UA Server SDK C++ Bundle
1.4.0.258
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Interface used to configure the address space in a NodeManager based on a generic node model. More...
#include <nodemanager.h>
Inherited by NodeManagerUaNode.
Public Member Functions | |
NodeManagerConfig () | |
construction | |
virtual | ~NodeManagerConfig () |
destruction | |
virtual UaStatus | addUaNode (UaNode *pNewNode)=0 |
Add a new UaNode to the node management. More... | |
virtual UaStatus | deleteUaNode (UaNode *pNode, OpcUa_Boolean deleteTargetReferences, OpcUa_Boolean deleteSourceReferences=OpcUa_False, OpcUa_Boolean deleteAllChildren=OpcUa_False)=0 |
Remove a UaNode from the node management. More... | |
virtual UaStatus | addNodeAndReference (UaReferenceLists *pSourceNode, UaReferenceLists *pNewNode, const UaNodeId &referenceTypeId)=0 |
Add a new node and a reference to the node management Adds the passed new node to the internal node management of the NodeManager and creates a reference from the passed source node to the new node. More... | |
virtual UaStatus | addNodeAndReference (const UaNodeId &sourceNode, UaReferenceLists *pNewNode, const UaNodeId &referenceTypeId)=0 |
Add a new node and a reference to the node management Adds the passed new node to the internal node management of the NodeManager and creates a reference from the passed source node to the new node. More... | |
virtual UaStatus | addUaReference (UaReferenceLists *pSourceNode, UaReferenceLists *pTargetNode, const UaNodeId &referenceTypeId)=0 |
Add a reference from source node to target node Creates a reference from the passed source node to the target node. More... | |
virtual UaStatus | addUaReference (const UaNodeId &sourceId, const UaNodeId &targetId, const UaNodeId &referenceTypeId)=0 |
Add a reference from source node to target node This functions is provided for convenience and behaves like the functions above. More... | |
virtual UaStatus | deleteUaReference (UaReferenceLists *pSourceNode, UaReferenceLists *pTargetNode, const UaNodeId &referenceTypeId)=0 |
Remove a reference from source node to target node Deletes a reference from the passed source node to the target node. More... | |
virtual UaStatus | deleteUaReference (const UaNodeId &sourceId, const UaNodeId &targetId, const UaNodeId &referenceTypeId)=0 |
Remove a reference from source node to target node This functions is provided for convenience and behaves like the functions above. More... | |
virtual OpcUa_UInt16 | getNameSpaceIndex () const =0 |
Get the namespace index of the node manager. More... | |
virtual EventManagerUaNode * | getEventManagerUaNode () |
Get the EventManagerUaNode interface if implemented by the class implementing the NodeManagerConfig interface. More... | |
Interface used to configure the address space in a NodeManager based on a generic node model.
In this interface it is possible to manage the Nodes. It is not possible to create plane copies of this Interface.
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pure virtual |
Add a new node and a reference to the node management Adds the passed new node to the internal node management of the NodeManager and creates a reference from the passed source node to the new node.
pSourceNode | Pointer to UaReferenceLists interface of the source node. |
pNewNode | Pointer to UaReferenceLists interface of the new node. |
referenceTypeId | Type of the reference to create from the source node to the new node. |
Implemented in NodeManagerUaNode.
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pure virtual |
Add a new node and a reference to the node management Adds the passed new node to the internal node management of the NodeManager and creates a reference from the passed source node to the new node.
sourceNode | NodeId of the source node. |
pNewNode | Pointer to UaReferenceLists interface of the new node. |
referenceTypeId | Type of the reference to create from the source node to the new node. |
Implemented in NodeManagerUaNode.
Add a new UaNode to the node management.
Adds the passed new node to the internal node management of the NodeManager.
pNewNode | Pointer to UaNode interface of the new node. |
Implemented in NodeManagerUaNode.
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pure virtual |
Add a reference from source node to target node Creates a reference from the passed source node to the target node.
pSourceNode | Pointer to UaReferenceLists interface of the source node. |
pTargetNode | Pointer to UaReferenceLists interface of the target node. |
referenceTypeId | Type of the reference to create from the source node to the target node. |
Implemented in NodeManagerUaNode.
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pure virtual |
Add a reference from source node to target node This functions is provided for convenience and behaves like the functions above.
This function finds the node objects for the specified source and target nodeIds and creates a new reference if the nodes exist.
sourceId | NodeId of the source node. |
targetId | NodeId of the target node. |
referenceTypeId | Type of the reference to create from the source node to the target node. |
Implemented in NodeManagerUaNode.
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pure virtual |
Remove a UaNode from the node management.
Removes the passed node from the internal node management of the NodeManager.
pNode | Pointer to UaNode interface of the node to remove. |
deleteTargetReferences | Indicates if the references from the node to delete to the target node must be deleted in the target node |
deleteSourceReferences | Indicates if the references from the source node to the node to delete must be deleted in the source node |
deleteAllChildren | Indicates if all child nodes of the node to delete and all references of the nodes must be deleted. In this case the function follows all forward references that are a subtype of HasChild like HasComponent or HasProperty and deletes the target nodes and all of their references. If this flag is set and one of the child nodes to delete is shared, the shared node and its children are not deleted. |
Implemented in NodeManagerUaNode.
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pure virtual |
Remove a reference from source node to target node Deletes a reference from the passed source node to the target node.
pSourceNode | Pointer to UaReferenceLists interface of the source node. |
pTargetNode | Pointer to UaReferenceLists interface of the target node. |
referenceTypeId | Type of the reference to delete from the source node to the target node. |
Implemented in NodeManagerUaNode.
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pure virtual |
Remove a reference from source node to target node This functions is provided for convenience and behaves like the functions above.
This function finds the node objects for the specified source and target nodeIds and creates a deletes the reference if the nodes exist.
sourceId | NodeId of the source node. |
targetId | NodeId of the target node. |
referenceTypeId | Type of the reference to delete from the source node to the target node. |
Implemented in NodeManagerUaNode.
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virtual |
Get the EventManagerUaNode interface if implemented by the class implementing the NodeManagerConfig interface.
The implementation in this class returns a NULL pointer. Classes derived from NodeManagerConfig and EventManagerUaNode must overwrite this method and must return the EventManagerUaNode interface. This connection is used to provide the EventManagerUaNode interface to UaCondition classes keeping a NodeManagerConfig interface but needing also the EventManagerUaNode Interface for sending events.
Reimplemented in NodeManagerBase.
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pure virtual |
Get the namespace index of the node manager.
Implemented in NodeManagerUaNode.