.NET Based OPC UA Client/Server SDK  3.0.10.493
UnifiedAutomation.UaServer.SystemStatusChangeEventModel Class Reference

Event that indicates a status change in a system. More...

Inherits UnifiedAutomation.UaServer.SystemEventModel.

Public Member Functions

 SystemStatusChangeEventModel ()
 Initializes a new instance of the SystemStatusChangeEventModel class. More...
 
 SystemStatusChangeEventModel (SystemStatusChangeEventModel template)
 Initializes a new instance of the SystemStatusChangeEventModel class. More...
 
override void UpdateEvent (GenericEvent e)
 Updates the event. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.SystemEventModel
 SystemEventModel ()
 Initializes a new instance of the SystemEventModel class. More...
 
 SystemEventModel (SystemEventModel template)
 Initializes a new instance of the SystemEventModel class. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.BaseEventModel
 BaseEventModel ()
 Initializes a new instance of the BaseEventModel class. More...
 
 BaseEventModel (BaseEventModel template)
 Initializes a new instance of the BaseEventModel class. More...
 
void NewId ()
 Assigns a new EventId, Time and ReceiveTime to the event. More...
 
virtual GenericEvent CreateEvent (FilterManager manager)
 Creates the event. More...
 
virtual GenericEvent CreateEvent (FilterManager manager, bool autoGenerateEventIdAndTime)
 Creates the event. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.ModelControllerBase
virtual ModelHandle GetModelHandle (StringTable namespaceUris, object instance)
 Gets the metadata handle. More...
 
virtual DataValue GetValue (IMapperContext context, ModelMapping mapping)
 Gets the value associated with the mapping. More...
 
virtual bool SetValue (IMapperContext context, ModelMapping mapping, DataValue value)
 Sets the value associated with the mapping. More...
 

Properties

ServerState SystemState [get, set]
 Specifies the current state of the system. More...
 
- Properties inherited from UnifiedAutomation.UaServer.BaseEventModel
NodeId NodeId [get, set]
 The node identifier for a representation of an event in the Server address space. Used mainly for ConditionIds. More...
 
byte[] EventId [get, set]
 Generated by the server to uniquely identify a particular Event Notification. More...
 
NodeId EventType [get, set]
 Describes the specific type of Event. More...
 
NodeId SourceNode [get, set]
 Identifies the Node that the Event originated from. More...
 
string SourceName [get, set]
 Provides a description of the source of the Event. More...
 
DateTime Time [get, set]
 Provides the time the Event occurred. More...
 
DateTime ReceiveTime [get, set]
 Provides the time the OPC UA Server received the Event from the underlying device of another Server. More...
 
TimeZoneDataType LocalTime [get, set]
 Contains the Offset and the DaylightSavingInOffset flag. More...
 
LocalizedText Message [get, set]
 Provides a human-readable and localizable text description of the Event. More...
 
ushort Severity [get, set]
 An indication of the urgency of the Event. More...
 
INodeAccessInfo NodeAccessInfo [get, set]
 Using a NodeAccessInfo can restrict the access of an event to single scopes. More...
 
- Properties inherited from UnifiedAutomation.UaServer.ModelControllerBase
ModelHandle ModelHandle [get, set]
 Gets or sets the metadata handle. More...
 
object UserData [get, set]
 Gets or sets the user data. More...
 

Detailed Description

Event that indicates a status change in a system.

For example, if the status indicates that an underlying system is not running, then a Client cannot expect any Events from the underlying system. A Server can identify its own status changes using this EventType.

This EventType inherits all Properties of the SystemEventType. The SourceNode and the SourceName shall identify the system. The system can be the Server itself or some underlying system.

Constructor & Destructor Documentation

UnifiedAutomation.UaServer.SystemStatusChangeEventModel.SystemStatusChangeEventModel ( )
inline

Initializes a new instance of the SystemStatusChangeEventModel class.

UnifiedAutomation.UaServer.SystemStatusChangeEventModel.SystemStatusChangeEventModel ( SystemStatusChangeEventModel  template)
inline

Initializes a new instance of the SystemStatusChangeEventModel class.

Parameters
templateThe template.

Member Function Documentation

override void UnifiedAutomation.UaServer.SystemStatusChangeEventModel.UpdateEvent ( GenericEvent  e)
inlinevirtual

Updates the event.

Parameters
eThe event to update.

Reimplemented from UnifiedAutomation.UaServer.SystemEventModel.

Property Documentation

ServerState UnifiedAutomation.UaServer.SystemStatusChangeEventModel.SystemState
getset

Specifies the current state of the system.

Changes to the ServerState of the system shall trigger a SystemStatusChangeEvent, when the event is supported by the system.


The documentation for this class was generated from the following file: