defaultValue, OpcUa_Byte accessLevel, const UaString &defaultLocaleId) | |
virtual | ~UaPropertyCache () |
virtual UaNodeId | typeDefinitionId () const |
UaPropertyCache::UaPropertyCache | ( | const UaString & | name, | |
const UaNodeId & | nodeId, | |||
const UaVariant | defaultValue, | |||
OpcUa_Byte | accessLevel, | |||
const UaString & | defaultLocaleId | |||
) |
construction
UaPropertyCache::~UaPropertyCache | ( | ) | [virtual] |
destruction
UaNodeId UaPropertyCache::typeDefinitionId | ( | ) | const [virtual] |
Get the object type NodeId for the server object.
Reimplemented from UaDataVariableCache.