C++ Based OPC UA Client/Server/PubSub SDK  1.7.6.537
OpcUa::ExclusiveLevelAlarmType Class Reference

Class implementing the UaObject interface for the ExclusiveLevelAlarmType. More...

#include <opcua_exclusivelevelalarmtype.h>

Inherits OpcUa::ExclusiveLimitAlarmType.

Public Member Functions

 ExclusiveLevelAlarmType (const UaNodeId &nodeId, UaObject *pInstanceDeclarationObject, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Construction of the class ExclusiveLevelAlarmType. More...
 
 ExclusiveLevelAlarmType (const UaNodeId &nodeId, const UaString &name, OpcUa_UInt16 browseNameNameSpaceIndex, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Construction of the class ExclusiveLevelAlarmType. More...
 
 ExclusiveLevelAlarmType (UaBase::Object *pBaseNode, XmlUaNodeFactoryManager *pFactory, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the class ExclusiveLevelAlarmType with all components. More...
 
virtual UaNodeId typeDefinitionId () const
 Returns the type definition NodeId for the ExclusiveLevelAlarmType.
 
virtual void getFieldData (OpcUa_UInt32 index, Session *pSession, OpcUa_Variant &data)
 Get the field value for the passed index. More...
 
void clearFieldData ()
 Clears the event field data after event processing.
 
UaNodeId createBranch ()
 Creates a new branch from the current state and adds the branch to a list managed by the condition object. More...
 
virtual void useAccessInfoFromType ()
 Applys the NodeAccessInfo set at the ExclusiveLevelAlarmType and its children. More...
 
void useAccessInfoFromInstance (ExclusiveLevelAlarmType *pInstance)
 Uses the NodeAccessInfo of pOther and its children. More...
 
virtual UaStatus triggerEvent (const UaDateTime &time, const UaDateTime &receiveTime, const UaByteString &eventId)
 Send event with current event field data to the subscribed clients. More...
 
virtual void getExclusiveLevelAlarmTypeOptionalFieldData (OpcUa_UInt32 index, Session *pSession, OpcUa_Variant &data)
 Get the field value for the passed index for optional fields of the ExclusiveLevelAlarmType. More...
 
- Public Member Functions inherited from OpcUa::ExclusiveLimitAlarmType
 ExclusiveLimitAlarmType (const UaNodeId &nodeId, UaObject *pInstanceDeclarationObject, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Construction of the class ExclusiveLimitAlarmType. More...
 
 ExclusiveLimitAlarmType (const UaNodeId &nodeId, const UaString &name, OpcUa_UInt16 browseNameNameSpaceIndex, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Construction of the class ExclusiveLimitAlarmType. More...
 
 ExclusiveLimitAlarmType (UaBase::Object *pBaseNode, XmlUaNodeFactoryManager *pFactory, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the class ExclusiveLimitAlarmType with all components. More...
 
virtual void getActiveState_EffectiveDisplayNameValue (Session *pSession, OpcUa_Variant &value)
 Get the EffectiveDisplayName value for the ActiveState of the AlarmConditionType. More...
 
void setExclusiveState (ExclusiveLimitStateMachineType::ExclusiveState state)
 Sets the state of the exclusice limit state machine.
 
ExclusiveLimitStateMachineType::ExclusiveState getExclusiveState ()
 Get the state of the LimitState.
 
- Public Member Functions inherited from OpcUa::ExclusiveLimitAlarmTypeBase
 ExclusiveLimitAlarmTypeBase (const UaNodeId &nodeId, UaObject *pInstanceDeclarationObject, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the ExclusiveLimitAlarmType condition type using an instance declaration node as base.
 
 ExclusiveLimitAlarmTypeBase (const UaNodeId &nodeId, const UaString &name, OpcUa_UInt16 browseNameNameSpaceIndex, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the ExclusiveLimitAlarmType condition type.
 
 ExclusiveLimitAlarmTypeBase (UaBase::Object *pBaseNode, XmlUaNodeFactoryManager *pFactory, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the class ExclusiveLimitAlarmTypeBase with all components. More...
 
void clearFieldData ()
 Clears the event field data after event processing.
 
UaNodeId createBranch ()
 Creates a new branch from the current state and adds the branch to a list managed by the condition object. More...
 
virtual
OpcUa::ExclusiveLimitStateMachineType
getLimitState ()
 Returns the LimitState node. More...
 
void useAccessInfoFromInstance (ExclusiveLimitAlarmTypeBase *pInstance)
 Uses the NodeAccessInfo of pOther and its children. More...
 
virtual void getExclusiveLimitAlarmTypeOptionalFieldData (OpcUa_UInt32 index, Session *pSession, OpcUa_Variant &data)
 Get the field value for the passed index for optional fields of the ExclusiveLimitAlarmType. More...
 
- Public Member Functions inherited from OpcUa::LimitAlarmType
 LimitAlarmType (const UaNodeId &nodeId, UaObject *pInstanceDeclarationObject, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Construction of the class LimitAlarmType. More...
 
 LimitAlarmType (const UaNodeId &nodeId, const UaString &name, OpcUa_UInt16 browseNameNameSpaceIndex, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Construction of the class LimitAlarmType. More...
 
 LimitAlarmType (UaBase::Object *pBaseNode, XmlUaNodeFactoryManager *pFactory, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the class LimitAlarmType with all components. More...
 
- Public Member Functions inherited from OpcUa::LimitAlarmTypeBase
 LimitAlarmTypeBase (const UaNodeId &nodeId, UaObject *pInstanceDeclarationObject, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the LimitAlarmType condition type using an instance declaration node as base.
 
 LimitAlarmTypeBase (const UaNodeId &nodeId, const UaString &name, OpcUa_UInt16 browseNameNameSpaceIndex, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the LimitAlarmType condition type.
 
 LimitAlarmTypeBase (UaBase::Object *pBaseNode, XmlUaNodeFactoryManager *pFactory, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the class LimitAlarmTypeBase with all components. More...
 
void clearFieldData ()
 Clears the event field data after event processing.
 
UaNodeId createBranch ()
 Creates a new branch from the current state and adds the branch to a list managed by the condition object. More...
 
virtual void setBaseHighHighLimit (OpcUa_Double BaseHighHighLimit)
 Sets the BaseHighHighLimit value. More...
 
virtual OpcUa_Double getBaseHighHighLimit () const
 Returns the value of BaseHighHighLimit. More...
 
virtual void setBaseHighHighLimitStatus (OpcUa_StatusCode status)
 Set a status code for the event field BaseHighHighLimit. More...
 
virtual void getBaseHighHighLimitValue (Session *pSession, UaVariant &value)
 Sets the value of BaseHighHighLimit to argument value.
 
virtual void setBaseHighLimit (OpcUa_Double BaseHighLimit)
 Sets the BaseHighLimit value. More...
 
virtual OpcUa_Double getBaseHighLimit () const
 Returns the value of BaseHighLimit. More...
 
virtual void setBaseHighLimitStatus (OpcUa_StatusCode status)
 Set a status code for the event field BaseHighLimit. More...
 
virtual void getBaseHighLimitValue (Session *pSession, UaVariant &value)
 Sets the value of BaseHighLimit to argument value.
 
virtual void setBaseLowLimit (OpcUa_Double BaseLowLimit)
 Sets the BaseLowLimit value. More...
 
virtual OpcUa_Double getBaseLowLimit () const
 Returns the value of BaseLowLimit. More...
 
virtual void setBaseLowLimitStatus (OpcUa_StatusCode status)
 Set a status code for the event field BaseLowLimit. More...
 
virtual void getBaseLowLimitValue (Session *pSession, UaVariant &value)
 Sets the value of BaseLowLimit to argument value.
 
virtual void setBaseLowLowLimit (OpcUa_Double BaseLowLowLimit)
 Sets the BaseLowLowLimit value. More...
 
virtual OpcUa_Double getBaseLowLowLimit () const
 Returns the value of BaseLowLowLimit. More...
 
virtual void setBaseLowLowLimitStatus (OpcUa_StatusCode status)
 Set a status code for the event field BaseLowLowLimit. More...
 
virtual void getBaseLowLowLimitValue (Session *pSession, UaVariant &value)
 Sets the value of BaseLowLowLimit to argument value.
 
virtual void setHighHighLimit (OpcUa_Double HighHighLimit)
 Sets the HighHighLimit value. More...
 
virtual OpcUa_Double getHighHighLimit () const
 Returns the value of HighHighLimit. More...
 
virtual void setHighHighLimitStatus (OpcUa_StatusCode status)
 Set a status code for the event field HighHighLimit. More...
 
virtual void getHighHighLimitValue (Session *pSession, UaVariant &value)
 Sets the value of HighHighLimit to argument value.
 
virtual void setHighLimit (OpcUa_Double HighLimit)
 Sets the HighLimit value. More...
 
virtual OpcUa_Double getHighLimit () const
 Returns the value of HighLimit. More...
 
virtual void setHighLimitStatus (OpcUa_StatusCode status)
 Set a status code for the event field HighLimit. More...
 
virtual void getHighLimitValue (Session *pSession, UaVariant &value)
 Sets the value of HighLimit to argument value.
 
virtual void setLowLimit (OpcUa_Double LowLimit)
 Sets the LowLimit value. More...
 
virtual OpcUa_Double getLowLimit () const
 Returns the value of LowLimit. More...
 
virtual void setLowLimitStatus (OpcUa_StatusCode status)
 Set a status code for the event field LowLimit. More...
 
virtual void getLowLimitValue (Session *pSession, UaVariant &value)
 Sets the value of LowLimit to argument value.
 
virtual void setLowLowLimit (OpcUa_Double LowLowLimit)
 Sets the LowLowLimit value. More...
 
virtual OpcUa_Double getLowLowLimit () const
 Returns the value of LowLowLimit. More...
 
virtual void setLowLowLimitStatus (OpcUa_StatusCode status)
 Set a status code for the event field LowLowLimit. More...
 
virtual void getLowLowLimitValue (Session *pSession, UaVariant &value)
 Sets the value of LowLowLimit to argument value.
 
virtual OpcUa::PropertyTypegetBaseHighHighLimitNode ()
 Returns the BaseHighHighLimit node. More...
 
virtual const OpcUa::PropertyTypegetBaseHighHighLimitNode () const
 Returns the BaseHighHighLimit node. More...
 
virtual OpcUa::PropertyTypegetBaseHighLimitNode ()
 Returns the BaseHighLimit node. More...
 
virtual const OpcUa::PropertyTypegetBaseHighLimitNode () const
 Returns the BaseHighLimit node. More...
 
virtual OpcUa::PropertyTypegetBaseLowLimitNode ()
 Returns the BaseLowLimit node. More...
 
virtual const OpcUa::PropertyTypegetBaseLowLimitNode () const
 Returns the BaseLowLimit node. More...
 
virtual OpcUa::PropertyTypegetBaseLowLowLimitNode ()
 Returns the BaseLowLowLimit node. More...
 
virtual const OpcUa::PropertyTypegetBaseLowLowLimitNode () const
 Returns the BaseLowLowLimit node. More...
 
virtual OpcUa::PropertyTypegetHighHighLimitNode ()
 Returns the HighHighLimit node. More...
 
virtual const OpcUa::PropertyTypegetHighHighLimitNode () const
 Returns the HighHighLimit node. More...
 
virtual OpcUa::PropertyTypegetHighLimitNode ()
 Returns the HighLimit node. More...
 
virtual const OpcUa::PropertyTypegetHighLimitNode () const
 Returns the HighLimit node. More...
 
virtual OpcUa::PropertyTypegetLowLimitNode ()
 Returns the LowLimit node. More...
 
virtual const OpcUa::PropertyTypegetLowLimitNode () const
 Returns the LowLimit node. More...
 
virtual OpcUa::PropertyTypegetLowLowLimitNode ()
 Returns the LowLowLimit node. More...
 
virtual const OpcUa::PropertyTypegetLowLowLimitNode () const
 Returns the LowLowLimit node. More...
 
void useAccessInfoFromInstance (LimitAlarmTypeBase *pInstance)
 Uses the NodeAccessInfo of pOther and its children. More...
 
virtual void getLimitAlarmTypeOptionalFieldData (OpcUa_UInt32 index, Session *pSession, OpcUa_Variant &data)
 Get the field value for the passed index for optional fields of the LimitAlarmType. More...
 
- Public Member Functions inherited from OpcUa::AlarmConditionType
 AlarmConditionType (const UaNodeId &nodeId, UaObject *pInstanceDeclarationObject, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Construction of the class AlarmConditionType. More...
 
 AlarmConditionType (const UaNodeId &nodeId, const UaString &name, OpcUa_UInt16 browseNameNameSpaceIndex, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Construction of the class AlarmConditionType. More...
 
 AlarmConditionType (UaBase::Object *pBaseNode, XmlUaNodeFactoryManager *pFactory, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the class AlarmConditionType with all components. More...
 
void setShelvedState (ShelvedStateMachineType::ShelvedState state)
 Method used to change the state of the ShelvingState. More...
 
ShelvedStateMachineType::ShelvedState getShelvedState ()
 Get the state of the ShelvingState.
 
virtual void getEnabledState_EffectiveDisplayNameValue (Session *pSession, OpcUa_Variant &value)
 Get the EffectiveDisplayName value for the EnabledState of the ConditionType. More...
 
virtual void setSuppressedState (OpcUa_Boolean suppressedState)
 Sets the SuppressedState. More...
 
virtual void setSuppressedStateStatus (OpcUa_StatusCode status)
 Set a status code for the event field SuppressedState. More...
 
virtual void setActiveState (OpcUa_Boolean activeState)
 Sets the ActiveState. More...
 
virtual void setSilenceState (OpcUa_Boolean silenceState)
 Sets the SilenceState.
 
virtual void setOutOfServiceState (OpcUa_Boolean outOfServiceState)
 Sets the OutOfServiceState.
 
virtual void setOutOfServiceStateStatus (OpcUa_StatusCode status)
 Set a status code for the event field OutOfServiceState. More...
 
virtual void setLatchedState (OpcUa_Boolean latchedState)
 Sets the LatchedState.
 
virtual ShelvedStateMachineTypegetShelvingState ()
 Returns the ShelvingState node. More...
 
virtual const
ShelvedStateMachineType
getShelvingState () const
 Returns the ShelvingState node. More...
 
virtual UaStatus PlaceInService (const ServiceContext &serviceContext)
 The PlaceInService Method is used to set the OutOfServiceState to False of a specific Alarm instance. More...
 
virtual UaStatus RemoveFromService (const ServiceContext &serviceContext)
 https://reference.opcfoundation.org/v104/Core/docs/Part9/5.8.8 More...
 
virtual UaStatus Reset (const ServiceContext &serviceContext)
 https://reference.opcfoundation.org/v104/Core/docs/Part9/5.8.4 More...
 
virtual UaStatus Silence (const ServiceContext &serviceContext)
 https://reference.opcfoundation.org/v104/Core/docs/Part9/5.8.5 More...
 
virtual UaStatus Suppress (const ServiceContext &serviceContext)
 https://reference.opcfoundation.org/v104/Core/docs/Part9/5.8.6 More...
 
virtual UaStatus Unsuppress (const ServiceContext &serviceContext)
 https://reference.opcfoundation.org/v104/Core/docs/Part9/5.8.7 More...
 
- Public Member Functions inherited from OpcUa::AlarmConditionTypeBase
 AlarmConditionTypeBase (const UaNodeId &nodeId, UaObject *pInstanceDeclarationObject, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the AlarmConditionType condition type using an instance declaration node as base.
 
 AlarmConditionTypeBase (const UaNodeId &nodeId, const UaString &name, OpcUa_UInt16 browseNameNameSpaceIndex, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the AlarmConditionType condition type.
 
 AlarmConditionTypeBase (UaBase::Object *pBaseNode, XmlUaNodeFactoryManager *pFactory, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the class AlarmConditionTypeBase with all components. More...
 
void clearFieldData ()
 Clears the event field data after event processing.
 
UaNodeId createBranch ()
 Creates a new branch from the current state and adds the branch to a list managed by the condition object. More...
 
virtual UaStatus beginCall (MethodManagerCallback *pCallback, const ServiceContext &serviceContext, OpcUa_UInt32 callbackHandle, MethodHandle *pMethodHandle, const UaVariantArray &inputArguments)
 Call method of an UA object. More...
 
virtual UaStatus call (const ServiceContext &serviceContext, MethodHandle *pMethodHandle, const UaVariantArray &inputArguments, UaVariantArray &outputArguments, UaStatusCodeArray &inputArgumentResults, UaDiagnosticInfos &inputArgumentDiag)
 Synchronous version of the MethodManager method call executed in a worker thread.
 
virtual OpcUa_Boolean getActiveStateBool ()
 Returns the boolean value of the ActiveState. More...
 
virtual UaLocalizedText getActiveState ()
 Returns the LocalizedText representation of the ActiveState. More...
 
virtual void setActiveStateStatus (OpcUa_StatusCode status)
 Set a status code for the event field ActiveState. More...
 
virtual void getActiveStateValue (Session *pSession, UaVariant &value)
 Sets the value of ActiveState to argument value. More...
 
virtual void setAudibleEnabled (OpcUa_Boolean AudibleEnabled)
 Sets the AudibleEnabled value. More...
 
virtual OpcUa_Boolean getAudibleEnabled () const
 Returns the value of AudibleEnabled. More...
 
virtual void setAudibleEnabledStatus (OpcUa_StatusCode status)
 Set a status code for the event field AudibleEnabled. More...
 
virtual void getAudibleEnabledValue (Session *pSession, UaVariant &value)
 Sets the value of AudibleEnabled to argument value.
 
virtual void setAudibleSound (UaByteString &AudibleSound)
 Sets the AudibleSound value. More...
 
virtual UaByteString getAudibleSound () const
 Returns the value of AudibleSound. More...
 
virtual void setAudibleSoundStatus (OpcUa_StatusCode status)
 Set a status code for the event field AudibleSound. More...
 
virtual void getAudibleSoundValue (Session *pSession, UaVariant &value)
 Sets the value of AudibleSound to argument value.
 
virtual void setFirstInGroupFlag (OpcUa_Boolean FirstInGroupFlag)
 Sets the FirstInGroupFlag value. More...
 
virtual OpcUa_Boolean getFirstInGroupFlag () const
 Returns the value of FirstInGroupFlag. More...
 
virtual void setFirstInGroupFlagStatus (OpcUa_StatusCode status)
 Set a status code for the event field FirstInGroupFlag. More...
 
virtual void getFirstInGroupFlagValue (Session *pSession, UaVariant &value)
 Sets the value of FirstInGroupFlag to argument value.
 
virtual void setInputNode (const UaNodeId &InputNode)
 Sets the InputNode value. More...
 
virtual UaNodeId getInputNode () const
 Returns the value of InputNode. More...
 
virtual void setInputNodeStatus (OpcUa_StatusCode status)
 Set a status code for the event field InputNode. More...
 
virtual void getInputNodeValue (Session *pSession, UaVariant &value)
 Sets the value of InputNode to argument value. More...
 
virtual OpcUa_Boolean getLatchedStateBool ()
 Returns the boolean value of the LatchedState. More...
 
virtual UaLocalizedText getLatchedState ()
 Returns the LocalizedText representation of the LatchedState.
 
virtual void setLatchedStateStatus (OpcUa_StatusCode status)
 Set a status code for the event field LatchedState. More...
 
virtual void getLatchedStateValue (Session *pSession, UaVariant &value)
 Sets the value of LatchedState to argument value.
 
virtual void setMaxTimeShelved (OpcUa_Double MaxTimeShelved)
 Sets the MaxTimeShelved value. More...
 
virtual OpcUa_Double getMaxTimeShelved () const
 Returns the value of MaxTimeShelved. More...
 
virtual void setMaxTimeShelvedStatus (OpcUa_StatusCode status)
 Set a status code for the event field MaxTimeShelved. More...
 
virtual void getMaxTimeShelvedValue (Session *pSession, UaVariant &value)
 Sets the value of MaxTimeShelved to argument value. More...
 
virtual void setOffDelay (OpcUa_Double OffDelay)
 Sets the OffDelay value. More...
 
virtual OpcUa_Double getOffDelay () const
 Returns the value of OffDelay. More...
 
virtual void setOffDelayStatus (OpcUa_StatusCode status)
 Set a status code for the event field OffDelay. More...
 
virtual void getOffDelayValue (Session *pSession, UaVariant &value)
 Sets the value of OffDelay to argument value.
 
virtual void setOnDelay (OpcUa_Double OnDelay)
 Sets the OnDelay value. More...
 
virtual OpcUa_Double getOnDelay () const
 Returns the value of OnDelay. More...
 
virtual void setOnDelayStatus (OpcUa_StatusCode status)
 Set a status code for the event field OnDelay. More...
 
virtual void getOnDelayValue (Session *pSession, UaVariant &value)
 Sets the value of OnDelay to argument value.
 
virtual OpcUa_Boolean getOutOfServiceStateBool ()
 Returns the boolean value of the OutOfServiceState. More...
 
virtual UaLocalizedText getOutOfServiceState ()
 Returns the LocalizedText representation of the OutOfServiceState.
 
virtual void getOutOfServiceStateValue (Session *pSession, UaVariant &value)
 Sets the value of OutOfServiceState to argument value.
 
virtual void setReAlarmRepeatCount (OpcUa_Int16 ReAlarmRepeatCount)
 Sets the ReAlarmRepeatCount value. More...
 
virtual OpcUa_Int16 getReAlarmRepeatCount () const
 Returns the value of ReAlarmRepeatCount. More...
 
virtual void setReAlarmRepeatCountStatus (OpcUa_StatusCode status)
 Set a status code for the event field ReAlarmRepeatCount. More...
 
virtual void getReAlarmRepeatCountValue (Session *pSession, UaVariant &value)
 Sets the value of ReAlarmRepeatCount to argument value.
 
virtual void setReAlarmTime (OpcUa_Double ReAlarmTime)
 Sets the ReAlarmTime value. More...
 
virtual OpcUa_Double getReAlarmTime () const
 Returns the value of ReAlarmTime. More...
 
virtual void setReAlarmTimeStatus (OpcUa_StatusCode status)
 Set a status code for the event field ReAlarmTime. More...
 
virtual void getReAlarmTimeValue (Session *pSession, UaVariant &value)
 Sets the value of ReAlarmTime to argument value.
 
virtual OpcUa_Boolean getSilenceStateBool ()
 Returns the boolean value of the SilenceState. More...
 
virtual UaLocalizedText getSilenceState ()
 Returns the LocalizedText representation of the SilenceState.
 
virtual void setSilenceStateStatus (OpcUa_StatusCode status)
 Set a status code for the event field SilenceState. More...
 
virtual void getSilenceStateValue (Session *pSession, UaVariant &value)
 Sets the value of SilenceState to argument value.
 
virtual void setSuppressedOrShelved (OpcUa_Boolean SuppressedOrShelved)
 Sets the SuppressedOrShelved value. More...
 
virtual OpcUa_Boolean getSuppressedOrShelved () const
 Returns the value of SuppressedOrShelved. More...
 
virtual void setSuppressedOrShelvedStatus (OpcUa_StatusCode status)
 Set a status code for the event field SuppressedOrShelved. More...
 
virtual void getSuppressedOrShelvedValue (Session *pSession, UaVariant &value)
 Sets the value of SuppressedOrShelved to argument value. More...
 
virtual OpcUa_Boolean getSuppressedStateBool ()
 Returns the boolean value of the SuppressedState. More...
 
virtual UaLocalizedText getSuppressedState ()
 Returns the LocalizedText representation of the SuppressedState. More...
 
virtual void getSuppressedStateValue (Session *pSession, UaVariant &value)
 Sets the value of SuppressedState to argument value. More...
 
virtual
OpcUa::TwoStateVariableType
getActiveStateNode ()
 Returns the ActiveState node. More...
 
virtual const
OpcUa::TwoStateVariableType
getActiveStateNode () const
 Returns the ActiveState node. More...
 
virtual OpcUa::PropertyTypegetAudibleEnabledNode ()
 Returns the AudibleEnabled node. More...
 
virtual const OpcUa::PropertyTypegetAudibleEnabledNode () const
 Returns the AudibleEnabled node. More...
 
virtual OpcUa::AudioVariableTypegetAudibleSoundNode ()
 Returns the AudibleSound node. More...
 
virtual const
OpcUa::AudioVariableType
getAudibleSoundNode () const
 Returns the AudibleSound node. More...
 
virtual OpcUa::AlarmGroupTypegetFirstInGroup ()
 Returns the FirstInGroup node. More...
 
virtual const
OpcUa::AlarmGroupType
getFirstInGroup () const
 Returns the FirstInGroup node. More...
 
virtual
OpcUa::BaseDataVariableType
getFirstInGroupFlagNode ()
 Returns the FirstInGroupFlag node. More...
 
virtual const
OpcUa::BaseDataVariableType
getFirstInGroupFlagNode () const
 Returns the FirstInGroupFlag node. More...
 
virtual OpcUa::PropertyTypegetInputNodeNode ()
 Returns the InputNode node. More...
 
virtual const OpcUa::PropertyTypegetInputNodeNode () const
 Returns the InputNode node. More...
 
virtual
OpcUa::TwoStateVariableType
getLatchedStateNode ()
 Returns the LatchedState node. More...
 
virtual const
OpcUa::TwoStateVariableType
getLatchedStateNode () const
 Returns the LatchedState node. More...
 
virtual OpcUa::PropertyTypegetMaxTimeShelvedNode ()
 Returns the MaxTimeShelved node. More...
 
virtual const OpcUa::PropertyTypegetMaxTimeShelvedNode () const
 Returns the MaxTimeShelved node. More...
 
virtual OpcUa::PropertyTypegetOffDelayNode ()
 Returns the OffDelay node. More...
 
virtual const OpcUa::PropertyTypegetOffDelayNode () const
 Returns the OffDelay node. More...
 
virtual OpcUa::PropertyTypegetOnDelayNode ()
 Returns the OnDelay node. More...
 
virtual const OpcUa::PropertyTypegetOnDelayNode () const
 Returns the OnDelay node. More...
 
virtual
OpcUa::TwoStateVariableType
getOutOfServiceStateNode ()
 Returns the OutOfServiceState node. More...
 
virtual const
OpcUa::TwoStateVariableType
getOutOfServiceStateNode () const
 Returns the OutOfServiceState node. More...
 
virtual
OpcUa::BaseDataVariableType
getReAlarmRepeatCountNode ()
 Returns the ReAlarmRepeatCount node. More...
 
virtual const
OpcUa::BaseDataVariableType
getReAlarmRepeatCountNode () const
 Returns the ReAlarmRepeatCount node. More...
 
virtual OpcUa::PropertyTypegetReAlarmTimeNode ()
 Returns the ReAlarmTime node. More...
 
virtual const OpcUa::PropertyTypegetReAlarmTimeNode () const
 Returns the ReAlarmTime node. More...
 
virtual
OpcUa::TwoStateVariableType
getSilenceStateNode ()
 Returns the SilenceState node. More...
 
virtual const
OpcUa::TwoStateVariableType
getSilenceStateNode () const
 Returns the SilenceState node. More...
 
virtual OpcUa::PropertyTypegetSuppressedOrShelvedNode ()
 Returns the SuppressedOrShelved node. More...
 
virtual const OpcUa::PropertyTypegetSuppressedOrShelvedNode () const
 Returns the SuppressedOrShelved node. More...
 
virtual
OpcUa::TwoStateVariableType
getSuppressedStateNode ()
 Returns the SuppressedState node. More...
 
virtual const
OpcUa::TwoStateVariableType
getSuppressedStateNode () const
 Returns the SuppressedState node. More...
 
void useAccessInfoFromInstance (AlarmConditionTypeBase *pInstance)
 Uses the NodeAccessInfo of pOther and its children. More...
 
virtual void getAlarmConditionTypeOptionalFieldData (OpcUa_UInt32 index, Session *pSession, OpcUa_Variant &data)
 Get the field value for the passed index for optional fields of the AlarmConditionType. More...
 
- Public Member Functions inherited from OpcUa::AcknowledgeableConditionType
 AcknowledgeableConditionType (const UaNodeId &nodeId, UaObject *pInstanceDeclarationObject, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Construction of the class AcknowledgeableConditionType. More...
 
 AcknowledgeableConditionType (const UaNodeId &nodeId, const UaString &name, OpcUa_UInt16 browseNameNameSpaceIndex, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Construction of the class AcknowledgeableConditionType. More...
 
 AcknowledgeableConditionType (UaBase::Object *pBaseNode, XmlUaNodeFactoryManager *pFactory, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the class AcknowledgeableConditionType with all components. More...
 
virtual UaStatus Acknowledge (const ServiceContext &serviceContext, UaByteString &EventId, const UaLocalizedText &Comment)
 Acknowledges an Event Notification for a Condition instance state where AckedState is FALSE. More...
 
virtual UaStatus Confirm (const ServiceContext &serviceContext, UaByteString &EventId, const UaLocalizedText &Comment)
 Confirms an Event Notification for a Condition instance state where ConfirmedState was set to FALSE. More...
 
virtual void setConfirmedState (OpcUa_Boolean confirmedState)
 Sets the ConfirmedState. More...
 
virtual void setConfirmedStateStatus (OpcUa_StatusCode status)
 Set a status code for the event field ConfirmedState. More...
 
virtual void setAckedState (OpcUa_Boolean ackedState)
 Sets the AckedState. More...
 
- Public Member Functions inherited from OpcUa::AcknowledgeableConditionTypeBase
 AcknowledgeableConditionTypeBase (const UaNodeId &nodeId, UaObject *pInstanceDeclarationObject, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the AcknowledgeableConditionType condition type using an instance declaration node as base.
 
 AcknowledgeableConditionTypeBase (const UaNodeId &nodeId, const UaString &name, OpcUa_UInt16 browseNameNameSpaceIndex, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the AcknowledgeableConditionType condition type.
 
 AcknowledgeableConditionTypeBase (UaBase::Object *pBaseNode, XmlUaNodeFactoryManager *pFactory, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the class AcknowledgeableConditionTypeBase with all components. More...
 
void clearFieldData ()
 Clears the event field data after event processing.
 
UaNodeId createBranch ()
 Creates a new branch from the current state and adds the branch to a list managed by the condition object. More...
 
virtual OpcUa_Boolean getAckedStateBool ()
 Returns the boolean value of the AckedState. More...
 
virtual UaLocalizedText getAckedState ()
 Returns the LocalizedText representation of the AckedState. More...
 
virtual void setAckedStateStatus (OpcUa_StatusCode status)
 Set a status code for the event field AckedState. More...
 
virtual void getAckedStateValue (Session *pSession, UaVariant &value)
 Sets the value of AckedState to argument value. More...
 
virtual OpcUa_Boolean getConfirmedStateBool ()
 Returns the boolean value of the ConfirmedState. More...
 
virtual UaLocalizedText getConfirmedState ()
 Returns the LocalizedText representation of the ConfirmedState. More...
 
virtual void getConfirmedStateValue (Session *pSession, UaVariant &value)
 Sets the value of ConfirmedState to argument value. More...
 
virtual
OpcUa::TwoStateVariableType
getAckedStateNode ()
 Returns the AckedState node. More...
 
virtual const
OpcUa::TwoStateVariableType
getAckedStateNode () const
 Returns the AckedState node. More...
 
virtual
OpcUa::TwoStateVariableType
getConfirmedStateNode ()
 Returns the ConfirmedState node. More...
 
virtual const
OpcUa::TwoStateVariableType
getConfirmedStateNode () const
 Returns the ConfirmedState node. More...
 
void useAccessInfoFromInstance (AcknowledgeableConditionTypeBase *pInstance)
 Uses the NodeAccessInfo of pOther and its children. More...
 
virtual void getAcknowledgeableConditionTypeOptionalFieldData (OpcUa_UInt32 index, Session *pSession, OpcUa_Variant &data)
 Get the field value for the passed index for optional fields of the AcknowledgeableConditionType. More...
 
- Public Member Functions inherited from OpcUa::ConditionType
 ConditionType (const UaNodeId &nodeId, UaObject *pInstanceDeclarationObject, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Construction of the class ConditionType. More...
 
 ConditionType (const UaNodeId &nodeId, const UaString &name, OpcUa_UInt16 browseNameNameSpaceIndex, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Construction of the class ConditionType. More...
 
 ConditionType (UaBase::Object *pBaseNode, XmlUaNodeFactoryManager *pFactory, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the class ConditionType with all components. More...
 
ReferenceCountergetConditionDataReferenceCounter ()
 Get the ReferenceCounter interface necessary for condition event data classes.
 
virtual UaStatus AddComment (const ServiceContext &serviceContext, UaByteString &EventId, const UaLocalizedText &Comment)
 Applies a comment to a specific state of a Condition instance. More...
 
virtual UaStatus Disable (const ServiceContext &serviceContext)
 Changes a Condition instance to the Disabled state. More...
 
virtual UaStatus Enable (const ServiceContext &serviceContext)
 Changes a Condition instance to the enabled state. More...
 
virtual UaNodeId getConditionNodeId ()
 Returns the condition NodeId for the condition object. More...
 
virtual UaNodeId getConditionBranchNodeId ()
 Returns the condition branch NodeId for the condition object. More...
 
virtual OpcUa_Boolean getConditionRetain ()
 Returns the Retain flag for the condition object. More...
 
OpcUa_UInt32 getBranchCount ()
 Returns the number of active branches. More...
 
ConditionTypeDatagetBranch (const UaNodeId &branchNodeId)
 Returns a pointer to the branch event data based on the passed branch NodeId. More...
 
ConditionTypeDatagetBranchByEventId (const UaByteString &eventId, UaByteString &userEventId)
 Returns a pointer to the branch event data based on the passed EventId. More...
 
void getAllBranches (UaPointerArray< ConditionTypeData > &branchArray)
 Returns an array of the available branches. More...
 
OpcUa_StatusCode deleteBranch (const UaNodeId &branchNodeId)
 Deletes the branch identified by the branch NodeId. More...
 
UaStatus triggerBranchEvent (ConditionTypeData *pConditionTypeData, const UaDateTime &time, const UaDateTime &receiveTime, const UaByteString &eventId)
 Send event with event field data of the passed condition branch to the subscribed clients. More...
 
virtual void setInvalid ()
 Set the entry to invalid. More...
 
- Public Member Functions inherited from OpcUa::ConditionTypeBase
 ConditionTypeBase (const UaNodeId &nodeId, UaObject *pInstanceDeclarationObject, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the ConditionType condition type using an instance declaration node as base.
 
 ConditionTypeBase (const UaNodeId &nodeId, const UaString &name, OpcUa_UInt16 browseNameNameSpaceIndex, NodeManagerConfig *pNodeConfig, const UaNodeId &sourceNode, const UaString &sourceName, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the ConditionType condition type.
 
 ConditionTypeBase (UaBase::Object *pBaseNode, XmlUaNodeFactoryManager *pFactory, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the class ConditionTypeBase with all components. More...
 
void clearFieldData ()
 Clears the event field data after event processing.
 
virtual void lockEventData ()
 Lock the event data for data update and event handling. More...
 
virtual void unlockEventData ()
 Unlock the event data after data update or event handling. More...
 
virtual void setBranchId (const UaNodeId &BranchId)
 Sets the BranchId value. More...
 
virtual UaNodeId getBranchId () const
 Returns the value of BranchId. More...
 
virtual void setBranchIdStatus (OpcUa_StatusCode status)
 Set a status code for the event field BranchId. More...
 
virtual void getBranchIdValue (Session *pSession, UaVariant &value)
 Sets the value of BranchId to argument value. More...
 
virtual void setClientUserId (const UaString &ClientUserId)
 Sets the ClientUserId value. More...
 
virtual UaString getClientUserId () const
 Returns the value of ClientUserId. More...
 
virtual void setClientUserIdStatus (OpcUa_StatusCode status)
 Set a status code for the event field ClientUserId. More...
 
virtual void getClientUserIdValue (Session *pSession, UaVariant &value)
 Sets the value of ClientUserId to argument value. More...
 
virtual void setComment (const UaLocalizedText &Comment)
 Sets the Comment value. More...
 
virtual UaLocalizedText getComment (Session *pSession) const
 Returns the value of Comment. More...
 
virtual void setCommentStatus (OpcUa_StatusCode status)
 Set a status code for the event field Comment. More...
 
virtual void getCommentValue (Session *pSession, UaVariant &value)
 Sets the value of Comment to argument value. More...
 
virtual void setConditionClassId (const UaNodeId &ConditionClassId)
 Sets the ConditionClassId value. More...
 
virtual UaNodeId getConditionClassId () const
 Returns the value of ConditionClassId. More...
 
virtual void setConditionClassIdStatus (OpcUa_StatusCode status)
 Set a status code for the event field ConditionClassId. More...
 
virtual void getConditionClassIdValue (Session *pSession, UaVariant &value)
 Sets the value of ConditionClassId to argument value. More...
 
virtual void setConditionClassName (const UaLocalizedText &ConditionClassName)
 Sets the ConditionClassName value. More...
 
virtual UaLocalizedText getConditionClassName (Session *pSession) const
 Returns the value of ConditionClassName. More...
 
virtual void setConditionClassNameStatus (OpcUa_StatusCode status)
 Set a status code for the event field ConditionClassName. More...
 
virtual void getConditionClassNameValue (Session *pSession, UaVariant &value)
 Sets the value of ConditionClassName to argument value. More...
 
virtual void setConditionName (const UaString &ConditionName)
 Sets the ConditionName value. More...
 
virtual UaString getConditionName () const
 Returns the value of ConditionName. More...
 
virtual void setConditionNameStatus (OpcUa_StatusCode status)
 Set a status code for the event field ConditionName. More...
 
virtual void getConditionNameValue (Session *pSession, UaVariant &value)
 Sets the value of ConditionName to argument value. More...
 
virtual void setConditionSubClassId (const UaNodeIdArray &ConditionSubClassId)
 Sets the ConditionSubClassId.
 
virtual void getConditionSubClassId (UaNodeIdArray &ConditionSubClassId) const
 Gets the ConditionSubClassId.
 
virtual void setConditionSubClassIdStatus (OpcUa_StatusCode status)
 Set a status code for the event field ConditionSubClassId. More...
 
virtual void getConditionSubClassIdValue (Session *pSession, UaVariant &value)
 Sets the value of ConditionSubClassId to argument value.
 
virtual void setConditionSubClassName (const UaLocalizedTextArray &ConditionSubClassName)
 Sets the ConditionSubClassName.
 
virtual void getConditionSubClassName (UaLocalizedTextArray &ConditionSubClassName) const
 Gets the ConditionSubClassName.
 
virtual void setConditionSubClassNameStatus (OpcUa_StatusCode status)
 Set a status code for the event field ConditionSubClassName. More...
 
virtual void getConditionSubClassNameValue (Session *pSession, UaVariant &value)
 Sets the value of ConditionSubClassName to argument value.
 
virtual void setEnabledState (OpcUa_Boolean enabledState)
 Sets the EnabledState. More...
 
virtual OpcUa_Boolean getEnabledStateBool ()
 Returns the boolean value of the EnabledState. More...
 
virtual UaLocalizedText getEnabledState ()
 Returns the LocalizedText representation of the EnabledState. More...
 
virtual void setEnabledStateStatus (OpcUa_StatusCode status)
 Set a status code for the event field EnabledState. More...
 
virtual void getEnabledStateValue (Session *pSession, UaVariant &value)
 Sets the value of EnabledState to argument value. More...
 
virtual void setLastSeverity (OpcUa_UInt16 LastSeverity)
 Sets the LastSeverity value. More...
 
virtual OpcUa_UInt16 getLastSeverity () const
 Returns the value of LastSeverity. More...
 
virtual void setLastSeverityStatus (OpcUa_StatusCode status)
 Set a status code for the event field LastSeverity. More...
 
virtual void getLastSeverityValue (Session *pSession, UaVariant &value)
 Sets the value of LastSeverity to argument value. More...
 
virtual void setQuality (OpcUa_StatusCode Quality)
 Sets the Quality value. More...
 
virtual OpcUa_StatusCode getQuality () const
 Returns the value of Quality. More...
 
virtual void setQualityStatus (OpcUa_StatusCode status)
 Set a status code for the event field Quality. More...
 
virtual void getQualityValue (Session *pSession, UaVariant &value)
 Sets the value of Quality to argument value. More...
 
virtual void setRetain (OpcUa_Boolean Retain)
 Sets the Retain value. More...
 
virtual OpcUa_Boolean getRetain () const
 Returns the value of Retain. More...
 
virtual void setRetainStatus (OpcUa_StatusCode status)
 Set a status code for the event field Retain. More...
 
virtual void getRetainValue (Session *pSession, UaVariant &value)
 Sets the value of Retain to argument value. More...
 
virtual OpcUa::PropertyTypegetBranchIdNode ()
 Returns the BranchId node. More...
 
virtual const OpcUa::PropertyTypegetBranchIdNode () const
 Returns the BranchId node. More...
 
virtual OpcUa::PropertyTypegetClientUserIdNode ()
 Returns the ClientUserId node. More...
 
virtual const OpcUa::PropertyTypegetClientUserIdNode () const
 Returns the ClientUserId node. More...
 
virtual
OpcUa::ConditionVariableType
getCommentNode ()
 Returns the Comment node. More...
 
virtual const
OpcUa::ConditionVariableType
getCommentNode () const
 Returns the Comment node. More...
 
virtual OpcUa::PropertyTypegetConditionClassIdNode ()
 Returns the ConditionClassId node. More...
 
virtual const OpcUa::PropertyTypegetConditionClassIdNode () const
 Returns the ConditionClassId node. More...
 
virtual OpcUa::PropertyTypegetConditionClassNameNode ()
 Returns the ConditionClassName node. More...
 
virtual const OpcUa::PropertyTypegetConditionClassNameNode () const
 Returns the ConditionClassName node. More...
 
virtual OpcUa::PropertyTypegetConditionNameNode ()
 Returns the ConditionName node. More...
 
virtual const OpcUa::PropertyTypegetConditionNameNode () const
 Returns the ConditionName node. More...
 
virtual OpcUa::PropertyTypegetConditionSubClassIdNode ()
 Returns the ConditionSubClassId node. More...
 
virtual const OpcUa::PropertyTypegetConditionSubClassIdNode () const
 Returns the ConditionSubClassId node. More...
 
virtual OpcUa::PropertyTypegetConditionSubClassNameNode ()
 Returns the ConditionSubClassName node. More...
 
virtual const OpcUa::PropertyTypegetConditionSubClassNameNode () const
 Returns the ConditionSubClassName node. More...
 
virtual
OpcUa::TwoStateVariableType
getEnabledStateNode ()
 Returns the EnabledState node. More...
 
virtual const
OpcUa::TwoStateVariableType
getEnabledStateNode () const
 Returns the EnabledState node. More...
 
virtual
OpcUa::ConditionVariableType
getLastSeverityNode ()
 Returns the LastSeverity node. More...
 
virtual const
OpcUa::ConditionVariableType
getLastSeverityNode () const
 Returns the LastSeverity node. More...
 
virtual
OpcUa::ConditionVariableType
getQualityNode ()
 Returns the Quality node. More...
 
virtual const
OpcUa::ConditionVariableType
getQualityNode () const
 Returns the Quality node. More...
 
virtual OpcUa::PropertyTypegetRetainNode ()
 Returns the Retain node. More...
 
virtual const OpcUa::PropertyTypegetRetainNode () const
 Returns the Retain node. More...
 
void useAccessInfoFromInstance (ConditionTypeBase *pInstance)
 Uses the NodeAccessInfo of pOther and its children. More...
 
virtual void getConditionTypeOptionalFieldData (OpcUa_UInt32 index, Session *pSession, OpcUa_Variant &data)
 Get the field value for the passed index for optional fields of the ConditionType. More...
 

Static Public Member Functions

static void createTypes ()
 Create the related type nodes.
 
static void clearStaticMembers ()
 Clear the static members of the class.
 
static void registerEventFields ()
 Registers all event type fields with the EventManagerBase.
 
static OpcUa_UInt32 registerOptionalEventFields (const UaString &fieldName)
 Registers optional event fields with the EventManagerBase.
 
- Static Public Member Functions inherited from OpcUa::ExclusiveLimitAlarmType
static void createTypes ()
 Creates the related static information needed for instances of this class and the related alarm handling.
 
static void clearStaticMembers ()
 Internal SDK method used to clear the static members of this class.
 
static void addStatesLocale (const UaLocalizedText &LowLowName, const UaLocalizedText &LowName, const UaLocalizedText &HighName, const UaLocalizedText &HighHighName)
 Add state display strings for additional locale.
 
static UaLocalizedText getLowLowName (Session *pSession)
 Get the LowLow state display name depending on the session locale. More...
 
static UaLocalizedText getLowName (Session *pSession)
 Get the Low state display name depending on the session locale. More...
 
static UaLocalizedText getHighName (Session *pSession)
 Get the High state display name depending on the session locale. More...
 
static UaLocalizedText getHighHighName (Session *pSession)
 Get the HighHigh state display name depending on the session locale. More...
 
- Static Public Member Functions inherited from OpcUa::ExclusiveLimitAlarmTypeBase
static void createTypes ()
 Create the related type nodes.
 
static void clearStaticMembers ()
 Clear the static members of the class.
 
static void registerEventFields ()
 Registers all event type fields with the EventManagerBase.
 
static OpcUa_UInt32 registerOptionalEventFields (const UaString &fieldName)
 Registers optional event fields with the EventManagerBase.
 
- Static Public Member Functions inherited from OpcUa::LimitAlarmType
static void createTypes ()
 Create the type related static members of the class.
 
static void clearStaticMembers ()
 Clear the static members of the class.
 
- Static Public Member Functions inherited from OpcUa::LimitAlarmTypeBase
static void createTypes ()
 Create the related type nodes.
 
static void clearStaticMembers ()
 Clear the static members of the class.
 
static void registerEventFields ()
 Registers all event type fields with the EventManagerBase.
 
static OpcUa_UInt32 registerOptionalEventFields (const UaString &fieldName)
 Registers optional event fields with the EventManagerBase.
 
- Static Public Member Functions inherited from OpcUa::AlarmConditionType
static void addActiveStateLocale (const UaLocalizedText &falseName, const UaLocalizedText &trueName)
 Add Active state strings for additional locale. More...
 
static void addSuppressedStateLocale (const UaLocalizedText &falseName, const UaLocalizedText &trueName)
 Add Suppressed state strings for additional locale. More...
 
static void addOutOfServiceStateLocale (const UaLocalizedText &falseName, const UaLocalizedText &trueName)
 Add OutOfService state strings for additional locale. More...
 
static void addSilenceStateLocale (const UaLocalizedText &falseName, const UaLocalizedText &trueName)
 Add Silence state strings for additional locale. More...
 
static void addLatchedStateLocale (const UaLocalizedText &falseName, const UaLocalizedText &trueName)
 Add Latched state strings for additional locale. More...
 
static void createTypes ()
 Create the type related static members of the class.
 
static void clearStaticMembers ()
 Clear the static members of the class.
 
- Static Public Member Functions inherited from OpcUa::AlarmConditionTypeBase
static void createTypes ()
 Create the related type nodes.
 
static void clearStaticMembers ()
 Clear the static members of the class.
 
static void registerEventFields ()
 Registers all event type fields with the EventManagerBase.
 
static OpcUa_UInt32 registerOptionalEventFields (const UaString &fieldName)
 Registers optional event fields with the EventManagerBase.
 
- Static Public Member Functions inherited from OpcUa::AcknowledgeableConditionType
static void createTypes ()
 Create the type related static members of the class.
 
static void clearStaticMembers ()
 Clear the static members of the class.
 
static void addAckedStateLocale (const UaLocalizedText &falseName, const UaLocalizedText &trueName)
 Add Acked state strings for additional locale.
 
static void addConfirmedStateLocale (const UaLocalizedText &falseName, const UaLocalizedText &trueName)
 Add Confirmed state strings for additional locale.
 
- Static Public Member Functions inherited from OpcUa::AcknowledgeableConditionTypeBase
static void createTypes ()
 Create the related type nodes.
 
static void clearStaticMembers ()
 Clear the static members of the class.
 
static void registerEventFields ()
 Registers all event type fields with the EventManagerBase.
 
static OpcUa_UInt32 registerOptionalEventFields (const UaString &fieldName)
 Registers optional event fields with the EventManagerBase.
 
- Static Public Member Functions inherited from OpcUa::ConditionType
static void createTypes ()
 Create the related type nodes for condition classes.
 
static void addEnabledStateLocale (const UaLocalizedText &falseName, const UaLocalizedText &trueName)
 Add Enabled state strings for additional locale.
 
static void clearStaticMembers ()
 Internal SDK method used to clear the static members of this class.
 
- Static Public Member Functions inherited from OpcUa::ConditionTypeBase
static void createTypes ()
 Create the related type nodes.
 
static void clearStaticMembers ()
 Clear the static members of the class.
 
static void registerEventFields ()
 Registers all event type fields with the EventManagerBase.
 
static OpcUa_UInt32 registerOptionalEventFields (const UaString &fieldName)
 Registers optional event fields with the EventManagerBase.
 

Protected Member Functions

virtual ~ExclusiveLevelAlarmType ()
 Destroys the ExclusiveLevelAlarmType object.
 
- Protected Member Functions inherited from OpcUa::ExclusiveLimitAlarmType
virtual ~ExclusiveLimitAlarmType ()
 Destruction.
 
- Protected Member Functions inherited from OpcUa::ExclusiveLimitAlarmTypeBase
virtual ~ExclusiveLimitAlarmTypeBase ()
 Destroys the ExclusiveLimitAlarmType object.
 
- Protected Member Functions inherited from OpcUa::LimitAlarmType
virtual ~LimitAlarmType ()
 Destruction.
 
- Protected Member Functions inherited from OpcUa::LimitAlarmTypeBase
virtual ~LimitAlarmTypeBase ()
 Destroys the LimitAlarmType object.
 
- Protected Member Functions inherited from OpcUa::AlarmConditionType
virtual ~AlarmConditionType ()
 Destruction.
 
- Protected Member Functions inherited from OpcUa::AlarmConditionTypeBase
virtual ~AlarmConditionTypeBase ()
 Destroys the AlarmConditionType object.
 
- Protected Member Functions inherited from OpcUa::AcknowledgeableConditionType
virtual ~AcknowledgeableConditionType ()
 Destruction.
 
- Protected Member Functions inherited from OpcUa::AcknowledgeableConditionTypeBase
virtual ~AcknowledgeableConditionTypeBase ()
 Destroys the AcknowledgeableConditionType object.
 
- Protected Member Functions inherited from OpcUa::ConditionType
virtual ~ConditionType ()
 Destruction.
 
- Protected Member Functions inherited from OpcUa::ConditionTypeBase
virtual ~ConditionTypeBase ()
 Destroys the ConditionType object.
 

Detailed Description

Class implementing the UaObject interface for the ExclusiveLevelAlarmType.

OPC UA Objects are used to represent systems, system components, real-world objects and software objects. They have the NodeClass Object. The detailed description of Objects and their attributes can be found in the general description of the Object node class.

The ExclusiveLevelAlarmType is a special level Alarm utilized with multiple mutually exclusive limits.

A level Alarm is commonly used to report when a limit is exceeded. It typically relates to an instrument – e.g. a temperature meter. The level Alarm becomes active when the observed value is above a high limit or below a low limit.

See also ExclusiveLevelAlarmType for a documentation of the complete Information Model.

Constructor & Destructor Documentation

OpcUa::ExclusiveLevelAlarmType::ExclusiveLevelAlarmType ( const UaNodeId nodeId,
UaObject pInstanceDeclarationObject,
NodeManagerConfig pNodeConfig,
const UaNodeId sourceNode,
const UaString sourceName,
UaMutexRefCounted pSharedMutex = NULL 
)

Construction of the class ExclusiveLevelAlarmType.

This constructor is used if the object is created based on an instance declaration of an object type. Since the only difference between the instance declaration object and the instance object are the node id, the pointer to the instance declaration node is used to get the attribute values other than NodeId from the instance declaration node.

The object is reference counted and can not be deleted directly. The reference counter is set to one after the object is created. If the object was successfully added to a NodeManager using the methods NodeManagerConfig::addUaNode or NodeManagerConfig::addNodeAndReference the NodeManager will release this reference during shut down. If the object was not added to a NodeManager, it must be deleted using the releaseReference method. If the interface pointer is used in other places, the availability of the object must be ensured by incrementing the reference counter with addReference when the pointer is stored somewhere and decremented with releaseReference if the interface pointer is not longer needed.

Parameters
[in]nodeIdNodeId of the new object
[in]pInstanceDeclarationObjectUaObject interface of the instance declaration node used to provide attribute values other than NodeId
[in]pNodeConfigInterface pointer to the NodeManagerConfig interface used to add and delete node and references in the address space
[in]sourceNodeNodeId of the source node used for this condition object. Can be null if the source is not a node in the address space
[in]sourceNameName of the source used for this condition object
[in]pSharedMutexShared mutex object used to synchronize access to the object. Can be NULL if no shared mutex is provided
OpcUa::ExclusiveLevelAlarmType::ExclusiveLevelAlarmType ( const UaNodeId nodeId,
const UaString name,
OpcUa_UInt16  browseNameNameSpaceIndex,
NodeManagerConfig pNodeConfig,
const UaNodeId sourceNode,
const UaString sourceName,
UaMutexRefCounted pSharedMutex = NULL 
)

Construction of the class ExclusiveLevelAlarmType.

This constructor is used if the object is not created based on an instance declaration. It defines the name and node id of the object. Additional language specific names and other attribute values can be set with set methods provided by the class.

The object is reference counted and can not be deleted directly. The reference counter is set to one after the object is created. If the object was successfully added to a NodeManager using the methods NodeManagerConfig::addUaNode or NodeManagerConfig::addNodeAndReference the NodeManager will release this reference during shut down. If the object was not added to a NodeManager, it must be deleted using the releaseReference method. If the interface pointer is used in other places, the availability of the object must be ensured by incrementing the reference counter with addReference when the pointer is stored somewhere and decremented with releaseReference if the interface pointer is not longer needed.

Parameters
[in]nodeIdNodeId of the new object
[in]nameName of the new object. Used as browse name and also as display name if no additional language specific names are set.
[in]browseNameNameSpaceIndexNamespace index used for the browse name
[in]pNodeConfigInterface pointer to the NodeManagerConfig interface used to add and delete node and references in the address space
[in]sourceNodeNodeId of the source node used for this condition object. Can be null if the source is not a node in the address space
[in]sourceNameName of the source used for this condition object
[in]pSharedMutexShared mutex object used to synchronize access to the object. Can be NULL if no shared mutex is provided
OpcUa::ExclusiveLevelAlarmType::ExclusiveLevelAlarmType ( UaBase::Object pBaseNode,
XmlUaNodeFactoryManager pFactory,
NodeManagerConfig pNodeConfig,
UaMutexRefCounted pSharedMutex = NULL 
)

Constructs an instance of the class ExclusiveLevelAlarmType with all components.

Parameters
[in]pBaseNodeThe "tree" of nodes that specifies the attributes of the instance and its children
[in]pFactoryThe factory to create the children
[in]pNodeConfigInterface pointer to the NodeManagerConfig interface used to add and delete node and references in the address space
[in]pSharedMutexShared mutex object used to synchronize access to the variable. Can be NULL if no shared mutex is provided

Member Function Documentation

UaNodeId OpcUa::ExclusiveLevelAlarmType::createBranch ( )

Creates a new branch from the current state and adds the branch to a list managed by the condition object.

ConditionType::getBranch() and ConditionType::deleteBranch() can be used to access or to delete the branch.

void OpcUa::ExclusiveLevelAlarmType::getExclusiveLevelAlarmTypeOptionalFieldData ( OpcUa_UInt32  index,
Session pSession,
OpcUa_Variant data 
)
virtual

Get the field value for the passed index for optional fields of the ExclusiveLevelAlarmType.

This function must be overwritten by derived classes to provide the optional fields registered with ExclusiveLevelAlarmTypeData::registerOptionalEventFields.

Parameters
indexThe index of the selected field.
pSessionThe session context for the method call.
dataThe data for the selected field.
void OpcUa::ExclusiveLevelAlarmType::getFieldData ( OpcUa_UInt32  index,
Session pSession,
OpcUa_Variant data 
)
virtual

Get the field value for the passed index.

Parameters
indexThe index of the selected field.
pSessionThe session context for the method call.
dataThe data for the selected field.

Reimplemented from OpcUa::ExclusiveLimitAlarmTypeBase.

UaStatus OpcUa::ExclusiveLevelAlarmType::triggerEvent ( const UaDateTime time,
const UaDateTime receiveTime,
const UaByteString userEventId 
)
virtual

Send event with current event field data to the subscribed clients.

After setting the changed states of the event this method is used to trigger the event notification that contains the snapshot of the new state of the condition.

Parameters
[in]timeTime provides the time the Event occurred. This value is set as close to the event generator as possible. It often comes from the underlying system or device.
[in]receiveTimeReceiveTime provides the time the OPC UA Server received the Event from the underlying device or another Server.
[in]userEventIdThe server is responsible for generating a unique EventId for every event sent to the client. The SDK uses this parameter userEventId as part of the EventId but adds a unique part. The EventId is provided by the client in calls back to the server like in an alarm acknowledgement. The user specific part can be extracted from the EventId provided by the client by using EventManagerBase::getUserEventId().

Reimplemented from OpcUa::ExclusiveLimitAlarmTypeBase.

void OpcUa::ExclusiveLevelAlarmType::useAccessInfoFromInstance ( ExclusiveLevelAlarmType pOther)

Uses the NodeAccessInfo of pOther and its children.

void OpcUa::ExclusiveLevelAlarmType::useAccessInfoFromType ( )
virtual

Applys the NodeAccessInfo set at the ExclusiveLevelAlarmType and its children.

Reimplemented from OpcUa::ExclusiveLimitAlarmTypeBase.


The documentation for this class was generated from the following files: