C++ Based OPC UA Client/Server SDK  1.5.5.355
OpcUa::FiniteStateMachineType Class Reference

Class implementing the UaObject interface for the FiniteStateMachineType. More...

#include <opcua_finitestatemachinetype.h>

Inherits OpcUa::BaseObjectType.

Inherited by OpcUa::ExclusiveLimitStateMachineType, OpcUa::ProgramStateMachineTypeBase, and OpcUa::ShelvedStateMachineTypeBase.

Public Member Functions

 FiniteStateMachineType (const UaNodeId &nodeId, UaObject *pInstanceDeclarationObject, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL)
 Construction of the class FiniteStateMachineType. More...
 
 FiniteStateMachineType (const UaNodeId &nodeId, const UaString &name, OpcUa_UInt16 browseNameNameSpaceIndex, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL)
 Construction of the class FiniteStateMachineType. More...
 
 FiniteStateMachineType (UaBase::Object *pBaseNode, XmlUaNodeFactoryManager *pFactory, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL)
 Constructs an instance of the class FiniteStateMachineType with all components. More...
 
virtual UaNodeId typeDefinitionId () const
 Returns the type definition NodeId for the FiniteStateMachineType.
 
virtual void setCurrentState (const UaLocalizedText &currentState)
 Sets the CurrentState. More...
 
virtual UaLocalizedText getCurrentState (Session *pSession)
 Gets the CurrentState. More...
 
virtual void setLastTransition (const UaLocalizedText &lastTransition)
 Sets the LastTransition. More...
 
virtual UaLocalizedText getLastTransition (Session *pSession)
 Gets the LastTransition. More...
 
virtual
OpcUa::FiniteStateVariableType
getCurrentStateNode ()
 Returns the CurrentState node. More...
 
virtual
OpcUa::FiniteTransitionVariableType
getLastTransitionNode ()
 Returns the LastTransition node. More...
 
virtual void useAccessInfoFromType ()
 Applys the NodeAccessInfo set at the FiniteStateMachineType and its children. More...
 
void useAccessInfoFromInstance (FiniteStateMachineType *pInstance)
 Uses the NodeAccessInfo of pOther and its children. More...
 
- Public Member Functions inherited from OpcUa::BaseObjectType
 BaseObjectType (const UaNodeId &nodeId, UaObject *pInstanceDeclarationObject, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL)
 Construction of the class BaseObjectType. More...
 
 BaseObjectType (const UaNodeId &nodeId, const UaString &name, OpcUa_UInt16 browseNameNameSpaceIndex, NodeManagerConfig *pNodeConfig, UaMutexRefCounted *pSharedMutex=NULL)
 Construction of the class BaseObjectType. More...
 
UaReferenceListsgetUaReferenceLists () const
 Get the UaReferenceLists interface for the node. More...
 
virtual UaStatus browse (const ServiceContext &serviceContext, BrowseContext &browseContext, UaReferenceDescriptions &References)
 Discover the references of a specified node of a view. More...
 
UaNodeId nodeId () const
 Get the NodeId of the current Node. More...
 
virtual UaQualifiedName browseName () const
 Get the browseName of the current Node. More...
 
virtual UaLocalizedText displayName (Session *pSession) const
 Get the displayName as LocalizedText of the current Node. More...
 
virtual OpcUa_Boolean isDescriptionSupported () const
 Check if Node is DescriptionSupported. More...
 
virtual UaLocalizedText description (Session *pSession) const
 Get the description as LocalizedText of the current Node. More...
 
virtual OpcUa_Boolean isWriteMaskSupported () const
 Check if Node is WriteMaskSupported. More...
 
virtual OpcUa_UInt32 writeMask () const
 Get the writeMask of the current Node. More...
 
virtual OpcUa_Boolean isUserWriteMaskSupported () const
 Check if Node is UserWriteMaskSupported. More...
 
virtual OpcUa_UInt32 userWriteMask (Session *pSession) const
 Check if Node has a userWriteMask. More...
 
UaNodegetUaNode () const
 Get the UaNode interface pointer of this node. More...
 
virtual OpcUa_Byte eventNotifier () const
 Returns the EventNotifier for the BaseObjectType. More...
 
virtual MethodManagergetMethodManager (UaMethod *pMethod) const
 Returns the method manager interface for the BaseObjectType instance. More...
 
virtual void setUserData (UserDataBase *pUserData)
 Method to set user data stored in this class. More...
 
virtual UserDataBasegetUserData () const
 Method to get the user data stored in this class. More...
 
virtual void setBrowseName (const UaQualifiedName &browseName)
 Sets the browse name attribute value. More...
 
virtual void setDisplayName (const UaLocalizedText &displayName)
 Sets the display name attribute value. More...
 
virtual void setDescription (const UaLocalizedText &description)
 Sets the description attribute value. More...
 
virtual void setWriteMask (OpcUa_UInt32 writeMask)
 Sets the write mask attribute value. More...
 
virtual void setEventNotifier (OpcUa_Byte eventNotifier)
 Sets the eventNotifier attribute value. More...
 
virtual void setModellingRuleId (const UaNodeId &modellingRuleId)
 Set NodeId of the modeling rule for this node. More...
 
virtual UaNodeId modellingRuleId () const
 Get NodeId of the modeling rule for this node. More...
 
void setMethodManager (MethodManager *pMethodManager)
 Allows a class aggregating the object to implement the MethodManager for this object. More...
 
virtual UaStatus setAttributeValue (Session *pSession, OpcUa_Int32 attributeId, const UaDataValue &dataValue, OpcUa_Boolean checkWriteMask)
 Sets the value of an attribute of the Node. More...
 
virtual UaStatus beginCall (MethodManagerCallback *pCallback, const ServiceContext &serviceContext, OpcUa_UInt32 callbackHandle, MethodHandle *pMethodHandle, const UaVariantArray &inputArguments)
 Implementation of the MethodManager interface method beginCall.
 
virtual UaStatus call (const ServiceContext &serviceContext, MethodHandle *pMethodHandle, const UaVariantArray &inputArguments, UaVariantArray &outputArguments, UaStatusCodeArray &inputArgumentResults, UaDiagnosticInfos &inputArgumentDiag)
 Synchronous version of the MethodManager method call executed in a worker thread.
 
- Public Member Functions inherited from MethodManager
 MethodManager ()
 construction
 
virtual ~MethodManager ()
 destruction
 
- Public Member Functions inherited from UaObject
 UaObject ()
 Construction of the UaObject. More...
 
OpcUa_NodeClass nodeClass () const
 Get the node class of the Node. More...
 
virtual void getAttributeValue (Session *pSession, OpcUa_Int32 attributeId, UaDataValue &uaDataValue)
 Gets the value of an attribute of the Node. More...
 
- Public Member Functions inherited from UaNode
 UaNode ()
 Construction of the UaNode. More...
 
virtual UaNodeId getKey () const
 Get the key of the node used for the hash table. More...
 
const NodeAccessInfogetAccessInfo () const
 Returns the access info for this node. More...
 
void useAccessInfoFrom (const UaNode *pOther)
 Set the NodeAccessInfo from another node to this node. More...
 
void setAccessInfo (NodeAccessInfo *pAccessInfo)
 Set the NodeAccessInfo for this node. More...
 
void attachAccessInfo (NodeAccessInfo *pAccessInfo)
 Set the NodeAccessInfo for this node. More...
 
- Public Member Functions inherited from ChainEntry
 ChainEntry ()
 construction
 
ChainEntryfind (const UaNodeId &key, ChainEntry **ppPrevious)
 finds the right entry in the chain. More...
 
void add (ChainEntry *pNewEntry)
 adds a new entry to the list. More...
 
void prepend (ChainEntry *pNewEntry)
 prepends a new entry to the list. More...
 
ChainEntryremove (const UaNodeId &key, ChainEntry **ppNext)
 removes an entry from the list. More...
 
ChainEntrygetNext () const
 Check if there is a chain. More...
 
virtual void setInvalid ()
 Set the entry to invalid. More...
 
void clearChain ()
 Clear the chain when the hashtable is cleared.
 
- Public Member Functions inherited from ReferenceCounter
 ReferenceCounter ()
 construction
 
virtual ~ReferenceCounter ()
 destruction
 
- Public Member Functions inherited from UaReferenceLists
 UaReferenceLists ()
 Constructs the reference lists object.
 
virtual ~UaReferenceLists ()
 Destroys the reference lists object.
 
virtual UaStatus browseReferences (const ServiceContext &serviceContext, BrowseContext &browseContext, UaReferenceDescriptions &References)
 Discover the references of a specified node of a view. More...
 
virtual UaStatus translateBrowsePathToNodeId (const ServiceContext &serviceContext, const UaNodeId &startingNode, UaRelativePath &relativePath, UaBrowsePathTargets &browsePathTargets)
 Find a node based on an element of an relative path. More...
 
virtual const UaReferencepTargetNodes () const
 Returns the list of references to target nodes. More...
 
virtual const UaReferencepSourceNodes () const
 Returns the list of references to source nodes. More...
 
virtual UaNodegetTargetNodeByBrowseName (const UaQualifiedName &browseName) const
 Searches a target node with the passed browse name and returns the UaNode interface if found. More...
 
virtual void addTargetNode (UaReference *pReference)
 Add a reference to a target node where this node is the source node. More...
 
virtual void addSourceNode (UaReference *pReference)
 Adds a reference to a source node where this node is the target node. More...
 
virtual UaStatus removeSourceNode (UaReference *pReferenceToRemove)
 Remove a reference to a source node where this node is the target node. More...
 
virtual bool removeSourceReference (UaReference *pReferenceToRemove)
 Remove the passed reference to a source node. More...
 
virtual UaStatus removeTargetNode (UaNode *pTargetNode, const UaNodeId &referenceTypeId, OpcUa_Boolean deleteBidirectional)
 Remove a reference to a target node where this node is the source node. More...
 
virtual UaStatus removeTargetNode (const UaNodeId &targetNodeId, const UaNodeId &referenceTypeId, OpcUa_Boolean deleteBidirectional)
 Remove a reference to a target node where this node is the source node. More...
 
virtual bool removeTargetReference (UaReference *pReferenceToRemove)
 Remove the passed reference to a target node. More...
 
virtual UaStatus removeCrossNodeManagerRef (NodeManager *pNodeManager)
 Remove references to another NodeManager. More...
 
virtual UaStatus invalidateSourceReferences (OpcUa_Boolean deleteSourceReferences)
 Set all references from SourceNodes to this Node invalid. More...
 
virtual UaStatus invalidateTargetReferences (OpcUa_Boolean deleteTargetReferences)
 Set all references to TargetNode of this node invalid. More...
 
virtual UaStatus deleteAllChildren (NodeManagerConfig *pNodeManagerConfig)
 Deletes all child nodes. More...
 

Static Public Member Functions

static void createTypes ()
 Create the related type nodes.
 
static void clearStaticMembers ()
 Clear the static members of the class.
 
- Static Public Member Functions inherited from OpcUa::BaseObjectType
static void clearStaticMembers ()
 Clear the static members of the class.
 

Protected Member Functions

virtual ~FiniteStateMachineType ()
 Destruction.
 
- Protected Member Functions inherited from OpcUa::BaseObjectType
virtual ~BaseObjectType ()
 Destruction of the BaseObjectType. More...
 
- Protected Member Functions inherited from UaObject
virtual ~UaObject ()
 Destruction of the UaObject. More...
 
- Protected Member Functions inherited from UaNode
virtual ~UaNode ()
 Destruction of the UaNode. More...
 
- Protected Member Functions inherited from ChainEntry
virtual ~ChainEntry ()
 destruction
 

Additional Inherited Members

- Protected Attributes inherited from UaReferenceLists
UaReferencem_pTargetNodes
 List of references to target nodes where this node is the source node. More...
 
UaReferencem_pLastTargetNode
 Last references in the list of references to the target nodes. More...
 
UaReferencem_pSourceNodes
 List of references to source nodes where this node is the target node. More...
 

Detailed Description

Class implementing the UaObject interface for the FiniteStateMachineType.

OPC UA Objects are used to represent systems, system components, real-world objects and software objects. They have the NodeClass Object. The detailed description of Objects and their attributes can be found in the general description of the Object node class.

Variable members of the FiniteStateMachineType:

Browse Name DataType TypeDefinition Modelling Rule See Also
CurrentState LocalizedText FiniteStateVariableType Mandatory getCurrentState, setCurrentState
LastTransition LocalizedText FiniteTransitionVariableType Optional getLastTransition, setLastTransition

The FiniteStateMachineType is the base ObjectType for state machines that explicitly define the possible states and transitions.

Once the states are defined, subtypes shall not add new states.

The states of the machine are represented with instances of the StateType ObjectType. Each state shall have a BrowseName which is unique within the state machine and shall have a StateNumber which shall also be unique across all states defined in the state machine. Be aware that states in a sub-state machine may have the same StateNumber or BrowseName as states in the parent machine. A concrete subtype of FiniteStateMachineType shall define at least one state.

A state machine may define one state which is an instance of the InitialStateType. This state is the state that the machine goes into when it is activated.

The transitions that may occur are represented with instances of the TransitionType. Each transition shall have a BrowseName which is unique within the state machine and may have a TransitionNumber which shall also be unique across all transitions defined in the state machine.

The initial state for a transition is a StateType object which is the target of a FromState reference. The final state for a transition is a StateType object which is the target of a ToState reference. The FromState and ToState references shall always be specified.

A transition may produce an event. The event is indicated by a HasEffect reference to a subtype of BaseEventType. The StateMachineType shall have GeneratesEvent references to the targets of a HasEffect reference for each of its transitions.

A FiniteStateMachineType may define methods that cause a transition to occur. These methods are targets of HasCause references for each of the transitions that may be triggered by the method. The Executable attribute for a method is used to indicate whether the current state of the machine allows the method to be called.

A FiniteStateMachineType may have sub-state machines which are represented as instances of StateMachineType ObjectTypes. Each state shall have a HasSubStateMachine reference to the StateMachineType object which represents the child states. The SubStateMachine is not active if the parent state is not active. In this case the CurrentState and LastTransition variables of the sub-state machine shall have a status equal to Bad_StateNotActive.

Constructor & Destructor Documentation

OpcUa::FiniteStateMachineType::FiniteStateMachineType ( const UaNodeId nodeId,
UaObject pInstanceDeclarationObject,
NodeManagerConfig pNodeConfig,
UaMutexRefCounted pSharedMutex = NULL 
)

Construction of the class FiniteStateMachineType.

This constructor is used if the object is created based on an instance declaration of an object type. Since the only difference between the instance declaration object and the instance object are the node id, the pointer to the instance declaration node is used to get the attribute values other than NodeId from the instance declaration node.

The object is reference counted and can not be deleted directly. The reference counter is set to one after the object is created. If the object was successfully added to a NodeManager using the methods NodeManagerConfig::addUaNode or NodeManagerConfig::addNodeAndReference the NodeManager will release this reference during shut down. If the object was not added to a NodeManager, it must be deleted using the releaseReference method. If the interface pointer is used in other places, the availability of the object must be ensured by incrementing the reference counter with addReference when the pointer is stored somewhere and decremented with releaseReference if the interface pointer is not longer needed.

Parameters
[in]nodeIdNodeId of the new object
[in]pInstanceDeclarationObjectUaObject interface of the instance declaration node used to provide attribute values other than NodeId
[in]pNodeConfigInterface pointer to the NodeManagerConfig interface used to add and delete node and references in the address space
[in]pSharedMutexShared mutex object used to synchronize access to the object. Can be NULL if no shared mutex is provided
OpcUa::FiniteStateMachineType::FiniteStateMachineType ( const UaNodeId nodeId,
const UaString name,
OpcUa_UInt16  browseNameNameSpaceIndex,
NodeManagerConfig pNodeConfig,
UaMutexRefCounted pSharedMutex = NULL 
)

Construction of the class FiniteStateMachineType.

This constructor is used if the object is not created based on an instance declaration. It defines the name and node id of the object. Additional language specific names and other attribute values can be set with set methods provided by the class.

The object is reference counted and can not be deleted directly. The reference counter is set to one after the object is created. If the object was successfully added to a NodeManager using the methods NodeManagerConfig::addUaNode or NodeManagerConfig::addNodeAndReference the NodeManager will release this reference during shut down. If the object was not added to a NodeManager, it must be deleted using the releaseReference method. If the interface pointer is used in other places, the availability of the object must be ensured by incrementing the reference counter with addReference when the pointer is stored somewhere and decremented with releaseReference if the interface pointer is not longer needed.

Parameters
[in]nodeIdNodeId of the new object
[in]nameName of the new object. Used as browse name and also as display name if no additional language specific names are set.
[in]browseNameNameSpaceIndexNamespace index used for the browse name
[in]pNodeConfigInterface pointer to the NodeManagerConfig interface used to add and delete node and references in the address space
[in]pSharedMutexShared mutex object used to synchronize access to the object. Can be NULL if no shared mutex is provided
OpcUa::FiniteStateMachineType::FiniteStateMachineType ( UaBase::Object pBaseNode,
XmlUaNodeFactoryManager pFactory,
NodeManagerConfig pNodeConfig,
UaMutexRefCounted pSharedMutex = NULL 
)

Constructs an instance of the class FiniteStateMachineType with all components.

Parameters
[in]pBaseNodeThe "tree" of nodes that specifies the attributes of the instance and its children
[in]pFactoryThe factory to create the children
[in]pNodeConfigInterface pointer to the NodeManagerConfig interface used to add and delete node and references in the address space
[in]pSharedMutexShared mutex object used to synchronize access to the variable. Can be NULL if no shared mutex is provided

Member Function Documentation

UaLocalizedText OpcUa::FiniteStateMachineType::getCurrentState ( Session pSession)
virtual

Gets the CurrentState.

Stores the current state of an instance of the FiniteStateMachineType.

CurrentState provides a human readable name for the current state which may not be suitable for use in application control logic. Applications should use the Id property of CurrentState if they need a unique identifier for the state.

OpcUa::FiniteStateVariableType * OpcUa::FiniteStateMachineType::getCurrentStateNode ( )
virtual

Returns the CurrentState node.

Stores the current state of an instance of the FiniteStateMachineType.

CurrentState provides a human readable name for the current state which may not be suitable for use in application control logic. Applications should use the Id property of CurrentState if they need a unique identifier for the state.

UaLocalizedText OpcUa::FiniteStateMachineType::getLastTransition ( Session pSession)
virtual

Gets the LastTransition.

Stores the last transition which occurred in an instance of the FiniteStateMachineType.

LastTransition provides a human readable name for the last transition which may not be suitable for use in application control logic. Applications should use the Id property of LastTransition if they need a unique identifier for the transition.

OpcUa::FiniteTransitionVariableType * OpcUa::FiniteStateMachineType::getLastTransitionNode ( )
virtual

Returns the LastTransition node.

If the Variable has not been created yet, this method returns NULL.

Stores the last transition which occurred in an instance of the FiniteStateMachineType.

LastTransition provides a human readable name for the last transition which may not be suitable for use in application control logic. Applications should use the Id property of LastTransition if they need a unique identifier for the transition.

void OpcUa::FiniteStateMachineType::setCurrentState ( const UaLocalizedText CurrentState)
virtual

Sets the CurrentState.

Stores the current state of an instance of the FiniteStateMachineType.

CurrentState provides a human readable name for the current state which may not be suitable for use in application control logic. Applications should use the Id property of CurrentState if they need a unique identifier for the state.

void OpcUa::FiniteStateMachineType::setLastTransition ( const UaLocalizedText LastTransition)
virtual

Sets the LastTransition.

Stores the last transition which occurred in an instance of the FiniteStateMachineType.

LastTransition provides a human readable name for the last transition which may not be suitable for use in application control logic. Applications should use the Id property of LastTransition if they need a unique identifier for the transition.

void OpcUa::FiniteStateMachineType::useAccessInfoFromInstance ( FiniteStateMachineType pOther)

Uses the NodeAccessInfo of pOther and its children.

void OpcUa::FiniteStateMachineType::useAccessInfoFromType ( )
virtual

The documentation for this class was generated from the following files: