.NET Based OPC UA Client/Server SDK  2.6.1.422
UnifiedAutomation.UaServer.InitialStateModel Class Reference

An object of the InitialStateType represents the state that a FiniteStateMachine enters when it is activated. More...

Inherits UnifiedAutomation.UaServer.StateModel.

Public Member Functions

 InitialStateModel ()
 Initializes a new instance of the InitialStateModel class. More...
 
 InitialStateModel (InitialStateModel template)
 Initializes a new instance of the InitialStateModel class. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.StateModel
 StateModel ()
 Initializes a new instance of the StateModel class. More...
 
 StateModel (StateModel template)
 Initializes a new instance of the StateModel class. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.BaseObjectModel
 BaseObjectModel ()
 Initializes a new instance of the BaseObjectModel class. More...
 
 BaseObjectModel (BaseObjectModel template)
 Initializes a new instance of the BaseObjectModel class. More...
 
- Public Member Functions inherited from UnifiedAutomation.UaServer.ModelControllerBase
virtual ModelHandle GetModelHandle (StringTable namespaceUris, object instance)
 Gets the metadata handle. More...
 
virtual DataValue GetValue (IMapperContext context, ModelMapping mapping)
 Gets the value associated with the mapping. More...
 
virtual bool SetValue (IMapperContext context, ModelMapping mapping, DataValue value)
 Sets the value associated with the mapping. More...
 

Additional Inherited Members

- Properties inherited from UnifiedAutomation.UaServer.StateModel
uint StateNumber [get, set]
 A number for the state that is unique across all states defined in the state machine. More...
 
- Properties inherited from UnifiedAutomation.UaServer.ModelControllerBase
ModelHandle ModelHandle [get, set]
 Gets or sets the metadata handle. More...
 
object UserData [get, set]
 Gets or sets the user data. More...
 

Detailed Description

An object of the InitialStateType represents the state that a FiniteStateMachine enters when it is activated.

Each FiniteStateMachine can have at most one state of type InitialStateType, but a FiniteStateMachine does not have to have a state of this type.

A sub-state machine goes into its initial state whenever the parent state is entered. However, a state machine may define a transition that goes directly to a state of the sub-state machine. In this case the sub-state machine goes into that state instead of the initial State.

If no initial state for a sub-state machine exists and the state having the sub-state machine is entered directly, then the state of the sub-state machine is server-specific.

Constructor & Destructor Documentation

UnifiedAutomation.UaServer.InitialStateModel.InitialStateModel ( )
inline

Initializes a new instance of the InitialStateModel class.

UnifiedAutomation.UaServer.InitialStateModel.InitialStateModel ( InitialStateModel  template)
inline

Initializes a new instance of the InitialStateModel class.

Parameters
templateThe template.

The documentation for this class was generated from the following file: