C++ Based OPC UA Client/Server SDK  1.5.5.355
SamplingEngine Member List

This is the complete list of members for SamplingEngine, including all inherited members.

addItemToSampling(SamplingExecution *pItem, OpcUa_Int32 &samplingRate)SamplingEngine
currentThread()UaThreadprivatestatic
finished() const UaThreadprivate
minSamplingRate() const SamplingEngineinline
msleep(OpcUa_UInt32 msecs)UaThreadprivatestatic
removeItemFromSampling(SamplingExecution *pItem, OpcUa_Int32 samplingRate)SamplingEngine
running() const UaThreadprivate
SamplingEngine()SamplingEngine
SamplingEngine(const UaUInt32Array &availableSamplingRates)SamplingEngine
sleep(OpcUa_UInt32 secs)UaThreadprivatestatic
start()UaThreadprivatevirtual
UaThread()UaThreadprivate
usleep(OpcUa_UInt32 usecs)UaThreadprivatestatic
wait(OpcUa_UInt32 time=OpcUa_UInt32_Max)UaThreadprivate
~SamplingEngine()SamplingEngine
~UaThread()UaThreadprivatevirtual