C++ UA Server SDK
1.5.0.318
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#include <variablehandleuanode.h>
Inherits VariableHandle.
Public Member Functions | |
VariableHandleUaNode () | |
construction | |
void | setUaNode (UaNode *pUaNode) |
Set the node pointer for the VariableHandle. | |
Public Member Functions inherited from VariableHandle | |
VariableHandle () | |
construction | |
Public Member Functions inherited from ReferenceCounter | |
ReferenceCounter () | |
construction | |
virtual | ~ReferenceCounter () |
destruction | |
Protected Member Functions | |
virtual | ~VariableHandleUaNode () |
destruction | |
Protected Member Functions inherited from VariableHandle | |
virtual | ~VariableHandle () |
destruction | |
Additional Inherited Members | |
Public Types inherited from VariableHandle | |
enum | ServiceType { ServiceRead, ServiceWrite, ServiceMonitoring, ServiceRegister } |
This enumeration indicates the type of action this variable handle is used for. More... | |
Public Attributes inherited from VariableHandle | |
IOManager * | m_pIOManager |
Interface pointer of the responsible IOManager for the node. | |
OpcUa_Int32 | m_AttributeID |
Requested attribute for the action. | |
Class for the Variable Handle of an internal node tree element based on the BaseNode. Derived from VariableHandle.