C++ Based OPC UA Client/Server SDK  1.5.5.355
OpcUa::AlarmConditionTypeBase Class Reference

Generated base class for a AlarmConditionType. More...

#include <opcua_alarmconditiontypebase.h>

Inherits OpcUa::AcknowledgeableConditionType.

Inherited by OpcUa::AlarmConditionType.

Public Member Functions

 AlarmConditionTypeBase (const UaNodeId &nodeId, UaObject *pInstanceDeclarationObject, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the AlarmConditionType condition type using an instance declaration node as base.
 
 AlarmConditionTypeBase (const UaNodeId &nodeId, const UaString &name, OpcUa_UInt16 browseNameNameSpaceIndex, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the AlarmConditionType condition type.
 
 AlarmConditionTypeBase (UaBase::Object *pBaseNode, XmlUaNodeFactoryManager *pFactory, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the class AlarmConditionTypeBase with all components. More...
 
virtual UaNodeId typeDefinitionId () const
 Returns the type definition NodeId for the AlarmConditionType.
 
virtual void getFieldData (OpcUa_UInt32 index, Session *pSession, OpcUa_Variant &data)
 Get the field value for the passed index. More...
 
void clearFieldData ()
 Clears the event field data after event processing.
 
UaNodeId createBranch ()
 Creates a new branch from the current state and adds the branch to a list managed by the condition object. More...
 
virtual UaStatus beginCall (MethodManagerCallback *pCallback, const ServiceContext &serviceContext, OpcUa_UInt32 callbackHandle, MethodHandle *pMethodHandle, const UaVariantArray &inputArguments)
 Call method of an UA object. More...
 
virtual UaStatus call (const ServiceContext &serviceContext, MethodHandle *pMethodHandle, const UaVariantArray &inputArguments, UaVariantArray &outputArguments, UaStatusCodeArray &inputArgumentResults, UaDiagnosticInfos &inputArgumentDiag)
 Synchronous version of the MethodManager method call executed in a worker thread.
 
virtual void setActiveState (OpcUa_Boolean activeState)
 Sets the ActiveState. More...
 
virtual OpcUa_Boolean getActiveStateBool ()
 Returns the boolean value of the ActiveState. More...
 
virtual UaLocalizedText getActiveState ()
 Returns the LocalizedText representation of the ActiveState. More...
 
virtual void setActiveStateStatus (OpcUa_StatusCode status)
 Set a status code for the event field ActiveState. More...
 
virtual void getActiveStateValue (Session *pSession, UaVariant &value)
 Sets the value of ActiveState to argument value. More...
 
virtual void getActiveState_EffectiveDisplayNameValue (Session *pSession, OpcUa_Variant &value)
 Sets the value of the EffectiveDisplayName property to value. More...
 
virtual void setInputNode (const UaNodeId &InputNode)
 Sets the InputNode value. More...
 
virtual UaNodeId getInputNode () const
 Returns the value of InputNode. More...
 
virtual void setInputNodeStatus (OpcUa_StatusCode status)
 Set a status code for the event field InputNode. More...
 
virtual void getInputNodeValue (Session *pSession, UaVariant &value)
 Sets the value of InputNode to argument value. More...
 
virtual void setMaxTimeShelved (OpcUa_Double MaxTimeShelved)
 Sets the MaxTimeShelved value. More...
 
virtual OpcUa_Double getMaxTimeShelved () const
 Returns the value of MaxTimeShelved. More...
 
virtual void setMaxTimeShelvedStatus (OpcUa_StatusCode status)
 Set a status code for the event field MaxTimeShelved. More...
 
virtual void getMaxTimeShelvedValue (Session *pSession, UaVariant &value)
 Sets the value of MaxTimeShelved to argument value. More...
 
virtual void setSuppressedOrShelved (OpcUa_Boolean SuppressedOrShelved)
 Sets the SuppressedOrShelved value. More...
 
virtual OpcUa_Boolean getSuppressedOrShelved () const
 Returns the value of SuppressedOrShelved. More...
 
virtual void setSuppressedOrShelvedStatus (OpcUa_StatusCode status)
 Set a status code for the event field SuppressedOrShelved. More...
 
virtual void getSuppressedOrShelvedValue (Session *pSession, UaVariant &value)
 Sets the value of SuppressedOrShelved to argument value. More...
 
virtual void setSuppressedState (OpcUa_Boolean suppressedState)
 Sets the SuppressedState. More...
 
virtual OpcUa_Boolean getSuppressedStateBool ()
 Returns the boolean value of the SuppressedState. More...
 
virtual UaLocalizedText getSuppressedState ()
 Returns the LocalizedText representation of the SuppressedState. More...
 
virtual void setSuppressedStateStatus (OpcUa_StatusCode status)
 Set a status code for the event field SuppressedState. More...
 
virtual void getSuppressedStateValue (Session *pSession, UaVariant &value)
 Sets the value of SuppressedState to argument value. More...
 
virtual
OpcUa::TwoStateVariableType
getActiveStateNode ()
 Returns the ActiveState node. More...
 
virtual OpcUa::PropertyTypegetInputNodeNode ()
 Returns the InputNode node. More...
 
virtual OpcUa::PropertyTypegetMaxTimeShelvedNode ()
 Returns the MaxTimeShelved node. More...
 
virtual
OpcUa::ShelvedStateMachineType
getShelvingState ()
 Returns the ShelvingState node. More...
 
virtual OpcUa::PropertyTypegetSuppressedOrShelvedNode ()
 Returns the SuppressedOrShelved node. More...
 
virtual
OpcUa::TwoStateVariableType
getSuppressedStateNode ()
 Returns the SuppressedState node. More...
 
virtual void useAccessInfoFromType ()
 Applies the NodeAccessInfo set at the AlarmConditionTypeBase and its children. More...
 
void useAccessInfoFromInstance (AlarmConditionTypeBase *pInstance)
 Uses the NodeAccessInfo of pOther and its children. More...
 
virtual UaStatus triggerEvent (const UaDateTime &time, const UaDateTime &receiveTime, const UaByteString &eventId)
 Send event with current event field data to the subscribed clients. More...
 
virtual void getAlarmConditionTypeOptionalFieldData (OpcUa_UInt32 index, Session *pSession, OpcUa_Variant &data)
 Get the field value for the passed index for optional fields of the AlarmConditionType. More...
 
- Public Member Functions inherited from OpcUa::AcknowledgeableConditionType
 AcknowledgeableConditionType (const UaNodeId &nodeId, UaObject *pInstanceDeclarationObject, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Construction of the class AcknowledgeableConditionType. More...
 
 AcknowledgeableConditionType (const UaNodeId &nodeId, const UaString &name, OpcUa_UInt16 browseNameNameSpaceIndex, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Construction of the class AcknowledgeableConditionType. More...
 
 AcknowledgeableConditionType (UaBase::Object *pBaseNode, XmlUaNodeFactoryManager *pFactory, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the class AcknowledgeableConditionType with all components. More...
 
virtual UaStatus Acknowledge (const ServiceContext &serviceContext, UaByteString &EventId, const UaLocalizedText &Comment)
 Acknowledges an Event Notification for a Condition instance state where AckedState is FALSE. More...
 
virtual UaStatus Confirm (const ServiceContext &serviceContext, UaByteString &EventId, const UaLocalizedText &Comment)
 Confirms an Event Notification for a Condition instance state where ConfirmedState was set to FALSE. More...
 
virtual void setConfirmedState (OpcUa_Boolean confirmedState)
 Sets the ConfirmedState. More...
 
virtual void setAckedState (OpcUa_Boolean ackedState)
 Sets the AckedState. More...
 
- Public Member Functions inherited from OpcUa::AcknowledgeableConditionTypeBase
 AcknowledgeableConditionTypeBase (const UaNodeId &nodeId, UaObject *pInstanceDeclarationObject, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the AcknowledgeableConditionType condition type using an instance declaration node as base.
 
 AcknowledgeableConditionTypeBase (const UaNodeId &nodeId, const UaString &name, OpcUa_UInt16 browseNameNameSpaceIndex, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the AcknowledgeableConditionType condition type.
 
 AcknowledgeableConditionTypeBase (UaBase::Object *pBaseNode, XmlUaNodeFactoryManager *pFactory, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the class AcknowledgeableConditionTypeBase with all components. More...
 
void clearFieldData ()
 Clears the event field data after event processing.
 
UaNodeId createBranch ()
 Creates a new branch from the current state and adds the branch to a list managed by the condition object. More...
 
virtual OpcUa_Boolean getAckedStateBool ()
 Returns the boolean value of the AckedState. More...
 
virtual UaLocalizedText getAckedState ()
 Returns the LocalizedText representation of the AckedState. More...
 
virtual void setAckedStateStatus (OpcUa_StatusCode status)
 Set a status code for the event field AckedState. More...
 
virtual void getAckedStateValue (Session *pSession, UaVariant &value)
 Sets the value of AckedState to argument value. More...
 
virtual OpcUa_Boolean getConfirmedStateBool ()
 Returns the boolean value of the ConfirmedState. More...
 
virtual UaLocalizedText getConfirmedState ()
 Returns the LocalizedText representation of the ConfirmedState. More...
 
virtual void setConfirmedStateStatus (OpcUa_StatusCode status)
 Set a status code for the event field ConfirmedState. More...
 
virtual void getConfirmedStateValue (Session *pSession, UaVariant &value)
 Sets the value of ConfirmedState to argument value. More...
 
virtual
OpcUa::TwoStateVariableType
getAckedStateNode ()
 Returns the AckedState node. More...
 
virtual
OpcUa::TwoStateVariableType
getConfirmedStateNode ()
 Returns the ConfirmedState node. More...
 
void useAccessInfoFromInstance (AcknowledgeableConditionTypeBase *pInstance)
 Uses the NodeAccessInfo of pOther and its children. More...
 
virtual void getAcknowledgeableConditionTypeOptionalFieldData (OpcUa_UInt32 index, Session *pSession, OpcUa_Variant &data)
 Get the field value for the passed index for optional fields of the AcknowledgeableConditionType. More...
 
- Public Member Functions inherited from OpcUa::ConditionType
 ConditionType (const UaNodeId &nodeId, UaObject *pInstanceDeclarationObject, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Construction of the class ConditionType. More...
 
 ConditionType (const UaNodeId &nodeId, const UaString &name, OpcUa_UInt16 browseNameNameSpaceIndex, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Construction of the class ConditionType. More...
 
 ConditionType (UaBase::Object *pBaseNode, XmlUaNodeFactoryManager *pFactory, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the class ConditionType with all components. More...
 
ReferenceCountergetConditionDataReferenceCounter ()
 Get the ReferenceCounter interface necessary for condition event data classes.
 
virtual UaStatus AddComment (const ServiceContext &serviceContext, UaByteString &EventId, const UaLocalizedText &Comment)
 Applies a comment to a specific state of a Condition instance. More...
 
virtual UaStatus Disable (const ServiceContext &serviceContext)
 Changes a Condition instance to the Disabled state. More...
 
virtual UaStatus Enable (const ServiceContext &serviceContext)
 Changes a Condition instance to the enabled state. More...
 
virtual UaNodeId getConditionNodeId ()
 Returns the condition NodeId for the condition object. More...
 
virtual UaNodeId getConditionBranchNodeId ()
 Returns the condition branch NodeId for the condition object. More...
 
virtual OpcUa_Boolean getConditionRetain ()
 Returns the Retain flag for the condition object. More...
 
OpcUa_UInt32 getBranchCount ()
 Returns the number of active branches. More...
 
ConditionTypeDatagetBranch (const UaNodeId &branchNodeId)
 Returns a pointer to the branch event data based on the passed branch NodeId. More...
 
ConditionTypeDatagetBranchByEventId (const UaByteString &eventId, UaByteString &userEventId)
 Returns a pointer to the branch event data based on the passed EventId. More...
 
void getAllBranches (UaPointerArray< ConditionTypeData > &branchArray)
 Returns an array of the available branches. More...
 
OpcUa_StatusCode deleteBranch (const UaNodeId &branchNodeId)
 Deletes the branch identified by the branch NodeId. More...
 
UaStatus triggerBranchEvent (ConditionTypeData *pConditionTypeData, const UaDateTime &time, const UaDateTime &receiveTime, const UaByteString &eventId)
 Send event with event field data of the passed condition branch to the subscribed clients. More...
 
virtual void setInvalid ()
 Set the entry to invalid. More...
 
- Public Member Functions inherited from OpcUa::ConditionTypeBase
 ConditionTypeBase (const UaNodeId &nodeId, UaObject *pInstanceDeclarationObject, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the ConditionType condition type using an instance declaration node as base.
 
 ConditionTypeBase (const UaNodeId &nodeId, const UaString &name, OpcUa_UInt16 browseNameNameSpaceIndex, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the ConditionType condition type.
 
 ConditionTypeBase (UaBase::Object *pBaseNode, XmlUaNodeFactoryManager *pFactory, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the class ConditionTypeBase with all components. More...
 
void clearFieldData ()
 Clears the event field data after event processing.
 
virtual void lockEventData ()
 Lock the event data for data update and event handling. More...
 
virtual void unlockEventData ()
 Unlock the event data after data update or event handling. More...
 
virtual void setBranchId (const UaNodeId &BranchId)
 Sets the BranchId value. More...
 
virtual UaNodeId getBranchId () const
 Returns the value of BranchId. More...
 
virtual void setBranchIdStatus (OpcUa_StatusCode status)
 Set a status code for the event field BranchId. More...
 
virtual void getBranchIdValue (Session *pSession, UaVariant &value)
 Sets the value of BranchId to argument value. More...
 
virtual void setClientUserId (const UaString &ClientUserId)
 Sets the ClientUserId value. More...
 
virtual UaString getClientUserId () const
 Returns the value of ClientUserId. More...
 
virtual void setClientUserIdStatus (OpcUa_StatusCode status)
 Set a status code for the event field ClientUserId. More...
 
virtual void getClientUserIdValue (Session *pSession, UaVariant &value)
 Sets the value of ClientUserId to argument value. More...
 
virtual void setComment (const UaLocalizedText &Comment)
 Sets the Comment value. More...
 
virtual UaLocalizedText getComment (Session *pSession) const
 Returns the value of Comment. More...
 
virtual void setCommentStatus (OpcUa_StatusCode status)
 Set a status code for the event field Comment. More...
 
virtual void getCommentValue (Session *pSession, UaVariant &value)
 Sets the value of Comment to argument value. More...
 
virtual void setConditionClassId (const UaNodeId &ConditionClassId)
 Sets the ConditionClassId value. More...
 
virtual UaNodeId getConditionClassId () const
 Returns the value of ConditionClassId. More...
 
virtual void setConditionClassIdStatus (OpcUa_StatusCode status)
 Set a status code for the event field ConditionClassId. More...
 
virtual void getConditionClassIdValue (Session *pSession, UaVariant &value)
 Sets the value of ConditionClassId to argument value. More...
 
virtual void setConditionClassName (const UaLocalizedText &ConditionClassName)
 Sets the ConditionClassName value. More...
 
virtual UaLocalizedText getConditionClassName (Session *pSession) const
 Returns the value of ConditionClassName. More...
 
virtual void setConditionClassNameStatus (OpcUa_StatusCode status)
 Set a status code for the event field ConditionClassName. More...
 
virtual void getConditionClassNameValue (Session *pSession, UaVariant &value)
 Sets the value of ConditionClassName to argument value. More...
 
virtual void setConditionName (const UaString &ConditionName)
 Sets the ConditionName value. More...
 
virtual UaString getConditionName () const
 Returns the value of ConditionName. More...
 
virtual void setConditionNameStatus (OpcUa_StatusCode status)
 Set a status code for the event field ConditionName. More...
 
virtual void getConditionNameValue (Session *pSession, UaVariant &value)
 Sets the value of ConditionName to argument value. More...
 
virtual void setEnabledState (OpcUa_Boolean enabledState)
 Sets the EnabledState. More...
 
virtual OpcUa_Boolean getEnabledStateBool ()
 Returns the boolean value of the EnabledState. More...
 
virtual UaLocalizedText getEnabledState ()
 Returns the LocalizedText representation of the EnabledState. More...
 
virtual void setEnabledStateStatus (OpcUa_StatusCode status)
 Set a status code for the event field EnabledState. More...
 
virtual void getEnabledStateValue (Session *pSession, UaVariant &value)
 Sets the value of EnabledState to argument value. More...
 
virtual void getEnabledState_EffectiveDisplayNameValue (Session *pSession, OpcUa_Variant &value)
 Sets the value of the EffectiveDisplayName property to value. More...
 
virtual void setLastSeverity (OpcUa_UInt16 LastSeverity)
 Sets the LastSeverity value. More...
 
virtual OpcUa_UInt16 getLastSeverity () const
 Returns the value of LastSeverity. More...
 
virtual void setLastSeverityStatus (OpcUa_StatusCode status)
 Set a status code for the event field LastSeverity. More...
 
virtual void getLastSeverityValue (Session *pSession, UaVariant &value)
 Sets the value of LastSeverity to argument value. More...
 
virtual void setQuality (OpcUa_StatusCode Quality)
 Sets the Quality value. More...
 
virtual OpcUa_StatusCode getQuality () const
 Returns the value of Quality. More...
 
virtual void setQualityStatus (OpcUa_StatusCode status)
 Set a status code for the event field Quality. More...
 
virtual void getQualityValue (Session *pSession, UaVariant &value)
 Sets the value of Quality to argument value. More...
 
virtual void setRetain (OpcUa_Boolean Retain)
 Sets the Retain value. More...
 
virtual OpcUa_Boolean getRetain () const
 Returns the value of Retain. More...
 
virtual void setRetainStatus (OpcUa_StatusCode status)
 Set a status code for the event field Retain. More...
 
virtual void getRetainValue (Session *pSession, UaVariant &value)
 Sets the value of Retain to argument value. More...
 
virtual OpcUa::PropertyTypegetBranchIdNode ()
 Returns the BranchId node. More...
 
virtual OpcUa::PropertyTypegetClientUserIdNode ()
 Returns the ClientUserId node. More...
 
virtual
OpcUa::ConditionVariableType
getCommentNode ()
 Returns the Comment node. More...
 
virtual OpcUa::PropertyTypegetConditionClassIdNode ()
 Returns the ConditionClassId node. More...
 
virtual OpcUa::PropertyTypegetConditionClassNameNode ()
 Returns the ConditionClassName node. More...
 
virtual OpcUa::PropertyTypegetConditionNameNode ()
 Returns the ConditionName node. More...
 
virtual
OpcUa::TwoStateVariableType
getEnabledStateNode ()
 Returns the EnabledState node. More...
 
virtual
OpcUa::ConditionVariableType
getLastSeverityNode ()
 Returns the LastSeverity node. More...
 
virtual
OpcUa::ConditionVariableType
getQualityNode ()
 Returns the Quality node. More...
 
virtual OpcUa::PropertyTypegetRetainNode ()
 Returns the Retain node. More...
 
void useAccessInfoFromInstance (ConditionTypeBase *pInstance)
 Uses the NodeAccessInfo of pOther and its children. More...
 
virtual void getConditionTypeOptionalFieldData (OpcUa_UInt32 index, Session *pSession, OpcUa_Variant &data)
 Get the field value for the passed index for optional fields of the ConditionType. More...
 

Static Public Member Functions

static void createTypes ()
 Create the related type nodes.
 
static void clearStaticMembers ()
 Clear the static members of the class.
 
static void registerEventFields ()
 Registers all event type fields with the EventManagerBase.
 
static OpcUa_UInt32 registerOptionalEventFields (const UaString &fieldName)
 Registers optional event fields with the EventManagerBase.
 
- Static Public Member Functions inherited from OpcUa::AcknowledgeableConditionType
static void addAckedStateLocale (const UaLocalizedText &falseName, const UaLocalizedText &trueName)
 Add Acked state strings for additional locale.
 
static void addConfirmedStateLocale (const UaLocalizedText &falseName, const UaLocalizedText &trueName)
 Add Confirmed state strings for additional locale.
 
static void createTypes ()
 Create the type related static members of the class.
 
static void clearStaticMembers ()
 Internal SDK method used to clear the static members of this class.
 
- Static Public Member Functions inherited from OpcUa::AcknowledgeableConditionTypeBase
static void createTypes ()
 Create the related type nodes.
 
static void clearStaticMembers ()
 Clear the static members of the class.
 
static void registerEventFields ()
 Registers all event type fields with the EventManagerBase.
 
static OpcUa_UInt32 registerOptionalEventFields (const UaString &fieldName)
 Registers optional event fields with the EventManagerBase.
 
- Static Public Member Functions inherited from OpcUa::ConditionType
static void createTypes ()
 Create the related type nodes for condition classes.
 
static void addEnabledStateLocale (const UaLocalizedText &falseName, const UaLocalizedText &trueName)
 Add Enabled state strings for additional locale.
 
static void clearStaticMembers ()
 Internal SDK method used to clear the static members of this class.
 
- Static Public Member Functions inherited from OpcUa::ConditionTypeBase
static void createTypes ()
 Create the related type nodes.
 
static void clearStaticMembers ()
 Clear the static members of the class.
 
static void registerEventFields ()
 Registers all event type fields with the EventManagerBase.
 
static OpcUa_UInt32 registerOptionalEventFields (const UaString &fieldName)
 Registers optional event fields with the EventManagerBase.
 

Protected Member Functions

virtual ~AlarmConditionTypeBase ()
 Destroys the AlarmConditionType object.
 
- Protected Member Functions inherited from OpcUa::AcknowledgeableConditionType
virtual ~AcknowledgeableConditionType ()
 Destruction.
 
- Protected Member Functions inherited from OpcUa::AcknowledgeableConditionTypeBase
virtual ~AcknowledgeableConditionTypeBase ()
 Destroys the AcknowledgeableConditionType object.
 
- Protected Member Functions inherited from OpcUa::ConditionType
virtual ~ConditionType ()
 Destruction.
 
- Protected Member Functions inherited from OpcUa::ConditionTypeBase
virtual ~ConditionTypeBase ()
 Destroys the ConditionType object.
 

Detailed Description

Generated base class for a AlarmConditionType.

This class contains the auto generated code for the object type AlarmConditionType representing an OPC UA condition type. This class is used to create the condition type and to create and represent the condition object in the server address space. It provides also the UaEventData interface for the access to event data containing the current state of the condition for events sent to the client.

Object members of the AlarmConditionType:

Browse Name TypeDefinition Modelling Rule See Also
ShelvingState ShelvedStateMachineType Optional getShelvingState

Variable members of the AlarmConditionType:

Browse Name DataType TypeDefinition Modelling Rule See Also
ActiveState LocalizedText TwoStateVariableType Mandatory getActiveState, setActiveState
InputNode NodeId PropertyType Mandatory getInputNode, setInputNode
MaxTimeShelved Duration PropertyType Optional getMaxTimeShelved, setMaxTimeShelved
SuppressedOrShelved Boolean PropertyType Mandatory getSuppressedOrShelved, setSuppressedOrShelved
SuppressedState LocalizedText TwoStateVariableType Optional getSuppressedState, setSuppressedState

An abstract type that extends the AcknowledgeableConditionType by introducing an ActiveState, SuppressedState and ShelvingState.

The AlarmConditionType inherits all Properties of the AcknowledgeableConditionType. The following states are substates of the TRUE EnabledState.

See also AlarmConditionType for a documentation of the complete Information Model.

Constructor & Destructor Documentation

OpcUa::AlarmConditionTypeBase::AlarmConditionTypeBase ( UaBase::Object pBaseNode,
XmlUaNodeFactoryManager pFactory,
NodeManagerConfig pNodeConfig,
UaMutexRefCounted pSharedMutex = NULL 
)

Constructs an instance of the class AlarmConditionTypeBase with all components.

Parameters
[in]pBaseNodeThe "tree" of nodes that specifies the attributes of the instance and its children.
[in]pFactoryThe factory to create the children.
[in]pNodeConfigInterface pointer to the NodeManagerConfig interface used to add and delete node and references in the address space.
[in]pSharedMutexShared mutex object used to synchronize access to the variable. Can be NULL if no shared mutex is provided.

Member Function Documentation

UaStatus OpcUa::AlarmConditionTypeBase::beginCall ( MethodManagerCallback pCallback,
const ServiceContext serviceContext,
OpcUa_UInt32  callbackHandle,
MethodHandle pMethodHandle,
const UaVariantArray inputArguments 
)
virtual

Call method of an UA object.

Implementation of the MethodManager interface method beginCall.

Reimplemented from OpcUa::AcknowledgeableConditionTypeBase.

UaNodeId OpcUa::AlarmConditionTypeBase::createBranch ( )

Creates a new branch from the current state and adds the branch to a list managed by the condition object.

ConditionType::getBranch() and ConditionType::deleteBranch() can be used to access or to delete the branch.

UaLocalizedText OpcUa::AlarmConditionTypeBase::getActiveState ( )
virtual

Returns the LocalizedText representation of the ActiveState.

See AlarmConditionTypeBase::getActiveStateBool for a detailed description of ActiveState.

void OpcUa::AlarmConditionTypeBase::getActiveState_EffectiveDisplayNameValue ( Session pSession,
OpcUa_Variant value 
)
virtual

Sets the value of the EffectiveDisplayName property to value.

Reimplemented in OpcUa::NonExclusiveLimitAlarmType, and OpcUa::ExclusiveLimitAlarmType.

OpcUa_Boolean OpcUa::AlarmConditionTypeBase::getActiveStateBool ( )
virtual

Returns the boolean value of the ActiveState.

ActiveState when set to TRUE indicates that the situation the Condition is representing currently exists.

When a Condition instance is in the inactive state (ActiveState when set to FALSE), it is representing a situation that has returned to a normal state. The transitions of Conditions to the inactive and Active states are triggered by Server specific actions. Subtypes of the AlarmConditionType will have substate models that further define the Active state. Recommended state names for LocaleIds are listed in the following table.

LocaleId FALSE State Name TRUE State Name
en Inactive Active
de Inaktiv Aktiv
fr Inactive Active
OpcUa::TwoStateVariableType * OpcUa::AlarmConditionTypeBase::getActiveStateNode ( )
virtual

Returns the ActiveState node.

ActiveState when set to TRUE indicates that the situation the Condition is representing currently exists.

When a Condition instance is in the inactive state (ActiveState when set to FALSE), it is representing a situation that has returned to a normal state. The transitions of Conditions to the inactive and Active states are triggered by Server specific actions. Subtypes of the AlarmConditionType will have substate models that further define the Active state. Recommended state names for LocaleIds are listed in the following table.

LocaleId FALSE State Name TRUE State Name
en Inactive Active
de Inaktiv Aktiv
fr Inactive Active
void OpcUa::AlarmConditionTypeBase::getActiveStateValue ( Session pSession,
UaVariant value 
)
virtual

Sets the value of ActiveState to argument value.

See AlarmConditionTypeBase::getActiveStateBool for a detailed description of ActiveState.

void OpcUa::AlarmConditionTypeBase::getAlarmConditionTypeOptionalFieldData ( OpcUa_UInt32  index,
Session pSession,
OpcUa_Variant data 
)
virtual

Get the field value for the passed index for optional fields of the AlarmConditionType.

This function must be overwritten by derived classes to provide the optional fields registered with AlarmConditionTypeData::registerOptionalEventFields.

Parameters
indexThe index of the selected field.
pSessionThe session context for the method call.
dataThe data for the selected field.
void OpcUa::AlarmConditionTypeBase::getFieldData ( OpcUa_UInt32  index,
Session pSession,
OpcUa_Variant data 
)
virtual
UaNodeId OpcUa::AlarmConditionTypeBase::getInputNode ( ) const
virtual

Returns the value of InputNode.

Provides the NodeId of the Variable the Value of which is used as primary input in the calculation of the Alarm state.

If this Variable is not in the AddressSpace, a Null NodeId shall be provided. In some systems, an Alarm may be calculated based on multiple Variables Values, it is up to the system to determine which Variable’s NodeId is used.

OpcUa::PropertyType * OpcUa::AlarmConditionTypeBase::getInputNodeNode ( )
virtual

Returns the InputNode node.

Provides the NodeId of the Variable the Value of which is used as primary input in the calculation of the Alarm state.

If this Variable is not in the AddressSpace, a Null NodeId shall be provided. In some systems, an Alarm may be calculated based on multiple Variables Values, it is up to the system to determine which Variable’s NodeId is used.

void OpcUa::AlarmConditionTypeBase::getInputNodeValue ( Session pSession,
UaVariant value 
)
virtual

Sets the value of InputNode to argument value.

Provides the NodeId of the Variable the Value of which is used as primary input in the calculation of the Alarm state.

If this Variable is not in the AddressSpace, a Null NodeId shall be provided. In some systems, an Alarm may be calculated based on multiple Variables Values, it is up to the system to determine which Variable’s NodeId is used.

OpcUa_Double OpcUa::AlarmConditionTypeBase::getMaxTimeShelved ( ) const
virtual

Returns the value of MaxTimeShelved.

If the optional MaxTimeShelved node has not been created, the value of the InstanceDeclaration node of the ObjectType is returned.

Optional Property used to set the maximum time that an Alarm Condition may be shelved.

The value is expressed as duration. Systems can use this Property to prevent permanent Shelving of an Alarm. If this Property is present it will be an upper limit on the duration passed into a TimedShelve method call. If a value that exceeds the value of this property is passed to the TimedShelve method, then a Bad_ShelvingTimeOutOfRange error code is returned on the call. If this Property is present it will also be enforced for the OneShotShelved state, in that a Alarm Condition will transition to the Unshelved state from the OneShotShelved state if the duration specified in this Property expires following a OneShotShelve operation without a change of any of the other items associated with the Condition.

See also
OpcUa::ShelvedStateMachineType "ShelvedStateMachineType"
OpcUa::ShelvedStateMachineType::TimedShelve "TimedShelve"
OpcUa::ShelvedStateMachineType::OneShotShelve "OneShotShelve"
OpcUa::PropertyType * OpcUa::AlarmConditionTypeBase::getMaxTimeShelvedNode ( )
virtual

Returns the MaxTimeShelved node.

If the Variable has not been created yet, this method returns NULL.

Optional Property used to set the maximum time that an Alarm Condition may be shelved.

The value is expressed as duration. Systems can use this Property to prevent permanent Shelving of an Alarm. If this Property is present it will be an upper limit on the duration passed into a TimedShelve method call. If a value that exceeds the value of this property is passed to the TimedShelve method, then a Bad_ShelvingTimeOutOfRange error code is returned on the call. If this Property is present it will also be enforced for the OneShotShelved state, in that a Alarm Condition will transition to the Unshelved state from the OneShotShelved state if the duration specified in this Property expires following a OneShotShelve operation without a change of any of the other items associated with the Condition.

See also
OpcUa::ShelvedStateMachineType "ShelvedStateMachineType"
OpcUa::ShelvedStateMachineType::TimedShelve "TimedShelve"
OpcUa::ShelvedStateMachineType::OneShotShelve "OneShotShelve"
void OpcUa::AlarmConditionTypeBase::getMaxTimeShelvedValue ( Session pSession,
UaVariant value 
)
virtual

Sets the value of MaxTimeShelved to argument value.

Optional Property used to set the maximum time that an Alarm Condition may be shelved.

The value is expressed as duration. Systems can use this Property to prevent permanent Shelving of an Alarm. If this Property is present it will be an upper limit on the duration passed into a TimedShelve method call. If a value that exceeds the value of this property is passed to the TimedShelve method, then a Bad_ShelvingTimeOutOfRange error code is returned on the call. If this Property is present it will also be enforced for the OneShotShelved state, in that a Alarm Condition will transition to the Unshelved state from the OneShotShelved state if the duration specified in this Property expires following a OneShotShelve operation without a change of any of the other items associated with the Condition.

See also
OpcUa::ShelvedStateMachineType "ShelvedStateMachineType"
OpcUa::ShelvedStateMachineType::TimedShelve "TimedShelve"
OpcUa::ShelvedStateMachineType::OneShotShelve "OneShotShelve"
OpcUa::ShelvedStateMachineType * OpcUa::AlarmConditionTypeBase::getShelvingState ( )
virtual

Returns the ShelvingState node.

If the Object has not been created yet, this method creates the node and returns it.

Suggests whether an Alarm shall (temporarily) be prevented from being displayed to the user.

It is quite often used to block nuisance Alarms.

See also
OpcUa::ShelvedStateMachineType "ShelvedStateMachineType"
OpcUa_Boolean OpcUa::AlarmConditionTypeBase::getSuppressedOrShelved ( ) const
virtual

Returns the value of SuppressedOrShelved.

The SuppressedState and the ShelvingState together result in the SuppressedOrShelved status of the Condition.

When an Alarm is in one of the states, the SuppressedOrShelved property will be set TRUE and this Alarm is then typically not displayed by the Client. State transitions associated with the Alarm do occur, but they are not typically displayed by the Clients as long as the Alarm remains in either the Suppressed or Shelved state.

See also
OpcUa::ShelvedStateMachineType "ShelvedStateMachineType"
OpcUa::PropertyType * OpcUa::AlarmConditionTypeBase::getSuppressedOrShelvedNode ( )
virtual

Returns the SuppressedOrShelved node.

The SuppressedState and the ShelvingState together result in the SuppressedOrShelved status of the Condition.

When an Alarm is in one of the states, the SuppressedOrShelved property will be set TRUE and this Alarm is then typically not displayed by the Client. State transitions associated with the Alarm do occur, but they are not typically displayed by the Clients as long as the Alarm remains in either the Suppressed or Shelved state.

See also
OpcUa::ShelvedStateMachineType "ShelvedStateMachineType"
void OpcUa::AlarmConditionTypeBase::getSuppressedOrShelvedValue ( Session pSession,
UaVariant value 
)
virtual

Sets the value of SuppressedOrShelved to argument value.

The SuppressedState and the ShelvingState together result in the SuppressedOrShelved status of the Condition.

When an Alarm is in one of the states, the SuppressedOrShelved property will be set TRUE and this Alarm is then typically not displayed by the Client. State transitions associated with the Alarm do occur, but they are not typically displayed by the Clients as long as the Alarm remains in either the Suppressed or Shelved state.

See also
OpcUa::ShelvedStateMachineType "ShelvedStateMachineType"
UaLocalizedText OpcUa::AlarmConditionTypeBase::getSuppressedState ( )
virtual

Returns the LocalizedText representation of the SuppressedState.

See AlarmConditionTypeBase::getSuppressedStateBool for a detailed description of SuppressedState.

OpcUa_Boolean OpcUa::AlarmConditionTypeBase::getSuppressedStateBool ( )
virtual

Returns the boolean value of the SuppressedState.

If m_pSuppressedState is NULL, OpcUa_False is returned.

Used internally by a Server to automatically suppress Alarms due to system specific reasons.

For example, a system may be configured to suppress Alarms that are associated with machinery that is shut down, such as a low level Alarm for a tank that is currently not in use. Recommended state names for LocaleIds are listed in the following table.

LocaleId FALSE State Name TRUE State Name
en Unsuppressed Suppressed
de Nicht unterdrückt Unterdrückt
fr Présent Supprimé
OpcUa::TwoStateVariableType * OpcUa::AlarmConditionTypeBase::getSuppressedStateNode ( )
virtual

Returns the SuppressedState node.

If the Variable has not been created yet, this method returns NULL.

Used internally by a Server to automatically suppress Alarms due to system specific reasons.

For example, a system may be configured to suppress Alarms that are associated with machinery that is shut down, such as a low level Alarm for a tank that is currently not in use. Recommended state names for LocaleIds are listed in the following table.

LocaleId FALSE State Name TRUE State Name
en Unsuppressed Suppressed
de Nicht unterdrückt Unterdrückt
fr Présent Supprimé
void OpcUa::AlarmConditionTypeBase::getSuppressedStateValue ( Session pSession,
UaVariant value 
)
virtual

Sets the value of SuppressedState to argument value.

See AlarmConditionTypeBase::getSuppressedStateBool for a detailed description of SuppressedState.

void OpcUa::AlarmConditionTypeBase::setActiveState ( OpcUa_Boolean  activeState)
virtual

Sets the ActiveState.

ActiveState when set to TRUE indicates that the situation the Condition is representing currently exists.

When a Condition instance is in the inactive state (ActiveState when set to FALSE), it is representing a situation that has returned to a normal state. The transitions of Conditions to the inactive and Active states are triggered by Server specific actions. Subtypes of the AlarmConditionType will have substate models that further define the Active state. Recommended state names for LocaleIds are listed in the following table.

LocaleId FALSE State Name TRUE State Name
en Inactive Active
de Inaktiv Aktiv
fr Inactive Active

Reimplemented in OpcUa::AlarmConditionType.

void OpcUa::AlarmConditionTypeBase::setActiveStateStatus ( OpcUa_StatusCode  status)
virtual

Set a status code for the event field ActiveState.

If an event field is not available, a StatusCode must be provided instead of the value to indicate the error situation.

See AlarmConditionTypeBase::setActiveState for a detailed description of ActiveState.

void OpcUa::AlarmConditionTypeBase::setInputNode ( const UaNodeId InputNode)
virtual

Sets the InputNode value.

Provides the NodeId of the Variable the Value of which is used as primary input in the calculation of the Alarm state.

If this Variable is not in the AddressSpace, a Null NodeId shall be provided. In some systems, an Alarm may be calculated based on multiple Variables Values, it is up to the system to determine which Variable’s NodeId is used.

void OpcUa::AlarmConditionTypeBase::setInputNodeStatus ( OpcUa_StatusCode  status)
virtual

Set a status code for the event field InputNode.

If an event field is not available, a StatusCode must be provided instead of the value to indicate the error situation.

void OpcUa::AlarmConditionTypeBase::setMaxTimeShelved ( OpcUa_Double  MaxTimeShelved)
virtual

Sets the MaxTimeShelved value.

If the optional MaxTimeShelved node has not been created, this method adds it to the address space.

Optional Property used to set the maximum time that an Alarm Condition may be shelved.

The value is expressed as duration. Systems can use this Property to prevent permanent Shelving of an Alarm. If this Property is present it will be an upper limit on the duration passed into a TimedShelve method call. If a value that exceeds the value of this property is passed to the TimedShelve method, then a Bad_ShelvingTimeOutOfRange error code is returned on the call. If this Property is present it will also be enforced for the OneShotShelved state, in that a Alarm Condition will transition to the Unshelved state from the OneShotShelved state if the duration specified in this Property expires following a OneShotShelve operation without a change of any of the other items associated with the Condition.

See also
OpcUa::ShelvedStateMachineType "ShelvedStateMachineType"
OpcUa::ShelvedStateMachineType::TimedShelve "TimedShelve"
OpcUa::ShelvedStateMachineType::OneShotShelve "OneShotShelve"
void OpcUa::AlarmConditionTypeBase::setMaxTimeShelvedStatus ( OpcUa_StatusCode  status)
virtual

Set a status code for the event field MaxTimeShelved.

If an event field is not available, a StatusCode must be provided instead of the value to indicate the error situation.

void OpcUa::AlarmConditionTypeBase::setSuppressedOrShelved ( OpcUa_Boolean  SuppressedOrShelved)
virtual

Sets the SuppressedOrShelved value.

The SuppressedState and the ShelvingState together result in the SuppressedOrShelved status of the Condition.

When an Alarm is in one of the states, the SuppressedOrShelved property will be set TRUE and this Alarm is then typically not displayed by the Client. State transitions associated with the Alarm do occur, but they are not typically displayed by the Clients as long as the Alarm remains in either the Suppressed or Shelved state.

See also
OpcUa::ShelvedStateMachineType "ShelvedStateMachineType"
void OpcUa::AlarmConditionTypeBase::setSuppressedOrShelvedStatus ( OpcUa_StatusCode  status)
virtual

Set a status code for the event field SuppressedOrShelved.

If an event field is not available, a StatusCode must be provided instead of the value to indicate the error situation.

void OpcUa::AlarmConditionTypeBase::setSuppressedState ( OpcUa_Boolean  suppressedState)
virtual

Sets the SuppressedState.

Used internally by a Server to automatically suppress Alarms due to system specific reasons.

For example, a system may be configured to suppress Alarms that are associated with machinery that is shut down, such as a low level Alarm for a tank that is currently not in use. Recommended state names for LocaleIds are listed in the following table.

LocaleId FALSE State Name TRUE State Name
en Unsuppressed Suppressed
de Nicht unterdrückt Unterdrückt
fr Présent Supprimé

Reimplemented in OpcUa::AlarmConditionType.

void OpcUa::AlarmConditionTypeBase::setSuppressedStateStatus ( OpcUa_StatusCode  status)
virtual

Set a status code for the event field SuppressedState.

If an event field is not available, a StatusCode must be provided instead of the value to indicate the error situation.

See AlarmConditionTypeBase::setSuppressedState for a detailed description of SuppressedState.

UaStatus OpcUa::AlarmConditionTypeBase::triggerEvent ( const UaDateTime time,
const UaDateTime receiveTime,
const UaByteString userEventId 
)
virtual

Send event with current event field data to the subscribed clients.

After setting the changed states of the event this method is used to trigger the event notification that contains the snapshot of the new state of the condition.

Parameters
[in]timeTime provides the time the Event occurred. This value is set as close to the event generator as possible. It often comes from the underlying system or device.
[in]receiveTimeReceiveTime provides the time the OPC UA Server received the Event from the underlying device or another Server.
[in]userEventIdThe server is responsible for generating a unique EventId for every event sent to the client. The SDK uses this parameter userEventId as part of the EventId but adds a unique part. The EventId is provided by the client in calls back to the server like in an alarm acknowledgement. The user specific part can be extracted from the EventId provided by the client by using EventManagerBase::getUserEventId().

Reimplemented from OpcUa::AcknowledgeableConditionTypeBase.

Reimplemented in OpcUa::NonExclusiveLimitAlarmTypeBase, OpcUa::LimitAlarmTypeBase, OpcUa::CertificateExpirationAlarmType, OpcUa::NonExclusiveDeviationAlarmType, OpcUa::ExclusiveDeviationAlarmType, OpcUa::ExclusiveLimitAlarmTypeBase, OpcUa::OffNormalAlarmTypeBase, OpcUa::NonExclusiveRateOfChangeAlarmType, OpcUa::ExclusiveRateOfChangeAlarmType, OpcUa::NonExclusiveLevelAlarmType, OpcUa::ExclusiveLevelAlarmType, OpcUa::DiscreteAlarmTypeBase, OpcUa::TripAlarmType, and OpcUa::SystemOffNormalAlarmType.

void OpcUa::AlarmConditionTypeBase::useAccessInfoFromInstance ( AlarmConditionTypeBase pOther)

Uses the NodeAccessInfo of pOther and its children.


The documentation for this class was generated from the following files: