UA Server SDK C++ Bundle
1.4.1.271
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Class for the History Variable Handle containing the NodeId for the processing in the HistoryManager. More...
#include <variablehandle.h>
Inherits HistoryVariableHandle.
Public Member Functions | |
virtual HandleImplementation | getHandleImplementation () const |
Returns the type of handle implementation. | |
Public Member Functions inherited from HistoryVariableHandle | |
HistoryVariableHandle () | |
construction | |
Public Member Functions inherited from ReferenceCounter | |
ReferenceCounter () | |
construction | |
virtual | ~ReferenceCounter () |
destruction | |
Public Attributes | |
UaNodeId | m_nodeId |
NodeId of the node used for history access. | |
Public Attributes inherited from HistoryVariableHandle | |
HistoryManager * | m_pHistoryManager |
Interface of the history manager responsible for this variable. | |
Additional Inherited Members | |
Public Types inherited from HistoryVariableHandle | |
enum | ServiceType { ServiceReadEvents, ServiceReadRaw, ServiceReadModified, ServiceReadProcessed, ServiceReadAtTime, ServiceUpdateData, ServiceUpdateStructureData, ServiceUpdateEvent, ServiceDeleteRaw, ServiceDeleteAtTime, ServiceDeleteEvent } |
Enumeration for the different history service options. More... | |
enum | HandleImplementation { CUSTOM, NODE_ID, UA_NODE } |
Enumeration for the different HistoryVariableHandle implementations. More... | |
Protected Member Functions inherited from HistoryVariableHandle | |
virtual | ~HistoryVariableHandle () |
destruction | |
Class for the History Variable Handle containing the NodeId for the processing in the HistoryManager.
This class can be used if no other information idenfying the node can be used in the HistoryVariableHandle and the HistoryManager has all node related information to process the history request for the node.